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Insanely high powered entities from my storyline/ Gods and Monsters update
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<blockquote data-quote="Beefermatic" data-source="post: 5954902" data-attributes="member: 6670757"><p>Actually when I think of darkness I think of thieves in the night and things that wish to be hidden. Monsters in the darkness are scary because of the fear of the unknown.</p><p> </p><p> </p><p></p><p> </p><p>Ah that's where you'd be very mistaken. The vast majority of my campaign is done in the stars, on many worlds, in many dimensions. I make my PCs play with the harpstrings of reality itself, I try to make them become the most epic and powerful things they can <strong>conceive</strong>. Insinuating that my creations are stupid, simply because one has a limited viewpoint is rather ironic.</p><p> </p><p></p><p> </p><p>I agree that that would be really the only way if this were still in the land of normal DnD, but normal DnD is only a stepping stone for IH. IH is a system unto itself, you aren't really playing 3.5 at this point as much as you're using 3.5 game mechanics and nothing else. If you run an IH campaign, and use it the way it's supposed to be used, levels become less and less useful. Hence why Deities gain 'Integrated Class Features'. You're character becomes based around the idea of what kind of God he is (a powerful god of flames for instance), not how bad ass of a Ranger he is. Though his Ranger levels may still be part of his make up and who he is, and even what feats he took, etc. Ultimately it becomes more like a game of chess, taking abilities to counter abilities, and learning how to circumvent seemingly unstoppable enemies.</p><p> </p><p></p><p> </p><p> </p><p>Ah! I see what the issue is. You're overlooking a major point: Permanent damage can be reversed by a simple wish or miracle spell, healing 1 hp per caster level.</p><p> </p><p>Now a Time Lord could stack the spell by simply breaking it into it's components and casting it via it's base Spellcraft DC. Any time lord should be able to hit somewhere in the neighborhood of a 1200 (or so, not sure off the top of my head) DC for it's vanilla base check. Wish would have a base DC of 19 (10 plus lvl of spell) so 1200 / 19 = 63.-- so a Time lord would be able to heal 63,000 permanent damage every round with a single casting. </p><p> </p><p>Avinion (our resident Time Lord) has 220 Automatic Metamagic Capacity feats, this gives him 220 uses of Alter reality in a single round. As he has Transtemporal, this allows him to use 3 rounds of actions for every round, meaning 660 uses of Alter Reality. This means that Avinion can heal roughly 41,580,000 points of permanent damage every round. Mind you this is a being that only has 1/5th Riem's power, none of his Metempiric powers, and doesn't even have the healing domain.</p><p> </p><p>A Demigod of healing can cure Permanent Damage with any parlor trick healing spell. Permanent effects aren't as daunting as one may think. Basically all they do is make it so you can't regenerate through their damage.</p><p> </p><p>It doesn't seem that you are getting the main points to Reim: </p><p> </p><p>1) Reim is an Aspect of God, so why would he destroy the multiverse assuming he had the capacity to, in the first place?</p><p> </p><p>2) Reim can be Abrogated, multiple Abrogates stack, meaning his dreaded permanent damage power, so scary, becomes useless.</p><p> </p><p>3) The Supreme Being, and other Time Lords wouldn't allow him to destroy the multiverse. </p><p> </p><p>I have 12 Aspects, there is an Aspect of Light as well. </p><p> </p><p>If you don't like his powers, or want to change them for your campaign be my guest, but put bluntly, I have yet to see your work, I've yet to see a High Lord, or a Time Lord created by you. </p><p> </p><p>If you think you can do better, then let's see it, otherwise the flaws and limitations you've pointed out I've already overcome, as has my party to a smaller degree. What level do you expect a party to go after Reim at? Lvl 2?</p><p> </p><p>If you can't see past your own limited view, then you're simply wasting my time.</p></blockquote><p></p>
[QUOTE="Beefermatic, post: 5954902, member: 6670757"] Actually when I think of darkness I think of thieves in the night and things that wish to be hidden. Monsters in the darkness are scary because of the fear of the unknown. Ah that's where you'd be very mistaken. The vast majority of my campaign is done in the stars, on many worlds, in many dimensions. I make my PCs play with the harpstrings of reality itself, I try to make them become the most epic and powerful things they can [B]conceive[/B]. Insinuating that my creations are stupid, simply because one has a limited viewpoint is rather ironic. I agree that that would be really the only way if this were still in the land of normal DnD, but normal DnD is only a stepping stone for IH. IH is a system unto itself, you aren't really playing 3.5 at this point as much as you're using 3.5 game mechanics and nothing else. If you run an IH campaign, and use it the way it's supposed to be used, levels become less and less useful. Hence why Deities gain 'Integrated Class Features'. You're character becomes based around the idea of what kind of God he is (a powerful god of flames for instance), not how bad ass of a Ranger he is. Though his Ranger levels may still be part of his make up and who he is, and even what feats he took, etc. Ultimately it becomes more like a game of chess, taking abilities to counter abilities, and learning how to circumvent seemingly unstoppable enemies. Ah! I see what the issue is. You're overlooking a major point: Permanent damage can be reversed by a simple wish or miracle spell, healing 1 hp per caster level. Now a Time Lord could stack the spell by simply breaking it into it's components and casting it via it's base Spellcraft DC. Any time lord should be able to hit somewhere in the neighborhood of a 1200 (or so, not sure off the top of my head) DC for it's vanilla base check. Wish would have a base DC of 19 (10 plus lvl of spell) so 1200 / 19 = 63.-- so a Time lord would be able to heal 63,000 permanent damage every round with a single casting. Avinion (our resident Time Lord) has 220 Automatic Metamagic Capacity feats, this gives him 220 uses of Alter reality in a single round. As he has Transtemporal, this allows him to use 3 rounds of actions for every round, meaning 660 uses of Alter Reality. This means that Avinion can heal roughly 41,580,000 points of permanent damage every round. Mind you this is a being that only has 1/5th Riem's power, none of his Metempiric powers, and doesn't even have the healing domain. A Demigod of healing can cure Permanent Damage with any parlor trick healing spell. Permanent effects aren't as daunting as one may think. Basically all they do is make it so you can't regenerate through their damage. It doesn't seem that you are getting the main points to Reim: 1) Reim is an Aspect of God, so why would he destroy the multiverse assuming he had the capacity to, in the first place? 2) Reim can be Abrogated, multiple Abrogates stack, meaning his dreaded permanent damage power, so scary, becomes useless. 3) The Supreme Being, and other Time Lords wouldn't allow him to destroy the multiverse. I have 12 Aspects, there is an Aspect of Light as well. If you don't like his powers, or want to change them for your campaign be my guest, but put bluntly, I have yet to see your work, I've yet to see a High Lord, or a Time Lord created by you. If you think you can do better, then let's see it, otherwise the flaws and limitations you've pointed out I've already overcome, as has my party to a smaller degree. What level do you expect a party to go after Reim at? Lvl 2? If you can't see past your own limited view, then you're simply wasting my time. [/QUOTE]
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Insanely high powered entities from my storyline/ Gods and Monsters update
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