Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Insanely high powered entities from my storyline/ Gods and Monsters update
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Beefermatic" data-source="post: 5955750" data-attributes="member: 6670757"><p>You're right about the comment on the making of Time Lords, I haven't seen many people actually play a High Cosmic campaign and if one plays it out organically certain things make more sense for campaign playability as you go through it.</p><p> </p><p>One thing that battles like what we were just speaking of does though, is it allows for teamwork on your party's part that is really rewarding to the PCs. For example, my main group is a party of First Ones. They recently took on Death, they couldn't fight him at first the way they usually handle things (Abrogate seemingly biggest power and fire strongest attack at it) and they were forced to use tactics. One of them is a student from the Akashic Library, she has as one of her Artifacts a unique ability to have knowlege of almost everything. She used it to figure out what Death's weakness was or the reason why they couldn't affect him. Once they figured that out, they were able to circumvent that, peel away his defense layers, and blow him to bits. It was actually really awesome. </p><p> </p><p>Take into consideration too, that some of the Metempric powers I make are the way they are because that was the way the abilities were made before I ever knew about IH. Actoshen, the Courage Aspect for example was a PC at one point. The Aspects and the entirety of what I've posted, the Chaos Language, the Guardians, Thychen, etc., are all from about 10 years of campaigning with a certain cosmology.</p><p> </p><p>IH gave me the tools to create them, to flesh them out if you will. Riem's powers are what they are because that's were before: The power to destroy the Multiverse by making it experience all the damage it's ever caused (made neutered), the ability to step between dimensions, the power to shatter souls, and the ability to utterly control darkness (go figure). In order to do that though I didn't give him Artifacts and I gave them Words of Chaos as Metempric Abilities instead.</p></blockquote><p></p>
[QUOTE="Beefermatic, post: 5955750, member: 6670757"] You're right about the comment on the making of Time Lords, I haven't seen many people actually play a High Cosmic campaign and if one plays it out organically certain things make more sense for campaign playability as you go through it. One thing that battles like what we were just speaking of does though, is it allows for teamwork on your party's part that is really rewarding to the PCs. For example, my main group is a party of First Ones. They recently took on Death, they couldn't fight him at first the way they usually handle things (Abrogate seemingly biggest power and fire strongest attack at it) and they were forced to use tactics. One of them is a student from the Akashic Library, she has as one of her Artifacts a unique ability to have knowlege of almost everything. She used it to figure out what Death's weakness was or the reason why they couldn't affect him. Once they figured that out, they were able to circumvent that, peel away his defense layers, and blow him to bits. It was actually really awesome. Take into consideration too, that some of the Metempric powers I make are the way they are because that was the way the abilities were made before I ever knew about IH. Actoshen, the Courage Aspect for example was a PC at one point. The Aspects and the entirety of what I've posted, the Chaos Language, the Guardians, Thychen, etc., are all from about 10 years of campaigning with a certain cosmology. IH gave me the tools to create them, to flesh them out if you will. Riem's powers are what they are because that's were before: The power to destroy the Multiverse by making it experience all the damage it's ever caused (made neutered), the ability to step between dimensions, the power to shatter souls, and the ability to utterly control darkness (go figure). In order to do that though I didn't give him Artifacts and I gave them Words of Chaos as Metempric Abilities instead. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Insanely high powered entities from my storyline/ Gods and Monsters update
Top