Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Insanely Epic Arrow Deflection
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7839775" data-attributes="member: 4937"><p>Protection from normal missiles can't do this. In 5e for example all it does is give archers disadvantage on attacks and resistance. Given the number of archers and arrows involved - more than 100 arrows are striking the target each round - this would lethal very quickly. The 3e version of the spell would expend its protection in the first couple rounds as well, after which the spellcaster would be dead in short order.</p><p></p><p>But sure, you could have a martial class that could cast "Protection from Normal Missiles" a certain number of times a day if you wanted to simulate "Insane Epic Arrow Deflection". However, at that point it's questionable whether it is a martial class. For example, if the martial class had a daily power, "Insane Epic Arrow Deflection" which was basically, "For one minute as an extraordinary non-magical ability you get the same effect as Protection from Normal Missiles", that would probably be fine. But it would be a martial ability in name only, because all you've really done is borrow some preexisting mechanics for simulating magical ability, and given them a thin veneer of being non-magical. What you really then have is a sort of "sword magic", which is martial by the rules, but operates in pretty much all ways just like magic.</p><p></p><p>I should also note that in the context of traditional Chinese culture, what you are seeing is in fact "sword magic". These aren't martial classes at all, but have access to jitong and chi through their long training and meditative arts. You might as well say that what they are doing now is expending spell points and it would make perfect sense in context. In the context of the setting, the archers are the martial classed characters that lack supernatural ability, and the major characters are all basically Jedi Knights wielding the force. That guy with the brush might as well be inscribing a magical symbol. See for example 'Baguadao'.</p><p></p><p>If you on the other hand want to give the martial class a certain martial flair that is distinctive from magic, then you have to find some way to limit that ability in a way that makes sense thematically but limits the ability in some fashion different to but comparable to all the ways that D&D has historically found to put limits on magic so that it no longer has just the power of plot. And I'm perfectly fine with that, but my experience with people asking for martials to do this sort of thing is gameplay and balance in the spotlight is about the furthest thing from their mind.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7839775, member: 4937"] Protection from normal missiles can't do this. In 5e for example all it does is give archers disadvantage on attacks and resistance. Given the number of archers and arrows involved - more than 100 arrows are striking the target each round - this would lethal very quickly. The 3e version of the spell would expend its protection in the first couple rounds as well, after which the spellcaster would be dead in short order. But sure, you could have a martial class that could cast "Protection from Normal Missiles" a certain number of times a day if you wanted to simulate "Insane Epic Arrow Deflection". However, at that point it's questionable whether it is a martial class. For example, if the martial class had a daily power, "Insane Epic Arrow Deflection" which was basically, "For one minute as an extraordinary non-magical ability you get the same effect as Protection from Normal Missiles", that would probably be fine. But it would be a martial ability in name only, because all you've really done is borrow some preexisting mechanics for simulating magical ability, and given them a thin veneer of being non-magical. What you really then have is a sort of "sword magic", which is martial by the rules, but operates in pretty much all ways just like magic. I should also note that in the context of traditional Chinese culture, what you are seeing is in fact "sword magic". These aren't martial classes at all, but have access to jitong and chi through their long training and meditative arts. You might as well say that what they are doing now is expending spell points and it would make perfect sense in context. In the context of the setting, the archers are the martial classed characters that lack supernatural ability, and the major characters are all basically Jedi Knights wielding the force. That guy with the brush might as well be inscribing a magical symbol. See for example 'Baguadao'. If you on the other hand want to give the martial class a certain martial flair that is distinctive from magic, then you have to find some way to limit that ability in a way that makes sense thematically but limits the ability in some fashion different to but comparable to all the ways that D&D has historically found to put limits on magic so that it no longer has just the power of plot. And I'm perfectly fine with that, but my experience with people asking for martials to do this sort of thing is gameplay and balance in the spotlight is about the furthest thing from their mind. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Insanely Epic Arrow Deflection
Top