Insanely high powered entities from my storyline/ Gods and Monsters update

Hi everyone, so I decided to repost this here as I didn't want to derail the Khorvanis thread. I wanted to show you an entity from my storyline known as Reim, the Akashic aspect of darkness. Basically the Supreme Being has multiple avatar-like entities each created by his own thoughts, that represent the fundamentally most powerful being in a ceratin category (ie. Darkness, Fire, Light, Hedonism, etc.) There are 6 Guardians which are like safeguards to the fabric of time and space, and 12 Aspects, which represent new elements energy or even thought forms. Each one is insanely powerful, and intrinsic to the universe functioning as it is.

The Guardians are for the most part literally invincible, Time Lords and such can hurt them and affect them, but not kill them, kind of like Krishna from the Hindu pantheon. The Aspects, however, can be killed, but it is nearly impossible. Here is the first one I wanted to share with everyone. I use Avinion and Xanou as templates for most of my Time Lord level creatures for simplicity and I adopted and expanded upon the Expression of Power idea as I thought it was awesome and made sense. I also add something called the Chaos Language, the language the Akashic speak, each word is a Metempiric Ability (AKA: Supreme Being only powers; IH Ascension: Page 96) unto itself which sounds like every voice in the universe speaking at once, it is supposed to be impossible to translate and impossible to speak, those that can achieve the impossible can use it to create absurdly powerful effects and dictate the past, present, and future of the Kosmos itself. Tell me what you guys think.

Also, I am proud to announce that I am working on Gods and Monsters as we speak. I may use some of the creatures I put down here, simply renamed once again for simplicity's sake, because the math involved is intense to put it mildly.

Either way, whether you love it, or hate it, or think it's broken as hell, here is the first taste.

Hell yeah.
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Aspect of Darkness: Reim

The Eternal Black, the Aspect of Darkness, the Akashic Night.
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You see time itself freezes around you and the universe turns to night. There is no sound, no light, no movement, only darkness, only stillness. Darkness seems to fill your every sense, you feel yourself becoming calm, complacent, and the darkness, the stillness begins to fill your very soul. In the stillness, the silence, you notice that it is in fact not silent, and not still, the darkness churns around you, pulses and seeps, it moves around you, surrounds, you and moves through you, it drips in thick black blobs in all directions but somehow, inexplicably, you can still see. Suddenly, out of the utterblack, the infinite darkness, a form manifests seemingly coming out of space and time as if divorced from this reality itself. Man shaped, well dressed, and nearly human in appearance; he looks at you and smiles warmly. His mouth and every orifice appear as a blot of darkness, no teeth, no eyes, nothing, nothing but darkness. His eyes however, draw all of your focus, unimaginable deep black pits, seeming to cancel out even the eternal night around you, a blackness unimaginable, a void seeming to swallow the universe whole. The silence is shattered as he moves towards you, as the cosmos itself cries out a primal scream like nails on the chalkboard of eternity, and the night sky, the utterblack, and even your own shadow appear to move with him.



High Lord - Stage 5
Macro-Tiny Outsider (Extraplanar)

Hit Dice:
∞/ [5000d1000 (Nagual, Rogue gestalt)+10,600,000] x1000 (15,600,000,000 hp)
Initiative: ∞/ +3120 (+2120 Dexterity +1000 Divine), Always Acts First
Speed: Superluminal

Armor Class: ∞/ Deflects one attack per round/ 7,500 (+2120 Deflection +2120 Dexterity +1000 Divine +1000 Luck +1250 Natural)
Flat-Footed: 5,370 Touch: 6,250

Space/Reach: 1500 ft./ Infinite
Base Attack/Grapple: +5000/+10,421

Attack:

-Expression of Power+Ultima Effect:
∞/ +10,421 ranged or melee touch, 15 attacks doubling each round

-The Night Blade: ∞/ +11,921 Melee Flat Footed Touch, 15 attacks, each attack hits twice, attacks double each round

Damage:

-Expression of Power+ Ultima Effect:
30,000d1,000 Unblockable Divine Damage +30,000d20 (d20s repeating for 1,000 rounds) (Average 30,000,000 damage and 600,000 repeating damage)

-The Night Blade: ∞/ 1,000d1,000+ 3,625 +2,500d1,000 Sneak Attack, +Chaos Venom +5,000d1,000 Expression of Power strike+5,000d20 Ultima strike(d20s repeating for 1,000 rounds) (∞/ 13,500,000 Average damage per hit, + 100,000 repeating damage)

Special Attacks: Expression of Power, Words of Chaos, The Cube of Zo, Summon Neutronium Golem

Special Abilities: Alter Reality (6000th level spells), Divine Aura (All Creation), Starflight

Special Qualities: Cosmic Consciousness (All Creation), Cosmic Firmament, DR 5,000,000/--. Divine Bonus +1000, Godly Realm, Immortality, Immunity to Natural and Magical Effects, SR 6050, Spell Reflection

Saves: Fort ∞/ +7750, Ref ∞/+7750 Will ∞/ +7750
Abilities: all abilites at ∞ due to Infinite Intelligence and Equilibrium

Str ∞/ 4250

Dex ∞/ 4250

Con ∞/ 4250

Int ∞/ 4250

Wis ∞/ 4250

Cha ∞/ 4250

Skills: Omnicompetent and Maven, all skills= ∞/ 8,021 + Relevant Ability Modifier (+2120) meaning all skills are at 10,161 with a roll of ‘20’

(Reim has three Items and 1 item liquidated to give him x2 Divine abilities, giving him 2000 total divine abilities or the equivalent of 9.2 Omnific powers)

Feats: Dodge, Deflect Arrows, Improved Initiative

Metamagic: Automatic Metamagic Capacity (328), Cataclysmic Spell, Empower Spell, Heighten Spell, Masterful Spell, Maximize Spell, Metamagic Freedom, Prodigious Spell, Quicken Spell, Repeat Spell, Split Ray, Surpassing Spell, Thaumaturgic, Theurgic Spell, Twin Spell, Widen Spell

Epic Feats: Infinite Reflection, Legendary Archer, Epic Initiative

Divine Abilities: Annihilating Spell, Dire Spell, Heavenly Body, Heavenly Mind, Heavenly Soul, Heavenly Spirit, Perfect Initiative, Precognition, Post Cognition, Quantum Effect, Resonating Spell, Telluric Effect, Telluric Spell, Transient Spell,

Cosmic Abilities: Apostasy, Dolorous Spell, Slipstream, Spell Amplification, Ultima Spell

Transcendental Abilities: Dead Zone, Devastating Spell, Equilibrium, Invincibility, Omega Spell, Transcoporeal, Transfinite, Transmortality, Transtemporal, Transversal, Ultima Effect (6), Unreal

Omnific Abilities: Doomsday Spell, *Expression of Power, Oblivion, Omnipersonal, Omnipresent, Infinite Intelligence, Omniversal, Utter Eye, Undimensional

Metempiric Abilities: Words of Chaos, Heart's Desire

Alignment: Beyond Alignment
Environment: The Crystalline Eyrie of the Akasha
CR: 8,333
ECL: 10,000

Combat:

Reim views combat as beneath him and banal, as such he tries to avoid combat as much as possible, his plots and devices are too important to him to waste his time or life fighting. He is no coward however, and will fight mercilessly and terrifyingly if provoked, yet such instances are exceedingly rare as he almost always has the upper hand, able to simply walk away, laughing, stepping between dimensions into realms unreachable by almost all beings.

If provoked or persuaded into combat, he will unleash his Sin Ku Re Ep Su Word of Chaos first and allow it to annihilate his opponent or opponents, killed by the pain they themselves caused throughout their lifetimes. If a being is able to somehow survive this or circumvent his other powers, he uses powerful magic to misdirect and obliterate his opponents using incredibly empowered basic spells of unimaginable power, altering reality with incredible efficiency allowing him to achieve almost any effect he so chooses. His Impose Reality ability allows him to use his Alter Reality 2/round and uses this to his advantage terrifyingly effectively. A favored tactic of his is blinding his foes by throwing them into a darkness so deep that not even the 'See in Darkness" special ability can prevent being unable to see.

He traps his opponents, sends them hurtling through dimensions, bombarding them with neutronium golems, and keeps them otherwise occupied as he will then appear in many directions and attack with his Nightblade while they are distracted, stabbing and slicing his foe to ribbons, while poisoning them with the most terrible venom known to the multiverse, the dreaded blood of the Taiji Dragon, the Chaos Venom.

He largely relies on his Undimensional ability, Infinite Intelligence, Equillibrium and ability to actually stop time, even from Transtemporal beings, to keep him safe. Coupled with his Utter Eye, it's hard to even hit him at all, as beyond simply controlling fate, 95% of the time he isn't really there at all. Even when a strike gets through, he uses his Stirring the Sleeper ability to twist fate to attempt to force a foe to reroll a roll they just made to attempt to make them slip up.

Reim, however is not fond of direct combat, and always attempts to parley. He can grant any and all requests, but of course for a price, he will offer whatever his opponent wants and can actually give it to them, no matter what it is, and will offer them a deal. Such deals, however, must be made willingly, they cannot be coerced in any way. He will also opt for temporary alliances and friendship vice combat against an opponent that could cause him actual harm.

Otherwise, he will happily use his Sharn Word of Chaos to shatter the soul of an opponent and disperse them throughout time and space or blast them to oblivion with his Expression of power. If Reim finds himself fighting a losing battle, he resorts to his Cube of Zo, attempting to destroy the memories of his opponent and will either kill his foe afterwards or disappear and allow them to float through space an Eternal with no recollection of who they are.

Abilities

Expression of Power:
Treated as an Omnific-level Effect power, creates a permanent black hole at Reim's whim as darkness literally begins to devour the universe, replaces melee and ranged attacks, avoids all mundane or magical defenses, not subject to negation though Learned Ability Immunity, Thelemic Damage Induction, Invincibility, Sophism, or similar damage blocking powers, and cannot be Abrogated or otherwise removed. Miss chances due to concealment, armor class, or other abilities work properly.

  • Beam 20000d1000 (20,000,000) Divine Damage, 200,400 ft. Ray, No Save
  • Blast 10000d1000 (10,000,000) Divine Damage, 200,400 ft. Range, 12,525 ft. Radius, Ref Save (DC ∞/ 7020) for ½
  • Blood 5000d1000 (5,000,000) Divine Damage, Ref Save (DC ∞/ 7020) Negates
  • Breath 10000d1000 (10,000,000) Divine Damage, 12,525 ft. Cone or 50,100 ft. Line, Ref Save (DC ∞/ 7020) for ½
  • Hand 30000d1000 (30,000,000) Divine Damage, Melee Touch, No Save
  • Immolation 30000d1000 (30,000,000) Divine Damage, affects All Creation, Ref Save (Dc ∞/ 7020) for ½
  • Storm 5000d1000 (5,000,000) Divine Damage, affects All Creation, Ref Save (DC ∞/ 7020) for ½
  • Strike 5000d1000 (5,000,000) Divine Damage on each attack
  • Wrath 10000d1000 (10,000,000) Divine Damage, 12,525 ft. Gaze, Will Save (DC ∞/ 7020) Negates
Words of Chaos: Words used by the Akashic at the beginning of existence capable of unimaginable feats of power. These effects are treated as free actions, and have no save unless otherwise stated, Reim must be able to speak the words in order to use these abilities.
  • Sin Ku Ry Ep Su: The power of universal eradication, Sin, deals an unspecified amount of damage to all things in existence with no save. Damage is based on how much damage the being affected has done in their entire life. Ku Ry Ep Su are seals put on the ability from the Supreme being, allowing only a single target to be affected every round, and only half of that target to be struck. Of course this could be applied to a planet, or other similar large surface of undivided matter, at which point all creatures on it's surface would gain a reflex save to avoid. It appears as a black lightning bolt striking the side of the affected being, followed by a lightless inky shadow seemingly stretching into infinity.

  • Sharn: The gesture of shattering a soul, Sharn creates a near two-dimensional pane of Akashic diamond, negates any defense the target may have, targets both their body and soul, connects the target's soul to the diamond pane indefinitely, and finally shatters the diamond and disperses it's atoms across the multiverse along with the target's body and soul. It appears as a pane of glass with the target's image inside (think phantom zone from Superman) floating above Reims open hand, it then shatters as Reim closes his fist.

  • Oun: The power to walk between dimensions, time, and space. Oun shifts the being between universes, allows them to remain conscious of all things on their previous plane of existence, allows them to at stay hidden, untraceable, undetectable, and invulnerable to all forms of attack, it also allows them to pass through solid walls and planeshift at a whim. While in this form, the creature cannot affect anything in any way. Reim makes no special motion with this ability and must only think the word.


  • Kros: The ability to stop time in all forms for a brief moment as you act normally, affects beings immune to temporal powers. Other beings can be brought into the temporal void with you with a thought. There is no limit to how long time can be stopped, however, while time is stopped beings cannot be affected by any form of attack or damage and regenerate all damage dealt as soon as it is applied, as are all objects, etc. Creatures brought with you can still be affected by attacks normally. Reim makes no special motion for this ability, however must speak the word.

  • Blov Su Rek: The word of darkness allows darkness in any form of any size to be controlled by your any whim, effectively allowing you to control the darkness of the very multiverse itself. Su Rek are seals put on the ability from the Supreme Being making any change in any universe you do not currently inhabit to instantly return to it's previous state making such changes unnoticeable. This ability is passive, once spoke it's effect is constant and need not be spoke again, as Reim was in essense the effect of this word being spoken in the first place, he is assumed to always be controlling the darkness around him to the extent of the current universe he inhabits.

Heart's Desire: Reim can grant any one wish of any being almost without exemption (To the limit of his power, No making them the Supreme Being, Infinite wishes, etc) but at a price that will seem basically meaningless after completion. This can do anything, change anything, bring any being back to life, for all intents and purposes, this can do anything Reim sees fit but can only be used on others. (See Watcher's Girdle below)

The Cube of Zo: Reim can attempt a melee touch attack to touch the Cube of Zo against an opponent's forehead as a standard action that provokes attacks of opportunity and deals no damage but erases all of the memories of any being who's touched. Reim can also choose to flood a target with the memories of a being who's had their memories stolen leaving them in a permanent state of 'Confusion' as the spell of the same name. This is a Permanent effect and Highlord (stage 2 and above) level epic magic must be used to restore the affected.

Apostasy: Reim has no Alignment and is immune to all Alignment-based effects

Alter Reality: As a Swift Action, Reim may duplicate the effect of any spell of level 337th or lower or any Epic Spell with a DC of ∞/ 8,021 or lower. All his spells have no cap, deal d1000 damage in place of their normal die-size, and deal pure Divine damage. (Thus, a simple Fireball cast by Reim would deal 5,000d1000 Divine Damage before any modification by Metamagic). These effects have a DC of ∞/ 6,550+Spell Level

Cosmic Consciousness: Reim perfectly perceives the entirety of Creation at all times.

Dead Zone: Reim can evoke a Dead Magic Zone within his Divine Aura (All Creation) that prevents the function of all magic and supernatural abilities without impeding his own abilities

Doomsday Spell: Reim is a legendary spellcaster, amongst the greatest in all creation, every spell he casts deal d1000’s of damage

Godly Realm: Reim’s Godly Realm encompasses All Creation. Any enemy facing him from within suffers a -1000 Divine Penalty on Armor Class and all rolls as cosmic forces of unspeakable potency prevent them from harming the Eternal One

Oblivion: All damage done is permanent damage and cannot be reversed or undone in any way.

Omniversal: All attacks are felt by all beings of your choice in your divine aura.

Superior Dominance: Opponents with 2/3ds Reims hit dice fail all saves and are hit with every attack.

Starflight: Reim can reach any spot in the Multiverse in 1d3 minutes

Summon Neutronium Golem: 1/round Reim may summon 5d1000 Neutronium Golems

Ultima Effect: (Effect repeats itself for 1000 rounds)

  • Beam 20000d20 Divine Damage, 200,400 ft. Ray, No Save
  • Blast 10000d20 Divine Damage, 200,400 ft. Range, 12,525 ft. Radius, Ref Save (DC ∞/ 7020) for ½
  • Blood 5000d20 Divine Damage, Ref Save (DC ∞/ 7020) Negates
  • Breath 10000d20 Divine Damage, 12,525 ft. Cone or 50,100 ft. Line, Ref Save (DC ∞/ 7020) for ½
  • Hand 30000d20 Divine Damage, Melee Touch, No Save
  • Immolation 30000d20 Divine Damage, affects All Creation, Ref Save (Dc ∞/ 7020) for ½
  • Storm 5000d20 Divine Damage, affects All Creation, Ref Save (DC ∞/ 7020) for ½
  • Strike 5000d20 Divine Damage on each attack
  • Wrath 10000d20 Divine Damage, 12,525 ft. Gaze, Will Save (DC ∞/ 7020) Negates
Undemensional: 95% Chance of avoiding any and all attacks.

Unreal: Reim cannot be affected by magic born of Creation

Precognition/Postcognition: Reim knows the plots goals motives and history of any being he encounter. Beings wishing to hide this knowledge must make a Will Save of ∞/ 7020

Utter Eye: Reim always uses the most favorable result of a die roll, while all opponents within his Divine Aura (All Creation) use the lowest possible result for all die rolls. This effect counters both Evil Eye and Inner Eye.

Class Abilities:
Nagual: Naguals are spellcasters who bend reality to cast magic, seeking to reach the greater "true" reality, they are among the most dangerous spellcasters in existence.

-Spellcasting: Naguals cast spells as Sorcerers but cast any spell from any spell list. All spells are considered arcane regardless of original type and can be cast spontaneously needing no prior memorization.

-Seeds of Revolution (Su): 1,500 times a day, Reim may coax a being to follow a set pattern or action without the being's knowledge or consent. This cannot directly or indirectly hurt the affected being, but otherwise has no restrictions. They get a Will Save of ∞/ 7020 to resist the effect but have no knowledge that this was Reim. This is not a Mind Affecting affect but the subtle bending of reality itself.

-Stirring the Sleeper (Su): 750 times per day Reim may force another character to reroll a d20 roll they just made as an immediate action. This can be a Skill Check, an Attack Roll, or a Saving Throw

-Pulling Back the Veneer (Sp): Reimis unfazed by the illusions of this world. He is immune to the effects of charm spells, sleep spells, and illusions of any kind.

-The Awakening (Sp): Reim at all times has some control over the universe around him. 750 times per day, Reim can add +5,000 to any die roll he makes. Reim simply asserts his will over reality and forces a particular event to occur as he likes.

-Impose Reality (Su): Reim has complete control over the world around him or her, at least to a point. Reim determines what happens on any die roll like the Evil Eye effect. He can also change the weather, the appearance of his surroundings, or anything else imaginable. This is treated as if Reim is using the Alter Reality ability one additional time per round. However, this is extremely draining and takes considerable willpower. To perform this feat, the character must make a Will Save at DC 35. Every 10 minutes, the character takes 1 point of temporary Constitution Damage and must make another Will Save at DC 35+2 for every 10 minutes already spent to maintain the state. Characters who have their Con scores reduced to 0 in this fashion die. There is no way to avoid this damage. This power is usable 250 times per day, and Reim is usually in this state whenever encountered.

Rogue: This is a simplified version of the Rogue, he has access to all Rogue abilities and powers but only the basics are listed here.

-Sneak Attack: 2,500d1,000 with the Nightblade

-Trapsense: +1,666 to sense a trap of any sort

-Improved Uncanny Dodge: Cannot be caught flat footed and cannot be flanked

-Improved Evasion: no damage on successful Reflex Save, half damage on failure

-Master's Strike: Can Paralyze a foe for 250d4 rounds, Put an enemy to sleep for 500d6 hours, or instantly kill them on a sneak attack. This allows for a Will Save of ∞/ 7020 to negate the effect. Those who save against this effect are immune to the effect for 24 hours.
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New Artifacts:

The Night Blade:
The blade of Reim, the blade of assassinations, A long thin single edged knife gleaming white like a full moon, the Night Blade is a quick and deadly weapon with the blood of millions of immortals upon it. The weapon is incredibly magical with a +1,500 enchantment, it seems to be less of a weapon and more a small rift in time and space and seems to defy the known laws of physics. It can appear inside an opponents armor, seems to attack from many directions at once, stretches out to attack foes and bends around defenses, it strikes twice with every blow landed and always deals sneak attack damage (heightened to d1000's) with every hit, and it deflects the first physical or magical (ray) attack used on it every round, it also is coated in the dreaded Chaos Venom, the blood of the Taiji Dragon, this horrid substance requires a Fortitude save of ∞/ 7020 after each hit and if failed the opponent becomes forever unconscious, there is no known immunity to this effect.

The Cube of Zo:
This strange but simple 6 sided cube of what appears burnished bronze with strange and seemingly meaningless engraved runes, can remove all the memories of any being who's forehead it touches. At the user's request, it can also implant the memories of any being it has removed the memories of into another being with a similar touch to the forehead. Beings without heads are still subject to this effect but it must be brought to their closest center of thought. There is no save against this effect, and the effect is permanent but can be restored by epic magic of extreme power (Highlord Stage 5 and above) He can furthermore use any knowledge gathered in the Cube for his own nefarious purposes being able to sort through the memories at will.

The Watcher's Girdle: This belt is a tool Reim gives to followers, it is large and gaudy seemingly made of huge lock like plates of brass, though entirely ceases to be once put on. It Watcher template and has one primary function: The ability to grant any one desire. The watcher's girdle can duplicate itself and Reim will offer it as a reward to those who help him or ask for his help. It channels the power of the Oun Word of Chaos, allowing Reim to allow others to step between the dimensions as Reim does, however, it inextricably links the user to Reim, effectively giving him all of their potential, to the user they don't realize a thing, the Girdle, once put on disappears, never to be seen again, all magic and attempts to recover it fail as it seems to have been little more than a fever dream Reim never takes this energy from them, and in all ways shapes and forms, it seems like a very good idea, there seems to be literally no drawback, as Reim usually stops time, utterly, before making these transactions, even the gods themselves will be unaware. However, they can never harm him again, even if they attack him and kill him, he simply reforms in his home plane instantly regardless of the tactic used. This act however, allows Reim to grant the user, the Watcher, one request, one true Wish of their heart, anything, anything at all.

-Watcher:

By making a deal with Reim and accepting the Watcher's Girdle a character becomes a willing ally of the Aspect of Darkness and are forevermore known as a Watcher.


All Watchers gain the following:


Type: Remains unchanged or changes to Augmented Humanoid


Watcher’s Girdle: All watchers gain a magic belt that once put on disappears sealing the deal. This Girdle provides a +10 bonus to a primary ability score, +6 to a secondary, and +2 to a tertiary. The girdle itself deals 10 points of permanent damage to the wearer and once put on can never be taken off without direct intervention of a time lord or equivalent. This permanent damage can never be healed as long as the girdle remains and irredeemably links one to entropic designs. Once put on, the girdle is undetectable it’s as is it never existed. A wearer of the Watcher’s girdle is susceptible to the effects of a suggestion spell at any time from the being who presented it to them in the first place, this however is a gamble as if the being in question uses it and the Watcher resists, the link to entropy is forever broken, however they remain a watcher in power.


Watcher Form(ex): A Watcher can slip to a place between dimensions and entirely out of this reality, while in this form the watcher is entirely silent, does not need to breathe, eat, or sleep, can pass through solid surfaces, and gains a fly speed equal to base movement speed/ perfect maneuverability.


Entropic Blessing: Watchers gain one desire of their whim, this is permanent and must be chosen on the spot. This can be a class, an item, a template, a boost to an ability score, levels, a change to fate, a chance to redo an event in time or have some 'mistake' fixed, or an ability not specified but worked out with the newly crowned Watcher and the DM, or any other thing the DM will allow.
 
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Hey Beefermatic! :)

Some cool stuff. Suitably EPIC! Love 'Words of Chaos'. :lol:

Why the x1000 Hit points again? (my 3E-fu is out of practice) :eek:


Hey Krusty, thanks for the praise! :D In IH: Asension: page 43 it states that Time Lords and above have thousandfold health and d1000's for HP.

I always had this 'Chaos Language' idea in my campaigns, way before I had ever even known about Epic Levels, much less IH. It's always been a focal point in my campaigns, and the Chaos Language always had absolute effects, such as a Bodak who say, knew the most basic word for darkness could permanently turn the sun black, and thusly undead could move across the world unimpeded. When IH first came out and I first read Ascension, I attributed the Chaos Language as something the Supreme Being, the Lipika, and the Akashic could speak, nearly to exclusivity. Thusly, Metempric Abilities. ;)
 
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eduar

First Post
simply sublime a very good work, I hope you post the other five entities and the Gods and Monsters, I wish you the best of the lucks

by the way, from where are Avinion and Xanou template?
 

simply sublime a very good work, I hope you post the other five entities and the Gods and Monsters, I wish you the best of the lucks

by the way, from where are Avinion and Xanou template?


Hi Eduar! Thank you for the praise. Avinion and Xanou are not templates, but a Time Lord and a sundered Time Lord respectively. Here are the links:

Avinion
http://www.enworld.org/forum/eternity-publishing-hosted-forum/268728-khorvanis-omega-watch.html

Xanou
http://www.enworld.org/forum/eternity-publishing-hosted-forum/269166-great-wall-broken-immortal-npcs.html

Xanou is not quite finished, but he is finished enough for me to use his skeleton to create other Time Lord level creatures, and monsters somewhat on a whim.

Similarly, Avinion, being the only truly complete Time Lord I've seen, is used extensively as a framework for my stuff. It makes making these things actually possible. ;)

Also, check out some of the other creations on those pages, some absolutely terrifying creatures, particularly Baalzoth, Khorvanis, and Eriahim. Your head will explode.:eek:

Much thanks goes to everyone who has posted high level creatures on this forum, and to Belzamus in particular, without his initial posts, many of my creatures, including Riem, wouldn't have been plausable.
 
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Belzamus

First Post
Gotta say, it''s kind of awesome to see people using my content. Flattering, really. Glad it's doing someone some good.

Anyway, will look through later in more detail and comment. :)
 

Gotta say, it''s kind of awesome to see people using my content. Flattering, really. Glad it's doing someone some good.

Anyway, will look through later in more detail and comment. :)

I'm glad that you feel that way. :) Seriously though, when I first started thinking about a high level, as in High-Cosmic level campaign, the idea of making things like the Infinitaur, Time Lords, Demiurge, etc, was intimidating to put it mildly. Reverse engineering new Tme Lords, didn't seem nearly as complicated, especially since Avinion has no artifacts. With all the initial calculations taken care of, the whole process is honestlly a snap, if not a time consuming one.

Without Avinion my Cosmic campaign would have puttered out or I would have had to wing it with guesstimations and sub par enemies. Baalzoth and the other Demiurge allowed for a stepping stone between Sidereal and Time Lord that didn't involve wave after wave of Orichalcum/ Neutronium Golems, or templated to hell and back creatures, essentially you have made my high level campaigns legit and feasable.
 

This is the second Akashic Aspect I've stated out, this is Actoshen. He was at one point a PC in one of my campaigns, at the end fo the campaign, the existence itself was under apocalyptic threat. He stood in the way of God himself and all the Aspects in order to save his universe. He fought hard but ultimately lost, he was killed by the Supreme Being: Thychen, and his very essence was erased from time. His blades: Rensaisan and The Sword of the Four Winds, but more importantly, his story lived on, and after his existence was eradicated he was spontaneously reborn as an Akashic Aspect. No other time in history had the Supreme being been directly confronted by a mortal man who was not willing to back down, and more importantly willing to risk his very existence and everything he was to try and do, what he believed, was the right thing.

The Akashic Aspect of Courage: Actoshen

The Triple God, He who Challenged God Himself, The Aspect of Courage
----------------------------
Wind whips around you and in the distance you see a being, is it a man? He stands with swords drawn training with an intensity that makes you pause. He wears little more than a robe made for mobility and practicality, it is attractive but otherwise appears non-magical. His hair is sage green, his skin is a pale olive in coloration. He moves with incredible agility, and his swords are radiating an unreasonable amount of power, but more than this you feel something about him, something drawing you near, as if he is someone you, yes you mighty Cosmic Lord, want to get to know, as if he is a teacher, a mentor, a scholar, and more than that a warrior. He looks towards you with eyes the color of shockingly deep emeralds and smiles warmly, and with a confidence unmatched. It is then that you realize who this is; The Triple God, He Who Defied the Will Supreme, the man turned Aspect, this is Actoshen, defier of God himself, and the greatest of men.



Stage 3 High Lord
Macro-Tiny Outsider (Extraplanar)


Hit Dice: [3000d1000 +3,360,000, +1,350,000] x1000 (7,710,000,000 hp) Infinite
Initiative: +3070 (+1,270 Dexterity, +600 Divine, +600 Ardeshir, +600 Rensaisan), Always Acts First
Speed: Superluminal


Armor Class: 8,040 (+3,550 Ardeshir, +1,270 Deflection +1,270 Dexterity +600 Divine +600 Luck +750 Natural) Cannot be Hit
Flat-Footed: 6,770 Touch: 7,290


Space/Reach: 1,500 ft./ Infinite
Base Attack/Grapple: +3,000/ +5,180


Attack: Expression of Power +5,180 (18,000d1,000)
Rensaisan: Cannot miss/ +12,105 (6,000d1,000 +6,000 +Infinite x5 +30,000d1000 Omni-Elemental, +6,000d1000 Force, +3,000d1000 Expression of Power)
Blade of the Four Winds: Cannot miss/ +7,105 (3,000d1,000 +1,000 +Infinite x4 +3,000d1,000 wind damage (treat as slashing damage in airless environments), +3,000d1,000 Expression of Power)


Full Attack: Rensaisan: +12,105 Melee (600 attacks, Cannot miss) 6,000d1,000 +6,000 +Infinite x5 +30,000d1000 Omni-Elemental, +6,000d1,000 Force, +3,000d1,000 Expression of Power, 13-20/ x5 crit (critical hit adds + 100d1,000 Precision Damage)
Blade of the Four Winds: +7105 Melee (600 attacks, Cannot miss) 3,000d1,000 +1,000 +Infinite x4 +3,000d1,000 wind damage (treat as slashing damage in airless environments), +3,000d1,000 Expression of Power, 16-20/ x4 Crit (Critical hit severs limb of Actoshen’s choice)


Special Abilities: Alter Reality (34th level spells), Divine Aura (All Creation)

Special Qualities: Cosmic Consciousness (All Creation), Cosmic Firmament, Cosmic String, DR 3,000,000/--. Divine Bonus +600, Godly Realm, Immortality, Immunity to Natural and Magical Effects, SR 3,630, Spell Reflection

Saves: Fort +5,240 (infinite) Ref +5,240 Will +5,240
Abilities: Str 2,550 (infinite), Dex 2,550, Con 2,550 (infinite), Int 2,550, Wis 2,550, Cha 2,550


Skills: Omnicompetent and Maven, all skills= 3,603 + 1,270 Relevant Ability Modifier (4,873)
Feats: As needed (Anyfeat x34)


Divine Abilities: Anyfeat x34, Heavenly Body, Heavenly Mind, Heavenly Soul, Heavenly Spirit, Perfect Initiative, Telluric Effect

Cosmic Abilities: Abrogate, Apostasy, Slipstream, Perfect Weapon Specialization, Divine Nescience

Transcendental Abilities: Dead Zone, Utter Eye, Invincibility, Transcoporeal, Transfinite, Transmortality, Transtemporal, Transversal, Unreal, Perfect Defense, Perfect Weapon Focus, Transattack Period, Cosmic Nescience

Omnific Abilities: Omnipersonal, Omnipresent, Indissoluble, Infinite Constitution, Infinite Strength, Transcendental Nescience, Omnific Toughness
Metempiric Abilities: Words of Chaos


Alignment: Beyond Alignment
Environment: The Crystalline Eyrie of the Akasha
Cr: 3,999
ECL: 6,000


Abilities
Expression of Power:
Treated as an Effect power, replaces melee and ranged attacks, avoids all mundane or magical defenses and cannot be negated though Learned Ability Immunity, Thelemic Damage Induction, or similar damage blocking powers. Miss chances due to concealment, armor class, or other abilities work properly.



Beam 12000d1000 Divine Damage, 121,200 ft. Ray, No Save
•Blast 6000d1000 Divine Damage, 121,200 ft. Range, 7,575 ft. Radius, Ref Save (DC 4,210) for ½
•Blood 3000d1000 Divine Damage, Ref Save (DC 4,210) Negates
•Breath 6000d1000 Divine Damage, 7,575 ft. Cone or 30,300 ft. Line, Ref Save (DC 4,210) for ½
Hand 18000d1000 Divine Damage, Melee Touch, No Save
Immolation 18000d1000 Divine Damage, affects All Creation, Ref Save (Dc 4,210) for ½
Storm 3000d1000 Divine Damage, affects All Creation, Ref Save (Dc 4,210) for ½
Strike 3000d1000 Divine Damage on each attack
•Wrath 6000d1000 Divine Damage, 7,575 ft. Cone, Will Save (DC 4,210) Negates


Words of Chaos: Words used by the Akashic at the beginning of existence capable of unimaginable feats of power. These effects have no save unless otherwise stated. Actoshen’s Words of Chaos represent the 3 Time Lords composing who he is, and the most influential things in his life.
.



-Rensaisan: A blade forged from Words of Chaos themselves. The Lord of Swords is a weapon of unimaginable power, it deals 2 d1000 points of base damage, elemental damage of each type and force damage for every hit dice the wielder possesses, it has a base crit range of 15-20/ x3, allows the wielder to make additional iterative attacks for every 5 hit dice they possess without limits, is ever dancing, intelligent, enchanted and defending to a maximum of double the wielder’s hit dice, allows deflect arrow feats to be used with the blade, grants the wielder a bonus to initiative equal to 1/5th their hit dice total, Rensaisan allows it‘s enchantment bonus to be reduced and allocated into other enchantments as Actoshen sees fit (for simplicity's sake it is left in it‘s standard form).

- Ardeshir: The Akashic name for a warrior’s tenacity. An Ardeshir is at once a Word of Power, a Title, and a lifestyle choice. Only the most dedicated can truly decipher this word, and it‘s power is vast. It grants an additional 450 hp per hit dice, makes one utterly immune to fear, morale effects, poison, disease, surprise rounds, energy drain, ability damage, ability drain, quintessence drain (except on death), gives an aura effect that makes all creatures of 1/10<SUP>th</SUP> your hit dice fail all saves and checks, allows your critical hits to deal an amount of extra damage equal to d100 x 1/3<SUP>rd</SUP> their total hit dice, grants an additional Perfection bonus to AC equal to your Dexterity score, and attracts 1d6 students of great potential your way for every 10 hit dice you possess. It increases all saves by 1/5<SUP>th</SUP> your total hit dice and also increases your critical hit and threat range by two steps. The drawback however is that one must always remain true to their tenants, they must train for two hours each day perfecting their skill, they must have a single weapon that they must dedicate themselves fully to and they must use this weapon (off hand weapons are okay) and must never use magical equipment or any other form of protection.

- Mirai: The name of Actoshen’s love, lost to time except for her name. Mirai gives Actoshen focus unmatched, the capability of surviving the tests of time, and returns him to life regardless of the way in which he is killed or destroyed, the Supreme Being himself erased Actoshen from existence at one point and he returned from the very depths of entropy beyond words (albeit in a VERY long time). Mirai allows Actoshen to strike true with one hit per round, allowing him to bypass armor class entirely and even strike beings otherwise removed from being able to be hit. This ability even circumvents Learned Opponent Immunity, immunity to manufactured or natural weapons, Thellemic Damage Induction, and similar powers. This ability like other Words of Chaos, cannot be abrogated.


Indissoluble: Begins every round with full health.

Infinite Constitution: Actoshen possesses toughness unsurpassed, he has infinite health, and infinite fortitude.

Infinite Strength: Actoshen can strike with the power of 3 universes behind him. His strength score is beyond measure.

Omnific Toughness: Actoshen possesses a second layer of insane durability granting him infinite health even if one abrogates his constitution score.

Transcendental Nescience: Actoshen ignores the perquisites of all Transendental abilities.

Apostasy: Actoshen has no Alignment and is immune to all Alignment-based effects

Alter Reality: As a Swift Action, Actoshen may duplicate the effect of any spell of level 34th or lower or any Epic Spell with a DC of 5470 or lower. All his spells have no cap, deal d100 damage in place of their normal die-size, and deal pure Divine damage. (Thus, a simple Fireball cast by Actoshen would deal 1,000d100 Divine Damage before any modification by Metamagic). These effects have a DC of 1,244+Spell Level

Cosmic Consciousness: Actoshen perfectly perceives the entirety of Creation at all times.

Dead Zone: Actoshen can evoke a Dead Magic Zone within his Divine Aura (All Creation) that prevents the function of all magic and supernatural abilities without impeding his own abilities

Godly Realm: Actoshen’s Godly Realm encompasses All Creation. Any enemy facing him from within suffers a -600 Divine Penalty on Armor Class and all rolls as cosmic forces of unspeakable potency prevent them from harming the Eternal One
Unreal: Actoshen cannot be affected by magic born of Creation


Utter Eye: Actoshen always uses the most favorable result of a die roll, while all opponents within his Divine Aura (All Creation) use the lowest possible result for all die rolls

New Major Artifact:

-Blade of the Four Winds: The Blade of the Four winds is a magnificent blade that Actoshen has carried for generations. It has the spirits of four of the greatest Air Elementals in all of existence trapped within. The Blade of the Four Winds is a +1000 Katana that deals d1000’s of damage equal to the wielder’s hit dice. It deals an additional amount of falling damage to enemies equal to the wielder’s hit dice (treat as wind effect or slashing damage in airless environments) and knocks opponents back 10ft per hit dice of the wielder, wind damage is doubled if the opponent hit’s a wall or cannot otherwise be knocked back. It has a crit chance of 18-20 and severs an opponent’s limb on a successful crit. (to a maximum of 2 size categories larger than yourself) The air elementals inside may be summoned at the wielders choice, each are treated as Quintessence Elementals of 1000 hit dice. If these spirits are destroyed they are freed from the bonds of the blade and the blade’s enchantment bonus, wind damage, and knock back are reduced by 1/4th. If all spirits are destroyed the weapon becomes inert and is treated as a Masterwork weapon.
 
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Deinos

First Post
When I first saw this guy my brain promptly shut down and departed the building. I'm pretty sure that that is the intended effect. It somewhat inspired me to begin actually attempting to make builds for IH campaigns. Not that such an individual would really be something they'd be able to fight, or conceive of fighting but hey, I figured, he's gotta have weaknesses.
1. Expression of Power. Wouldn't it be better to also note that he has Omnispective here, as "Miss chances due to concealment... work properly" is later contradicted by Omnispective? Specifically what made me go "ZOMG" and run away initially was the bit that it ignores almost all forms of defenses other than miss chances (but he ignores them anyway), but upon re-reading I noticed that as this is an Effect ability, it seems like its ability to bypass defenses does not extend to Words of Chaos.
2. As soon as he enters Creation, assuming his Storm is up, everything in the universe takes five million points of permanent damage per round with no immunity possible. This is EXTREMELY hilarious; however, the fact that he can enter a binary state of 0 = "I am nowhere but can see all things" and 1 = "Everything ever takes five million permanent damage and is permanently destroyed, no immunity possible," it seems somewhat problematic that there is no particular way, not even for, say, an avatar, guardian or even manifestation of the Supreme Being (all of which seem to be more powerful than him, right?) to actually stop him from destroying everything, forever. Would walls or spheres of force and prismatic spheres block it, since they can take infinite damage?
3. IF you are immune to natural and magical effects, what is left? Doesn't that mean that he could not actually defeat or harm himself (were he to face his own evil twin) and that an avatar or manifestation of the Supreme Being could not harm or affect him?
 

When I first saw this guy my brain promptly shut down and departed the building. I'm pretty sure that that is the intended effect. It somewhat inspired me to begin actually attempting to make builds for IH campaigns. Not that such an individual would really be something they'd be able to fight, or conceive of fighting but hey, I figured, he's gotta have weaknesses.
1. Expression of Power. Wouldn't it be better to also note that he has Omnispective here, as "Miss chances due to concealment... work properly" is later contradicted by Omnispective? Specifically what made me go "ZOMG" and run away initially was the bit that it ignores almost all forms of defenses other than miss chances (but he ignores them anyway), but upon re-reading I noticed that as this is an Effect ability, it seems like its ability to bypass defenses does not extend to Words of Chaos.
2. As soon as he enters Creation, assuming his Storm is up, everything in the universe takes five million points of permanent damage per round with no immunity possible. This is EXTREMELY hilarious; however, the fact that he can enter a binary state of 0 = "I am nowhere but can see all things" and 1 = "Everything ever takes five million permanent damage and is permanently destroyed, no immunity possible," it seems somewhat problematic that there is no particular way, not even for, say, an avatar, guardian or even manifestation of the Supreme Being (all of which seem to be more powerful than him, right?) to actually stop him from destroying everything, forever. Would walls or spheres of force and prismatic spheres block it, since they can take infinite damage?
3. IF you are immune to natural and magical effects, what is left? Doesn't that mean that he could not actually defeat or harm himself (were he to face his own evil twin) and that an avatar or manifestation of the Supreme Being could not harm or affect him?

Hi Deinos!

So, Expression of Power can be negated via AC, Concealment, etc. Just not Abilities that block damage. So Thelemic Damage Induction, Damage Reduction, Sophism, Etc. fail, however a high AC or 95% concealment for example would work properly.

Omnispective would indeed wipe the floor with the universe, at least for a moment. I'll get more on that later.

I assume you're talking about Reim's ability to step between dimensions. The thing about that is, and I think it states it, is that he cannot affect anything while he does so. So his storm, his Expression of Power, and all other abilities that could potentially affect anything at all whatsoever, fail.

As for why he doesn't blow up the universe. It's the concept of MAD, mutually assured destruction. Reim is also an Aspect, that is an aspect of God, like an aspect of the Supreme Being, so by proxy he wouldn't want to destroy the universe any more than you would like to shoot yourself in the head.

A bit of back story of my world: The whole of Existence, that is every universe period, has been destroyed 7 times. It is currently the 8th Existence. In each Existence, a rogue element or Akashic Aspect that wasn't supposed to exist, ends up causing a cascade failure in the Existence and causes Thychen (God) to restart it in a new form. In the 4th Existence, an Existence of earth, air, water, and fire with all other elements and powers being derivatives of those base elements (ie, evocation magic is related to fire, healing is related to earth and water, etc.) Reim destroyed existence when he was created. Before Reim, darkness was simply the absence of energy. The Creator of the Creator God (Anti-thychen, or as my PCs call him: Dennis) is in fact the true Supreme Being, he allows Thychen to build the universe in whatever way he sees fit but adds uncertainty to it in order for Thychen to grow both as a creator, and to grow a more complex Existence.

When Reim appeared, he used the Word of Chaos "Sin" to obliterate the existence. As Thychen is God, or at least the only God people need to really worry about, he cannot simply dismiss a new concept once added to his mind. I make his creation of Existence both a physical act on Thychen's part, and also one shaped by his memories and dreams. So because he knows of Reim, if he deletes Reim, then Reim will reappear somewhere at sometime and ruin it again if he just tries to leave him out. So instead he makes Reim another Aspect, and incorporates it into the new existence. He does however seal the more devastating abilities to some degree. Hence "Sin Ku Ry Ep Su" The Word and the Seals.

So back onto my MAD concept, basically if he was to storm existence, there are an infinite amount of Time Lords, each with a stake in Existence and probably similar powers to Reim (as in universe spanning auras of Your F___ed) that If Reim attempted it, all beings who could see him would see him doing this and obliterate him instantly.

Abrogate can target any power, regardless of level (ie. divine or omnific, it doesn't matter.) with the exception of Metempric abilities, but that is really only in my campaign setting that I make Metempric abilities exempt.

So what does that leave you with? One round of messing things up, followed by Reim having all of his powers negated with no save by a swarm of pissed, injured, Time and High Lords, Neutronium Golems, the other Aspects, everything in the Pleroma, and possibly God himself.

Also I make when things say "Your ___ extends to the edge of creation" only apply to the limits of what our actual universe's estimated size is (roughly 46 Billion Light Years) rounded up to 50 Billion Light Years. With the exception of Cosmic Consciousness. The reason for this is because first off, Ascention states that your Aura reaches to the edge of the universe, not the multiverse, also the idea of the Pleroma, the universe in which universes (Time Lords) reside, shouldn't have every random thing exerting influence over the entirety of something they, frankly, shouldn't be able to even fully comprehend. Only the Supreme Being, the Omega, the Lipika, and the Akashic should have comprehension of the Pleroma, Kuvatchim, and the Akashic Records in their entirety (I have a Metempric Ability: 'Akashic Presence' that extends your Aura to the edge of Existence).

Natural effects refers to lava, fire, drowning, etc. Not being punched in the head. Magical effects refers to mundane magical powers, as in from vanilla flavored crappy ass sorcerers and wizards. Not from epic spells or spell-like abilities, supernatural abilities, divine abilities, or alter reality. That's what Dead Zone is for.

As for walls of force, sheer divine damage instantly destroys magical barriers. Look at 'Divine Effect' Page 125 IH Ascention for confirmation.

Lastly, I actually put my party in situations where they can die forever all the time, but I reward them justly. I have used Reim as a boss before, before IH, but now that I have IH, I plan on using him as a major boss, not even the last boss, in my big campaign. Mwa ha ha...

IH is like chess. You have to learn the pieces, and how to use them properly. Once you know how to use the tools, it becomes alot more feasible playability wise.

Hope that clears it up.
 
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Deinos

First Post
The thing about that is, and I think it states it, is that he cannot affect anything while he does so.

Hence why I said its a binary state. There doesn't seem to be a way to stop him from blowing up a universe. Its a combination of cloaking device and invincibility mode, but that there's no transition or intermediary stage that allows you to stop it.

As for why he doesn't blow up the universe. It's the concept of MAD, mutually assured destruction.

Let me rephrase that. Well, basically my point is: he's a very, very, very (etc.) powerful being, of course, by intent. Still. Were he to be in mortal conflict with a given dimension, reality, or whatever, there seems to be absolutely no way to keep him from completely obliterating everything (or rather, something like ninety nine point nine nine nine (on to almost forever) in those *portions* of the universe he dislikes. I kind of think that's a problem.

He's a powerful figure, which is okay, but there's not even (apparently) any way for a more powerful figure -- were he to be in violent conflict with someone, as the writeup doesn't really give much explanation as to what he wants -- to keep him from destroying *every part of the universe that matters to his enemies in the storyline.*

That is what I feel the problem is. Not that he's powerful and beyond violent opposition (we know that there is no such thing in IH) but that in any such violent opposition, at any point that he is not currently cloaked, he can also nuke all your planets, all your stars, all your worshipers, and so forth, and the only way to prevent this is to threaten him into not doing it.

There is MAD, but presumably there is an area where him conflicting with small amounts of demiurges or time lords won't draw infinite amounts of antagonism towards him.

I think there should, perhaps, be some sort of grey area where, say, it takes one round for him to activate any of his offensive abilities after he decloaks, or something. He would otherwise be able to inevitably defeat any combination of foes that cannot travel across billions of light years (or whatever) and kill him in one round, a million permanent hit points at a time -- somewhat of a petty concern at this scale, but this is more problematic than Indissoluble, as it also permits him to make a perfect hit and run combo.


(I have a Metempric Ability: 'Akashic Presence' that extends your Aura to the edge of Existence).

That's what I was mainly asking, as I wasn't sure whether "Creation" was the same thing as "Universe."

So he can only blow up one universe at a time. That's not so bad.

This is, instantly, the only RPG genre where I can say that.

So presumably, Omnipresent, would still only allow you to have your divine aura touch one plane at a time, right? They're not really connected to each other by space, afterall. Sniping one plane of existence at a time is a bit easier to manage than sniping all planes of existence (of his enemies).

Natural effects refers to lava, fire, drowning, etc. Not being punched in the head.

Ah okay.

I plan on using him as a major boss, not even the last boss, in my big campaign. Mwa ha ha...

That's a lot of permanent oblivion HP to be down before the last boss...
 


Hence why I said its a binary state. There doesn't seem to be a way to stop him from blowing up a universe. Its a combination of cloaking device and invincibility mode, but that there's no transition or intermediary stage that allows you to stop it...


..Let me rephrase that. Well, basically my point is: he's a very, very, very (etc.) powerful being, of course, by intent. Still. Were he to be in mortal conflict with a given dimension, reality, or whatever, there seems to be absolutely no way to keep him from completely obliterating everything (or rather, something like ninety nine point nine nine nine (on to almost forever) in those *portions* of the universe he dislikes. I kind of think that's a problem...

He's a powerful figure, which is okay, but there's not even (apparently) any way for a more powerful figure -- were he to be in violent conflict with someone, as the writeup doesn't really give much explanation as to what he wants -- to keep him from destroying *every part of the universe that matters to his enemies in the storyline.*

That is what I feel the problem is. Not that he's powerful and beyond violent opposition (we know that there is no such thing in IH) but that in any such violent opposition, at any point that he is not currently cloaked, he can also nuke all your planets, all your stars, all your worshipers, and so forth, and the only way to prevent this is to threaten him into not doing it.

There is MAD, but presumably there is an area where him conflicting with small amounts of demiurges or time lords won't draw infinite amounts of antagonism towards him.

I think there should, perhaps, be some sort of grey area where, say, it takes one round for him to activate any of his offensive abilities after he decloaks, or something. He would otherwise be able to inevitably defeat any combination of foes that cannot travel across billions of light years (or whatever) and kill him in one round, a million permanent hit points at a time -- somewhat of a petty concern at this scale, but this is more problematic than Indissoluble, as it also permits him to make a perfect hit and run combo.

Frankly, it would allow him to have a hit and run combo that is basically overpowered as all Hell and back.

Partially though, that is his point and the point of Metempric abilities. I deliberately designed them to be grossly powerful, things that only the absolute most powerful beings should have. Or the most powerful beings should attempt to take on. Mind you, Reim is supposed to be one of the most powerful beings period, and one of the more powerful of the 12 Aspects, but his powers actually pale sadly in comparison to some of the other beings I've designed.

Reim is supposed to be challenging and annoying to defeat, but not impossible. Others are meant to be roughly impossible to fight even.

Wait until I post any of the Guardians, or Thychen himself... you'll crap yourself.


That's what I was mainly asking, as I wasn't sure whether "Creation" was the same thing as "Universe."
Easy confusion, they seem interchangeable at times. Honestly this is how I deduce it: I say 'Creation' is what a Time Lord, High Lord, Etc., creates when he becomes such a being. As each one represents the manifestation of a whole universe, or universes, I make that the 'Creation', where as 'Existence' would apply to the entirety of everything, all Universes, Planes, the Mutiverse, Akashic Library, Kuvatchim, etc.


So he can only blow up one universe at a time. That's not so bad.
Seriously, if he could just pee-pee slap the entirety of existence in a single round, the Supreme Being be damned, as only a Stage 5 High Lord, that would be lame, lopsided, and retarded.

This is, instantly, the only RPG genre where I can say that.

Lol, that's what draws me into IH.

The insane mathematics involved, and the stacking crazy universe obliterating powers, the over-the-top but reasonable stats, etc. All of it make me feel like these are what the DnD Gods statted out should have been, not some barely divine things with cheat powers, but a real, step by step process to create something truly unique and staggeringly powerful.

It's awesome. Thanks again Krusty.

So presumably, Omnipresent, would still only allow you to have your divine aura touch one plane at a time, right? They're not really connected to each other by space, afterall. Sniping one plane of existence at a time is a bit easier to manage than sniping all planes of existence (of his enemies).

I make a 'Universe' apply to all planes of existence in a given Time Lord. As only a First One Sidereal is supposed to represent a fully fledged plane, and a Demiurge is supposed to represent an incomplete or baby Time Lord. To me, at least, a single plane of existence is by far too small to represent a universe, and at this level things should be insta-pwning whole universes.

It takes CRAP TONNES of Quintessence, like far more than is reasonable to get to High Lord status.

That's a lot of permanent oblivion HP to be down before the last boss...

Damn right, go big or go home I say in this type of setting.

I make my party go through some stupid things and fight tings they have no business even seeing. At this point, almost my whole party except 2 people have wiped. The others are making replacements, but this type of thing is no easy task.
 
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Deinos

First Post
Partially though, that is his point and the point of Metempric abilities. I deliberately designed them to be grossly powerful, things that only the absolute most powerful beings should have.

But like... when I think "what's stronger than a demiurge and stronger than a time lord ultimate master of darkness," I don't really think of the ultimate weedy hit and run guy, and the notion of a badasser-than-a-time-lord foe whose #1 challenge lies in that he can do across-the-universe snipings that you literally can't counter (you can potentially defeat him, but there is no way to counter him exploding your planets as far as I can tell) and need to be able to kill him in one round to keep him from doing them infinity times, doesn't really seem to fit. Like, you'd think that'd be an adaptation to skirmishing with more powerful enemies, but, assuming you only let PCs gain one level at a time like normal, you are probably not going to see him used against higher level PCs.

Now granted, I somewhat consider that if he's the embodiment of darkness, that could suggest that he's an akashic-level rogue/scout, in terms of what his strengths and weaknesses are.


Reim is supposed to be challenging and annoying to defeat, but not impossible. Others are meant to be roughly impossible to fight even.

There's also the problem of that if he goes down, he goes down in one round or not at all. A guy who goes down in one round is probably not going to be remembered as an exciting boss battle.

Wait until I post any of the Guardians, or Thychen himself... you'll crap yourself.

This is my principle problem with Reim; you can't actually go higher than "guy who can destroy your home galaxy -- regardless of what you do, what strategy you pick, or how many stitched together time lords you are made of" is the problem, there is nowhere to grow after this point.

After a "galaxy/universe destroyed, no save, nothing can even conceivably counter or prevent this"-class opponent is used, even if you somehow have a coherent campaign left, attempting to use anything of his power level or higher is just going to come off as STUPID. "Oh gee, this one can also destroy the universe. Ho hum."

Okay, I figured out ONE way to defend your galaxy against Reim -- that silly ability that lets you cause anyone you kill to have never existed. I'm not exactly a fan of that ability -- the Death capstone power seeming to erase your ability to create undead (by killing people at least) is extremely problematic, and makes one wonder if you can still gain xp, qp, etc through mortal combat, and makes it rather difficult to construct a coherent narrative. Still, its -a- way, although the fact that if Reim is antagonistic enough to want someone's worshiper base dead (presumably, a conglomerate of sentient universes fighting against other sentient universes isn't going to feel bad about wasting a single galaxy), that's still pretty binary of a foe.

So the options are basically,

1. He never shows up. (What's the point?)
2. He hangs out, but doesn't fight. (Acceptable)
3. He fights, but its not a to the death sort of thing. His every attack saps a million+ permanent HP, your PCs will be enormously crippled, at best, for the rest of the campaign. (I can't see any point to this at all)
4. He fights in serious combat, but your galaxy/solar system/etc is blowed up, regardless of the outcome. This is actually unavoidable, unless he wants to kill another sentient universe but not its contents (er, what?) (All campaign setting elements that don't have a million HP to spare are now permanently removed. Campaign is essentially unrecoverable at this point)
4 The main conceivable way to use him in a fight and defeat him: the party sends either one, or a single avatar or aspect each (or a strike team, or whatever) across time and space to the exact six second window in which he is ending the universe, making sure they all have the retcon-death power.

They would likely need some manner of ability (like deathless frenzy or death's door or whatever) that would let them survive past -10 temporarily, and they would most definitely be going to their deaths, as they would have millions of perma-oblivion HP damage about to catch up with them. If if they die, everything dies.

As they each unleash their most powerful and most numerous attacks, hoping that it will be enough, they may very well notice that at that instant, everyone, and everything, in the galaxy that they care about, is being destroyed. It would be a very long round. They know the only way their deaths can have meaning is to finish him in that round and hope its enough.

This is actually rather epic.

If they win, though, no one will actually notice, or remember. Its not clear if they will suddenly retcon the timeline and explode from the millions of deferred damage (with no one ever knowing why), or if they will be fine (assuming the avatar strike team wasn't just created for this singular sacrifice) and completely ignorant of the battle that Didn't Actually Happen.

At this point, option #1 happens -- he never actually showed up.

To me, at least, a single plane of existence is by far too small to represent a universe, and at this level things should be insta-pwning whole universes.

It sort of makes it hard to have any sort of remotely coherent campaign when there is no way to keep your universe from being pwned.
 

Now granted, I somewhat consider that if he's the embodiment of darkness, that could suggest that he's an akashic-level rogue/scout, in terms of what his strengths and weaknesses are.

Actually when I think of darkness I think of thieves in the night and things that wish to be hidden. Monsters in the darkness are scary because of the fear of the unknown.


There's also the problem of that if he goes down, he goes down in one round or not at all. A guy who goes down in one round is probably not going to be remembered as an exciting boss battle.

This is my principle problem with Reim; you can't actually go higher than "guy who can destroy your home galaxy -- regardless of what you do, what strategy you pick, or how many stitched together time lords you are made of" is the problem, there is nowhere to grow after this point.

After a "galaxy/universe destroyed, no save, nothing can even conceivably counter or prevent this"-class opponent is used, even if you somehow have a coherent campaign left, attempting to use anything of his power level or higher is just going to come off as STUPID. "Oh gee, this one can also destroy the universe. Ho hum."

Ah that's where you'd be very mistaken. The vast majority of my campaign is done in the stars, on many worlds, in many dimensions. I make my PCs play with the harpstrings of reality itself, I try to make them become the most epic and powerful things they can conceive. Insinuating that my creations are stupid, simply because one has a limited viewpoint is rather ironic.

Okay, I figured out ONE way to defend your galaxy against Reim -- that silly ability that lets you cause anyone you kill to have never existed. I'm not exactly a fan of that ability -- the Death capstone power seeming to erase your ability to create undead (by killing people at least) is extremely problematic, and makes one wonder if you can still gain xp, qp, etc through mortal combat, and makes it rather difficult to construct a coherent narrative. Still, its -a- way, although the fact that if Reim is antagonistic enough to want someone's worshiper base dead (presumably, a conglomerate of sentient universes fighting against other sentient universes isn't going to feel bad about wasting a single galaxy), that's still pretty binary of a foe.

So the options are basically,

1. He never shows up. (What's the point?)
2. He hangs out, but doesn't fight. (Acceptable)
3. He fights, but its not a to the death sort of thing. His every attack saps a million+ permanent HP, your PCs will be enormously crippled, at best, for the rest of the campaign. (I can't see any point to this at all)
4. He fights in serious combat, but your galaxy/solar system/etc is blowed up, regardless of the outcome. This is actually unavoidable, unless he wants to kill another sentient universe but not its contents (er, what?) (All campaign setting elements that don't have a million HP to spare are now permanently removed. Campaign is essentially unrecoverable at this point)
4 The main conceivable way to use him in a fight and defeat him: the party sends either one, or a single avatar or aspect each (or a strike team, or whatever) across time and space to the exact six second window in which he is ending the universe, making sure they all have the retcon-death power.

They would likely need some manner of ability (like deathless frenzy or death's door or whatever) that would let them survive past -10 temporarily, and they would most definitely be going to their deaths, as they would have millions of perma-oblivion HP damage about to catch up with them. If if they die, everything dies.

As they each unleash their most powerful and most numerous attacks, hoping that it will be enough, they may very well notice that at that instant, everyone, and everything, in the galaxy that they care about, is being destroyed. It would be a very long round. They know the only way their deaths can have meaning is to finish him in that round and hope its enough.

This is actually rather epic.

I agree that that would be really the only way if this were still in the land of normal DnD, but normal DnD is only a stepping stone for IH. IH is a system unto itself, you aren't really playing 3.5 at this point as much as you're using 3.5 game mechanics and nothing else. If you run an IH campaign, and use it the way it's supposed to be used, levels become less and less useful. Hence why Deities gain 'Integrated Class Features'. You're character becomes based around the idea of what kind of God he is (a powerful god of flames for instance), not how bad ass of a Ranger he is. Though his Ranger levels may still be part of his make up and who he is, and even what feats he took, etc. Ultimately it becomes more like a game of chess, taking abilities to counter abilities, and learning how to circumvent seemingly unstoppable enemies.

If they win, though, no one will actually notice, or remember. Its not clear if they will suddenly retcon the timeline and explode from the millions of deferred damage (with no one ever knowing why), or if they will be fine (assuming the avatar strike team wasn't just created for this singular sacrifice) and completely ignorant of the battle that Didn't Actually Happen.

At this point, option [URL="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1"]#1 [/URL]happens -- he never actually showed up.



It sort of makes it hard to have any sort of remotely coherent campaign when there is no way to keep your universe from being pwned.


Ah! I see what the issue is. You're overlooking a major point: Permanent damage can be reversed by a simple wish or miracle spell, healing 1 hp per caster level.

Now a Time Lord could stack the spell by simply breaking it into it's components and casting it via it's base Spellcraft DC. Any time lord should be able to hit somewhere in the neighborhood of a 1200 (or so, not sure off the top of my head) DC for it's vanilla base check. Wish would have a base DC of 19 (10 plus lvl of spell) so 1200 / 19 = 63.-- so a Time lord would be able to heal 63,000 permanent damage every round with a single casting.

Avinion (our resident Time Lord) has 220 Automatic Metamagic Capacity feats, this gives him 220 uses of Alter reality in a single round. As he has Transtemporal, this allows him to use 3 rounds of actions for every round, meaning 660 uses of Alter Reality. This means that Avinion can heal roughly 41,580,000 points of permanent damage every round. Mind you this is a being that only has 1/5th Riem's power, none of his Metempiric powers, and doesn't even have the healing domain.

A Demigod of healing can cure Permanent Damage with any parlor trick healing spell. Permanent effects aren't as daunting as one may think. Basically all they do is make it so you can't regenerate through their damage.

It doesn't seem that you are getting the main points to Reim:

1) Reim is an Aspect of God, so why would he destroy the multiverse assuming he had the capacity to, in the first place?

2) Reim can be Abrogated, multiple Abrogates stack, meaning his dreaded permanent damage power, so scary, becomes useless.

3) The Supreme Being, and other Time Lords wouldn't allow him to destroy the multiverse.

I have 12 Aspects, there is an Aspect of Light as well.

If you don't like his powers, or want to change them for your campaign be my guest, but put bluntly, I have yet to see your work, I've yet to see a High Lord, or a Time Lord created by you.

If you think you can do better, then let's see it, otherwise the flaws and limitations you've pointed out I've already overcome, as has my party to a smaller degree. What level do you expect a party to go after Reim at? Lvl 2?

If you can't see past your own limited view, then you're simply wasting my time.
 
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Deinos

First Post
Insinuating that my creations are stupid, simply because one has a limited viewpoint is rather ironic.

I'm not saying your creations are stupid, I'm saying that its going to seem stupid if every monster can destroy the entire galaxy without a way to avoid this. You can leave yourself more room to expand if you don't have the earliest creature able to destroy the universe with it being impossible to counter.


Hence why Deities gain 'Integrated Class Features'.

That's for outsider hit dice guys, not classed conventional PC types.


Ah! I see what the issue is. You're overlooking a major point: Permanent damage can be reversed by a simple wish or miracle spell, healing 1 hp per caster level.

So wait, I thought the point of Oblivion was that its DOUBLE EXTRA permanent damage that can't be reversed, as I thought there's a lower level divine power that gives permanent damage. Is it just omnific level for the permanent spells? Being able to spam summon monster for infinity times is entertaining.

Mind you this is a being that only has 1/5th Riem's power, none of his Metempiric powers, and doesn't even have the healing domain.

True. Though I thought oblivion was double-permanent damage that can't even be healed the way permanent HP damage is.


1) Reim is an Aspect of God, so why would he destroy the multiverse assuming he had the capacity to, in the first place?

That's why I reduced it to galaxy. As in, Reim and most of his enemies are universes, destroying an enemy's galaxy in mortal combat (and with it all their followers, etc) seems to be a rather restrained combat tactic by comparison. To put it into perspective, Earth has about six billion mortals on it, and hence worship points. Killing a Time Lord murders an entire universe anyway (and he seems mainly intended for externals to fight), so it seems logical and expected that if you can, say, wipe out trillions of the enemy's worshipers by blowing up a few solar systems, you would (as exterminating trillions of mortals still doesn't really compare to blowing up the, what, billions of galaxies each universe contains by killing a Time Lord?). A monstrous act to humans, an irrelevance equivalent to kicking an enemy's shins in to a Time Lord willing to engage in to-the-death combat against another Time Lord.

Unless, I guess, its an "unoccupied" Time Lord. I have yet to see a Time Lord that actually has anything in it.

2) Reim can be Abrogated, multiple Abrogates stack, meaning his dreaded permanent damage power, so scary, becomes useless.

Hmmm, they do? Sort of makes it so its a little too easy for armies of sidereals to mob anything higher... but you made it so Expression of Power can't be Abrogated, and there is no way (apparently) to stop him from destroying your home galaxy. If he wants to, which he probably does, if he is engaged in external vs external combat.

Expression of Power: Treated as an Omnific-level Effect power, replaces melee and ranged attacks, avoids all mundane or magical defenses, not subject to negation though Learned Ability Immunity, Thelemic Damage Induction, Invincibility, Sophism, or similar damage blocking powers, and cannot be Abrogated or otherwise removed.

3) The Supreme Being, and other Time Lords wouldn't allow him to destroy the multiverse.

That's why I changed galaxy instead of universe. Actually, nearly every interstellar sci fi ever, like the Star Wars movies, would work as a "mere" interplanetary sci fi setting.

I have yet to see your work, I've yet to see a High Lord, or a Time Lord created by you.

I don't need to create a High Lord or Time Lord to point out that the ability to destroy the content's of someone's galaxy, with no potential, to counter or be immune to this, even by Billgrammaton, the Billion Universe Time Lord (who has, for whatever reason, a weird obsession for not letting the irrelevant mortal specks in even one of his galaxy-cells be exterminated every time he must engage in mortal combat with another time lord)... other than by communicating his power level to any potential opponent and intimidating or persuading them not to do it.

Normally, while basically any Omnipresent external with (Anything) Storm can wipe out all life within a universe (or, only within those portions of the universe which are useful to his enemies; as you "only" need 166,666 or so Earths to provide all the worship points to completely provide the worship points a basic Time Lord needs), there are a number of ways to stop this from happening; you can see it coming and attack him before he decides to activate it and shape it. Alternately, you can time travel back to before he destroys it. Throw in Abrogate in there anywhere.

Unfortunately, none of that works against Reim, as his "nuke all your worshipers" power can never be Abrogated or be immunized against, and when he's in invincibility-invisibility mode, he cannot be detected, predicted, or engaged. The very, very, very best case scenario is that you engage him the instant he decloaks, but by then, he can annihilate your home galaxy (remember, I'm not saying he can or will take on the multiverse, I'm saying he can selectively disintegrate all portions of the galaxy that are relevant to his enemy's power level) on the very first round that he decloaks.

as has my party to a smaller degree. What level do you expect a party to go after Reim at? Lvl 2?

Be honest: when you create a character that has, for example, damage reduction and universe-spanning AoE of "one million," do you honestly go, "Gee, I fully want, and intend, that if he is fought at all, he will be killed in one round and Rectify'd out of existence so that no one will ever know or care or even be capable of caring that he once was?" I don't even know why you'd spend so much time with that as the intent, and so I conclude that that is not the intent. You really don't need stats for an antagonist that will be killed in one round and forgotten (not figuratively, but literally), that's more of a simple skill challenge type thing.

I suppose if you interpret Abrogate as stacking infinitely... well, Reim's almost ludicrously easy (for his scale), the sidereal sub-cohorts of the demiurge I'm working on could easily obliterate him or any lone Time/High Lord (and I have yet to see a Time or High Lord that has made use of any of that space inside them, not to mention that by definition a Time/High Lord lacks sidereals). I say that not because my god can beat up your god, but that its a really unsporting assumption, and that if the intent is that Reim will be fought by being Abrogated into helplessness and annihilated by a swarm of transmortal First Ones who have been set up to attack him the instant he emerges.

Now, the actual setup of that one-round-gank-by-sidereals could be interesting, involving various future-seers going "Hm, there isn't a future past that point, odd" and time travellers scouting out ahead of time and of course the actual discussion with the First One hit squad and what not. Them philosophizing about how "If we fail, there won't be an us, and if we succeed, nobody will know or care" could be interesting, but still.

Ergo, I criticize certain aspects of Reim (namely the moment he decloaks, that he may destroy all of target universe that is relevant to his enemy's power level, which will in all likelihood be less than 1/1000th of the universe, let alone the multiverse) but I do so on the basis that the only way to defeat him in a violent confrontation (which I assume is what he's there for) without losing all your followers, planets, and what not at least appears to be to defeat him in the most boring, unsporting, and forgettable fashion possible (no one will be aware there ever was a Reim, or all your followers will be dead).

Now, if the Akashic Aspect of Darkness is intended to be a sporting, chivalrous fellow who challenges rival universes to one on one to duels that are not to the death and doesn't stoop to underhanded tricks like "blow up all the target's worshipers the instant he decloaks" and basically is a really cool dude, disregard all of what I have said. He has (if I understood your fluff right) already killed a few universes a couple times until the Supreme Being decided it'd be less problematic to hire him, so I don't think he has any scruples about fighting dirty.

None of this was intended to offend, to be hostile or be insensitive, and I am sorry that it came off that way; I say all this under the assumption that if people use Reim, you want him, with all the effort gone into him, to be an actually memorable boss fight, not a literally forgotten pest-monster that will be steamrolled in a single round and forgetten by everyone forever.

The only thing I will say that is intended to be (slightly) antagonistic is, what is so special about Time Lords that you can't comment on them unless you have made one? A Time Lord takes a lot of time to make, true, but fully statting out, say, Shiggurath, the First One of the Chaotic Evil Spirit Plane who has, apparently, 666 Elder Ones, would take ludicrously more effort. For that matter, I'm 99% sure statting out a stage 1 demiurge and their cohorts, sub-cohorts, avatars, aspects, and so on would take more effort than just statting out a Time Lord. Time Lords are actually, potentially, the quickest kind of immortal being to stat out.

If you can't see past your own limited view, then you're simply wasting my time.

My view isn't limited (any moreso than anyone else's), I just feel that even in a storyline feeling Externals, there should be ways to counter them exploding arbitrary amounts of planets, etc.
 

You're right about the comment on the making of Time Lords, I haven't seen many people actually play a High Cosmic campaign and if one plays it out organically certain things make more sense for campaign playability as you go through it.

One thing that battles like what we were just speaking of does though, is it allows for teamwork on your party's part that is really rewarding to the PCs. For example, my main group is a party of First Ones. They recently took on Death, they couldn't fight him at first the way they usually handle things (Abrogate seemingly biggest power and fire strongest attack at it) and they were forced to use tactics. One of them is a student from the Akashic Library, she has as one of her Artifacts a unique ability to have knowlege of almost everything. She used it to figure out what Death's weakness was or the reason why they couldn't affect him. Once they figured that out, they were able to circumvent that, peel away his defense layers, and blow him to bits. It was actually really awesome.

Take into consideration too, that some of the Metempric powers I make are the way they are because that was the way the abilities were made before I ever knew about IH. Actoshen, the Courage Aspect for example was a PC at one point. The Aspects and the entirety of what I've posted, the Chaos Language, the Guardians, Thychen, etc., are all from about 10 years of campaigning with a certain cosmology.

IH gave me the tools to create them, to flesh them out if you will. Riem's powers are what they are because that's were before: The power to destroy the Multiverse by making it experience all the damage it's ever caused (made neutered), the ability to step between dimensions, the power to shatter souls, and the ability to utterly control darkness (go figure). In order to do that though I didn't give him Artifacts and I gave them Words of Chaos as Metempric Abilities instead.
 

Omeganian

Explorer
Easy confusion, they seem interchangeable at times. Honestly this is how I deduce it: I say 'Creation' is what a Time Lord, High Lord, Etc., creates when he becomes such a being. As each one represents the manifestation of a whole universe, or universes, I make that the 'Creation', where as 'Existence' would apply to the entirety of everything, all Universes, Planes, the Mutiverse, Akashic Library, Kuvatchim, etc.

There is also "Reality". Some people really need to agree about a proper definition of all three.
 

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