ShadowDenizen
Explorer
Hey, guys.
So, I'm planning for an uncoming 3.5/Pathfinder game, and could use some input from people.
The premise of the game is essentially a "Post-Apocalyptic" campaign; the assumption is that in this campaign, Kyuss was not stopped, and the Age of Worms has truly begun. (For those familair with the "Age of Worms" adventure path put out by Paizo, this will take place after the failed finale of that path.)
Some other influences for this game are the "Midnight" campaign setting from Fantasy Flight, and the "Rod of 7 Parts".
SO, I guess my questions to everyone is: While I have the basics of the game laid out, I'm looking to "flesh things out" a bit more. SO, what elements should be covered in a campaign of this nature? If you're familiar with the ifluences listed, what do you consider the "iconic" points of each?
Just looking for peoples' perspectives and thoughts, and possible plot points for the campaign.
Thanks in advance for the input!
So, I'm planning for an uncoming 3.5/Pathfinder game, and could use some input from people.
The premise of the game is essentially a "Post-Apocalyptic" campaign; the assumption is that in this campaign, Kyuss was not stopped, and the Age of Worms has truly begun. (For those familair with the "Age of Worms" adventure path put out by Paizo, this will take place after the failed finale of that path.)
Some other influences for this game are the "Midnight" campaign setting from Fantasy Flight, and the "Rod of 7 Parts".
SO, I guess my questions to everyone is: While I have the basics of the game laid out, I'm looking to "flesh things out" a bit more. SO, what elements should be covered in a campaign of this nature? If you're familiar with the ifluences listed, what do you consider the "iconic" points of each?
Just looking for peoples' perspectives and thoughts, and possible plot points for the campaign.
Thanks in advance for the input!