Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Insanely high powered entities from my storyline/ Gods and Monsters update
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Beefermatic" data-source="post: 8671424" data-attributes="member: 6670757"><p>So in my campaign, the Aspect of Light, named Diaz, turned on Thychen the Supreme Being helping to bring about the end of days. Maximus was once Diaz' mount, a Legendary Celestial Charger who refused to follow his master's disastrous plan. As Thychen watched in horror as all he was was being torn from him, he embedded a small fraction of his power and spoke into existence the Chaos Word of Light into Maximus, transforming the Charger into a new Aspect, The Aspect of Loyalty to serve as a watchdog for his corpse and a guardian of the Cosmos while Thychen attempts to recover or be saved from certain and permanent fall as the Supreme Being.</p><p></p><p><strong><u><span style="font-size: 22px">Aspect of Loyalty: Maximus</span></u></strong></p><p></p><p><span style="font-size: 18px"><em>The Aspect of Silver Light, The Celestial Charger, Protector of the Cosmos.</em></span></p><p><span style="font-size: 18px"><em>----------------------------</em></span></p><p><span style="font-size: 18px"><em>You feel space begin to quake, softly at first but growing in intensity like the hoofbeats of a stampede. You see a spiral of silver light superimposed upon existence like an overlay, it starts small and burns ever brighter swirls of silvery gold followed by a wave of blinding light of the purest white. Like a tunnel, it points right at you. The hoofbeats get louder and finally in it’s center you see charging towards you what appears to be a riderless brown horse in silver armor, fairly mundane looking besides it’s impressive aura and the feeling of bravery filling your heart.</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>High Lord - Stage 5</strong></span></p><p><span style="font-size: 18px"><strong>Macro-Tiny Outsider (appears Large size generally) (Extraplanar)</strong></span></p><p><span style="font-size: 18px"><strong></strong></span></p><p><span style="font-size: 18px"><strong>Hit Dice:</strong> ∞/ [5000d1000 Fighter (+15,000d10 Magical Beast not included into most HD dependent statistics)+ 1,000,000, +42,875,000 ] x1000 (49,025,000,000 hp)</span></p><p><span style="font-size: 18px"><strong>Initiative:</strong> Always Acts First / +10,583 (+8575 Dexterity +1000 Divine +1000 Galphshin)</span></p><p><span style="font-size: 18px"><strong>Speed:</strong> Superluminal x300, Folds Space, Starflight</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Armor Class:</strong> ∞/ 110,725 (+8575 Dexterity, +8575 Dodge, +8575 Deflection, + 2000 Divine/Galphshin, +1000 Luck, +2000 Circumstance, +80,000 Natural (Legendary Beast and Armor of Saras))</span></p><p><span style="font-size: 18px"><strong>Flat-Footed:</strong> 93,575 <strong>Touch:</strong> 50,725</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Space/Reach:</strong> 1500 ft./ Infinite</span></p><p><span style="font-size: 18px"><strong>Base Attack/Grapple:</strong> +5000/+76,300</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Attack:</strong></span></p><p><span style="font-size: 18px"><strong></strong></span></p><p><span style="font-size: 18px"><strong>-Expression of Power+Ultima+Kinetic+Astro Effect:</strong> ∞/+76,300 ranged or melee touch, 1,250 attacks doubling each round</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>-Hooves and Teeth of the Charger:</strong> ∞/+76,300 Melee Touch, 1,250 attacks, each limb (3,750 Attacks total)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Damage:</strong></span></p><p><span style="font-size: 18px"><strong></strong></span></p><p><span style="font-size: 18px"><strong>- Expression of Power+Ultima+Kinetic+Astro Effect:</strong> 30,000d1,000 Unblockable Divine Damage, + 20,000d1,000 Bludgeoning Piercing or Slashing Damage +5000d20 (d20s repeating for 2,000 rounds), (Average 800,000,000 damage and 1,600,000 repeating damage) Line of Sight Range x4 Perfect Weapon Speicalization, x4 Quantum Effect 18-20/ x4 Crit </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>-Hooves and Teeth of the Charger: </strong>∞ damage/ 5,000d1,000 Bludgeoning and Piercing+ ∞/8575 Str +, +45,000d1,000 Expression of Power Hoof+ 7,500d20 Ultima Hoof (d20s repeating for 2,000 rounds) + Omnific Kinetic Hoof 30,000d1,000 Bludgeoning Piercing or Slashing Damage (3,520,377,300 Average damage per hit, + 6,600,000 repeating damage) x4 Quantum Effect/ X11 Unearthly Weapon Specialization, 16-20/ x11 Crit </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Special Attacks:</strong> Expression of Power, Words of Chaos, The Cube of Zo, Summon Neutronium Golem</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Special Abilities:</strong> Alter Reality (6000th level spells), Divine Aura (All Creation), Starflight</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Special Qualities:</strong> Cosmic Consciousness (All Creation), Cosmic Firmament, DR 5,000,000/--. Divine Bonus +1000, Godly Realm, Immortality, Immunity to Natural and Magical Effects, SR 7010, Spell Reflection</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Saves: </strong><em>Cannot Fail Saving Throws </em>Fort+ 50,225 Ref +50,225 Will +50,225</span></p><p><span style="font-size: 18px"><strong>Abilities:</strong></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Str ∞/ 17,100 (Str 4275 base x4 Legendary Strength) +8,575</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Dex 17,100 (Dex 1165 base) +8,575</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Con ∞/ 17,100 (Con 4275 base x4 Legendary Constitution) +8,575</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Int 17,100 (1135 Base) +8,575</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Wis 17,100 (2155 base) +8,575</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Cha 17,100 (2195 base) +8,575</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Skills:</strong> All Skills considered to be ∞/ Omnicompetent and Maven, all skills= 7003 + Relevant Ability Modifier, as all abilities are even, he can hit a DC 15,598 with a roll of ‘20’</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">(<u>Note:</u> I generally don’t put the lesser versions of an ability down if they have the upgraded version of the power, but it is factored for in previously established powers, Maximus has only a single Artifact Item and thusly gains 4x the base Divine Abilities or, 1 base, +1 for each Artifact liquidated (3) so 1+3=4 per point of divine bonus, or, 4000 Divine Abilities total, each Omnific power is 216 Divine Abilities, or the eqivalent of 18.5 Omnific Abilities) </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Feats:</strong> Bestial Charge, Improved Initiative, Weapon Focus: Natural Attacks, Improved Natural Attack x10, Weapon Specialization: Natural Attacks, Improved Crit, Improved Crit Multiplier, Whirlwind Attack, Greater Two Weapon Fighting</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Epic Feats:</strong> Epic Weapon Specialization, Epic Weapon Focus, Infinite Reflection, Legendary Archer, Epic Initiative, Greater Crit, Greater Crit Multiplier, Perfect Two Weapon Fighting, Perfect Three Weapon Fighting</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Divine Abilities:</strong> Amaranthine Body, Amaranthine Mind, Amaranthine Soul, Amaranthine Spirit, Celerity, Divine Dodge (uncanny dodge), Eternal Freedom, Heavenly Body, Heavenly Mind, Heavenly Soul, Heavenly Spirit, Invincibility, Legendary Beast, Perfect Initiative, Telluric Effect, Precognition, Post Cognition, Quantum Effect, Strong Body, Strong Mind, Strong Soul, Strong Spirit, Superior Crit, Superior Crit Multiplier</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Cosmic Abilities:</strong> Abrogate, Apostasy, Elusion, Slipstream, Perfect Weapon Focus, Perfect Weapon Specialization, Cosmic Kinetic Effect, Daunting Body, Daunting Mind, Daunting Soul, Daunting Spirit, Perfect Crit, Perfect Crit Multiplier, Soniferous (Armor), Supersonic, Unearthly Reach, Unearthly Effect</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Transcendental Abilities:</strong> Amaranthine, Astro Effect (6), Dead Zone, Invincibility, Perfect Defense, Transcoporeal, Transfinite, Transilient Fortitude, Transilient Reflexes, Transilient Will, Transmigration, Transmortality, Transpersonal, Transtemporal, Transversal, Equilibrium, Hypersonic, Sophism, Superluminal, Transcendent Kinetic Effect, Rectify, Ultima Effect (6), Ultimate Weapon Focus, Ultimate Weapon Specialization, Unreal</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Omnific Abilities:</strong> Expression of Power, Cosmic Nullification, Infinite Strength, Infinite Constitution, Omniversal, Omnific Kinetic Effect, Omnipresent, Omnific Toughness, Superior Dominance, Space Folding, Tenth Sense, Transcendental Inspiration, Transcendental Presence, Transcendental Nescience,</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Metempiric Abilities: </strong>Words of Chaos, Stymie the Dissolve</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Alignment:</strong> Beyond Alignment</span></p><p><span style="font-size: 18px"><strong>Environment:</strong> The Crystalline Eyrie of the Akasha</span></p><p><span style="font-size: 18px"><strong>CR:</strong> 8,333</span></p><p><span style="font-size: 18px"><strong>ECL:</strong> 10,000</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong><u>Combat:</u></strong></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Maximus is a straightforward and intense fighter. An animal to begin with, he fights now much like he did in life, but uses his incredible power with a keen mind. He is a Fighter and uses his skill in combat to best foes relying mainly in his natural attacks crushing foes with stomps and bites. His attacks are imbued with his Omnific power and he knows most enemies both can’t resist and can’t withstand his attacks, and he pounds foes out until they simply cease to exist.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">He is a dutiful and merciful fighter but can easily understand the modus of other beings and will cast judgement and base his actions on that judgement. Against incarnations of primordial evil, darkness, or oblivion or obvious champions of evil, he unleashes his <em>Por Es Ry Hei</em> Word of Chaos annihilating them in a flash of golden lightning, if they survive, he kills them with his bare hooves, breaking them underneath his infinite strength. </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">If against enemy Spellcasters, he relies on his Elusion, Invincibility and Sophism abilities coupled with his literal infinite strength to ignore most spells cast on him, he will Alter Reality to counterspell and dispel any negative debuffs cast upon him simply attempting to match whatever they threw at him or the strongest ability cast, and though not the most creative spellcaster or the most nuanced, his insane DCs and abilities make his abilities usually succeed.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">He opens combat with a full charge, abrogate and cosmic nullification countering his opponent’s ability to counter abrogate, striking over a thousand times with each hoof and his bite or Whirlwind attack with a kick striking all enemies arrayed against him. He prefers to take enemies on 1 at a time, however but is a careful and efficient fighter and wont hesitate to just end combat immediately. He will summon in a stampede of horse like Neutronium Golems if needed, all with an additional 2000 Strength making them incredibly physically strong. He generally will plan for a fight using Precognition and Postcognition in conjunction to 10th and 11th sense to know a foe’s weaknesses and strengths before he commits to combat and will use his Transcendent Inspiration and Transcendent Presence to boost both himself and his Golems and any allies he may have as well. He is physically one of the most powerful Aspects and exploits this to his advantage every time.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">He largely relies on his Ultimate Weapon Focus, Ultimate Weapon Specialization, and Perfect Critical and Perfect Critical Multipliers to slaughter foes directly. He uses his Astro Effect and Rectify alongside Utter Eye to ensure those destroyed by him are written out of reality itself, never to return.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">He relied on his Taiha Word of Chaos and several layers of defense to keep himself safe knowing that without Infinite level power he can’t truly be killed, even if destroyed, which is difficult to pull off without 10th sense at least as he knows everything that’s about to happen, he simply just let himself be destroyed. He is a stoic and tactical fighter know knows his strengths and how to properly apply leverage, but lacks magical nuance and is vulnerable to comparable beings with powerful magic that’s able to circumvent his mighty defenses. If pressed into a situation where victory is unobtainable, or death is certain, he uses his Tatauta Word of Chaos to make both he and the enemy invulnerable to damage and attempts to negotiate, however, in the end, he is a warrior, and if truly pressed he will drop the pretenses and always fight to the death.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong><u>Abilities</u></strong></span></p><p><span style="font-size: 18px"><strong></strong></span></p><p><span style="font-size: 18px"><strong>Hypersonic:</strong> x10 Movement Speed, stacks with all other movement speed increases</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Beast of Legend (Legendary Companion):</strong> You are of the stock of the Legendary Beasts: This gives you a x4 multiplier on your Natural AC and multiplies your overall HD by x4, giving you a bonus equal to 3x your level to base attack bonus, and gain x3 your HD in extra d10’s of health. Fort and Reflex saves increase by 3x your level going up a fast progression and Will Save going up at slow progression. However you only gain the benefit of your standard level, without the modifier, for purposes of Divine Abilities, Skills, Hp beyond d10’s, and all other level dependent effects.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Portfolios: Strength x2, Stoicism x2:</strong> Maximus is the Overdeity of Endurance. He gains the following abilities:</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em>-Oblivious to Pain: Maximus cannot tell how injured he is easily</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>-Sloth’s Dex: -1000 to Dex</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>-Death Before Dishonor: Maximus cannot Renege on a Personal Challenge, but also will not fight those he feels are at an obvious disadvantage</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>-Rhino’s Cunning: -1000 to Int</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>-Shield of Endurance/ Endurance Ward: All Allies and yourself are immune to Strength and Constitution Drain or Damage</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>-Greater Scion of Endurance: +2000 to Strength and Constitution </em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>-Enduring Brethren: +2000 to summoned allies Strength and Constitution scores.</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>-Instrument of Endurance: Ignore Critical Hits made against you, and Ignore Hardness and Damage Reduction</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>-Uncanny Kinetic Effect x4: See Below</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>-Enduring Soul: +Str and Con bonus to Regeneration</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>-Legendary Endurance: Strength and Constitution scores are doubled</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>-Cosmic Imperfection Disease/ Fear/ Madness: 3 items in existence can defeat Maximus’ Cosmic String</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>-Total Endurance: Add an opponent’s Strength and Constitution to your own until the end of combat</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>-Legendary Endurance: Strength and Constitution scores are quadrupled</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>-Transilient Fortitude: You cannot fail Fort saves (Does not stack with Invincibility)</em></span></p><p></p><p> <span style="font-size: 18px"><em>-Enduring Presence: Allies within your Divine Aura gain Legendary Strength and Legendary Constitution</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Expression of Power:</strong> Treated as an Omnific-level Effect power, creates a vibrant flash of silver white energy like starlight at Maximus’ whim as light pervades reality itself. This replaces melee and ranged attacks, avoids all mundane or magical defenses, not subject to negation though Learned Ability Immunity, Thelemic Damage Induction, Invincibility, Sophism, or similar damage blocking powers, and cannot be Abrogated or otherwise removed. Miss chances due to concealment, armor class, or other abilities work properly, multiple attacks and weapon specializations etc all work properly with this ability.</span></p><p></p><ul> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Beam</em> 30,000d1000 (30,000,000) Divine Damage, Line of Sight ft. Ray, No Save</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Blast</em> 15,000d1000 (15,000,000) Divine Damage, Line of Sight ft. Range, 12,525 ft. Radius, Ref Save (DC 38,800) for ½</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Blood </em>6000d1000 (6,000,000) Divine Damage, Ref Save (DC 38,800) Negates</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Breath</em> 15,000d1000 (15,000,000) Divine Damage, 50,000,000,000 Light Year Cone or Line of Sight Line, Ref Save (DC 38,800) for ½</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Hand</em> 45,000d1000 (45,000,000) Divine Damage, Melee Touch, No Save</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Immolation </em>45,000d1000 (45,000,000) Divine Damage, affects All Creation, Ref Save (Dc 38,800) for ½</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Storm</em> 6000d1000 (6,000,000) Divine Damage, affects All Creation, Ref Save (DC 38,800) for ½</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Strike</em> 6000d1000 (6,000,000) Divine Damage on each attack</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Wrath</em> 15,000d1000 (15,000,000) Divine Damage, 50,000,000,000 Light Year Gaze, Will Save (DC 38,800) Negates</span></li> </ul><p></p><p><span style="font-size: 18px"><strong>Omnific Kinetic Effect with Astro Effect:</strong> Maximus’ hooves deal damage as if the whole universe was crashing down upon you. This deals d1000’s of Bludgeoning, Piercing, or Slashing Damage and can be used to perform applicable combat maneuvers at a distance (Trip, Bullrush, Disarm) but cannot be used to pin or grapple foes. This stacks with the Kinetic Effect he gains from his Divine Portfolios dealing 4d1000 per hit dice they also have a large chance to eradicate foes from existence. The DM must roll eradication chances 4 times for each successful attack, Inner Eye is enough to keep safe from this ability though Evil Eye will negate the protection. Utter Eye without being abrogated or otherwise cancelled out makes this a death sentence.</span></p><p></p><ul> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Beam</em> 20,000d1000 (10,000,000) Divine Damage, Line of Sight Ray, No Save, 25% chance of destruction</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Blast</em> 10,000d1000 (5,000,000) Divine Damage, 50,000,000,000 Mile Range, 12,525 ft. Radius, Ref Save (DC 38,800) for ½, and 12.5% chance of destruction</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Blood </em>5000d1000 (5,000,000) Divine Damage, Ref Save (DC 38,800) Negates, 5% chance of destruction</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Breath</em> 10,000d1000 (10,000,000) Divine Damage, 50,000,000,000 Light Year Cone or Line of Sight Line, Ref Save (DC 38,800) for ½, and 25% chance of destruction</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Hand</em> 30,000d1000 (30,000,000) Divine Damage, Melee Touch, No Save 50% chance of destruction</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Immolation </em>30,000d1000 (30,000,000) Divine Damage, affects All Creation, Ref Save (Dc 38,800) for ½, and 50% chance of destruction</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Storm</em> 5000d1000 (5,000,000) Divine Damage, affects All Creation, Ref Save (DC 38,800) for ½, 5% chance of destruction</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Strike</em> 5000d1000 (5,000,000) Divine Damage on each attack, 5% chance of destruction</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Wrath</em> 10,000d1000 (10,000,000) Divine Damage, 50,000,000,000 Light Year. Gaze, Will Save (DC 38,800) Negates, 25% chance of destruction</span></li> </ul><p></p><p><span style="font-size: 18px"><strong>Words of Chaos: </strong>Words used by the Akashic at the beginning of existence capable of unimaginable feats of power. These effects are treated as free actions, and have no save unless otherwise stated, Maximus generally does not talk, thusly he simply must think the words with intention in order to use these abilities.</span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Tatauta</em>: The Akashic word of power for work, Prevail or Endurance, blocks an infinite amount of damage and protects the entire cosmos, can be reupped as an immediate action if negated (as by Infinite Effect)</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Galphshin:</em> The Word of Valor grants a Circle of Protection effect against all alignments at a +5000 bonus, provides complete immunity to negative morale effects, charms, compulsions, mundane or magical and grants all allies within his Divine Aura +1,000,000 base temporary HP (multiplied by HP multipliers) and a +1000 Morale bonus on all rolls, saves, checks, DCs, attack, ac, skills, caster level and damage as if it were an additional Divine Bonus though coming from a different source thusly not being subject to abilities that effect or are effected by divine bonuses.</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Reeheeri: </em>The word of the hunt, and the power to chase those who walk between dimensions, time, and space and even into Aravoth, Akasha, and the greater reality itself. Thychen has imparted a great trust in Maximus, relying on his power like a watchdog to watch over his corpse until the time where he can recover. As such, Maximus can know if any being attempts to reach Thychen’s body or know any thing he chooses to focus on and can immediately intercept them. This extends without limits to all beings who’s motivations may even just be slightly against the Will Divine and extends to his own motivations as well allowing Maximus to root out any being, ignore any concealment, circumstance or cover bonuses to any attacks, abilities, saves, etc, and roll or check, this also allows Maximus to chase the Watchers of Reim, and reach anywhere in the multiverse immediately as if he were folding space. Maximus must only think the word.</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Taiha:</em> Word of Protection, Souls, and Resurgence, this Allows Maximus’ Cosmic String, Transmortality, and Immortality to be utterly undefeatable unless the Word of Chaos: Sharn is used against it. At which point the word must be spoken (or thought) again to reapply this effect. Otherwise even if destroyed he will return to life with full hp and a free full attack as an immediate action if destroyed and even beings such as Thychen Himself can’t fully destroy Maximus</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Por Es Ry Hei:</em> The word of neverending Light, Diaz’ signature attack and ability before his fall from grace, now bestowed upon the Celestial Charger Maximus. Por is the word for Light, Es Ry Hei are seals put on the ability by the Supreme Being allowing it’s power to utterly cancel out the machinations of Darkness and for Maximus to affect any being regardless of power ignoring Transilient affects on Saving Throws and Dominance powers of any level. As an attack, it creates a halo of light high above and around the enemy from which they cannot escape. The halo moves relative to the enemy’s position and allows no save. It then unleashes a potent blast of holy lightning bolts down unerringly upon the foe or foes and deals d10,000s of damage to them based on their HD as per Antimatter Effect, dissolving them as their bodies are literally turned to photons, this damage is multiplied based on the enemy’s Hit Point Multiplier. This damage revisits itself every round, dealing full damage every round forever until Judgement has been deemed meted out. This damage cancels out a single layer of infinite health or Unlimited Regeneration, and as such will bypass Infinite Constitution, Invincible Shields, Omnific Toughness, Indissoluble, or Transmortality. Por Es Ry Hei can be used to peel off multiple layers of defense but must be used one time for each layer of defense to be countered. Sin (SinKuRyEpSu) the word of Universal Eradication, or the Wuji Dragon’s Breath of Cleansing Light can be used to counter this effect. It also allows Light, all across Existence, in any form of any size to be controlled by your any whim, effectively allowing you to control the Light of the very multiverse itself. This ability is both active and passive, once spoke it's effect is constant and need not be spoke again, unless used as an attack. Maximus was in essense the effect of this word being spoken with the intention of placing it on a new being, he is assumed to always be controlling the Light around him to the extent of the current universe he inhabits.</span></li> </ul><p></p><p><span style="font-size: 18px"><strong>Stymie the Dissolve:</strong> Maximus holds within him the egg of time, the last drop of Thychen’s power, the very spark of his soul. Like a phylactery. As such Thychen’s Cosmos will continue on even if Thychen dies, with Maximus’s power holding the fabric of the cosmos together. If Maximus ever reaches Supreme Being status Thychen will be restored to full power creating a separate reality, a copy of Maximus’ existence where he can rule as Supreme Being once again. This also gives Maximus use of the 11th Sense Metempiric Ability but only in regards to Thychen’s Reality, and the Utter Eye Omnific power.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Apostasy:</strong> Maximus has no Alignment and is immune to all Alignment-based effects though in actions and demeanor he is Lawful Good</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Alter Reality:</strong> As a Swift Action, Maximus may duplicate the effect of any spell of level 337th or lower or any Epic Spell with a DC of 15,598 or lower. All his spells deal standard damage (Thus, a simple Fireball cast by Maximus would deal 10d6 Fire Damage, but he could cast the spell theoretically many many times by turning it into an epic spell). These effects have a DC of 34,310 +Spell Level</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Cosmic Consciousness:</strong> Maximus perfectly perceives the entirety of Creation at all times.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Dead Zone:</strong> Maximus can evoke a Dead Magic Zone within his Divine Aura (All Creation) that prevents the function of all magic and supernatural abilities without impeding his own abilities</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Godly Realm:</strong> Maximus’ Godly Realm encompasses All Creation. Any enemy facing him from within suffers a -2000 Divine Penalty on Armor Class and all rolls as cosmic forces of unspeakable potency prevent them from harming the Protector of the Cosmos</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Omnispective:</strong> Maximus Perceives the universe from all perspectives, this nullifies and counters the miss chance of interdemensional and nebulous beings.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Omniversal:</strong> All attacks are felt by all beings of your choice in your divine aura.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Superior Dominance: </strong>Opponents with 2/3ds Maximus’ hit dice fail all saves and are hit with every attack.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Starflight:</strong> Maximus can reach any spot in the Multiverse in 1d3 minutes</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong><em>Summon Neutronium Golem: </em></strong>1/round Maximus may summon 5d1000 Neutronium Golems all with +2000 Strength and + 1000 hp per hit dice</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Ultima Effect:</strong> (Effect repeats itself for 2000 rounds)</span></p><p></p><ul> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Beam</em> 5000d20 Divine Damage, lasts for 2000 rounds stacks with multiple hits, Line of Sight ft. Ray, No Save</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Blast</em> 2500d20 Divine Damage, lasts for 2000 rounds stacks with multiple hits Line of Sight ft. Range, 12,525 ft. Radius, Ref Save (DC 38,800) for ½</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Blood </em>1250d20 Divine Damage, lasts for 2000 rounds stacks with multiple hits, Ref Save (DC 38,800) Negates</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Breath</em> 5000d20 Divine Damage, 12,525 ft. Cone or 50,000,000,000 Light Year Line, Ref Save (DC 38,800) for ½</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Hand</em> 7500d20 Divine Damage, Melee Touch, No Save</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Immolation </em>7500d20 Divine Damage, affects All Creation, Ref Save (Dc 38,800) for ½</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Storm</em> 12500d20 Divine Damage, affects All Creation, Ref Save (DC 38,800) for ½</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Strike</em> 1250d20 Divine Damage on each attack</span></li> <li data-xf-list-type="ul"><span style="font-size: 18px"><em>Wrath</em> 2500d20 Divine Damage, 12,525 ft. Gaze, Will Save (DC 38,800) Negates</span></li> </ul><p></p><p><span style="font-size: 18px"><strong>Unreal:</strong> Maximus cannot be affected by magic born of Creation</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Perfect Defense:</strong> AC is at ∞</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Perfect Critical:</strong> 16-20 Base Crit chance with Hooves and Bite</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Perfect Critical Multiplier:</strong> x11 Damage with a Critical Hit</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Unearthly Weapon Specialization:</strong> Hoof and Bite attacks deal x11 base damage</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Ultimate Weapon Focus:</strong> You no longer miss with Hoof and Bite attacks</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Ultimate Weapon Specialization:</strong> Gain 1 attack for every 5 points of attack bonus you have (1250 attacks per limb, 3 limbs: hoof, hoof, bite)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Equilibrium:</strong> All Stats are equal thusly all stats are at ∞</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Infinite Strength:</strong> Strength is ∞</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Infinte Constitution: </strong>Constitution is ∞</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Omnific Toughness:</strong> You have ∞ Health, this stacks with other ∞ health bonuses</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Invincibility:</strong> You can make a Fort save against any damage taken, if successful you take no damage</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Amaranthine:</strong> You gain your Hit Dice x4 to your Natural Armor</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Elusion:</strong> You can make a Reflex Save against an Enemy’s Attack Roll, if successful you dodge the attack taking no damage</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Sophism:</strong> You can roll a Will save against an enemy’s total ECL and if successful may ignore the attack and take no damage.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Transilient Will:</strong> Can’t fail Will saves, doesn’t stack with Sophism</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Transilient Fortitude:</strong> Can’t fail Fort saves, doesn’t stack with Invincibility</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Transilient Reflexes:</strong> Cant fail Reflex saves, doesn’t stack with Elusion</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Precognition/Postcognition:</strong> Maximus knows the plots goals motives and history of any being he encounter. Beings wishing to hide this knowledge must make a Will Save of 38,800</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Utter Eye:</strong> Maximus always uses the most favorable result of a die roll, while all opponents within his Divine Aura (All Creation) use the lowest possible result for all die rolls</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Space Folding</strong></span></p><p><span style="font-size: 18px">Maximus can pinch space and time to immediately move anywhere in the cosmos. <em>T</em>his effectively makes him occupy all spaces for all positive benefits or effects, and not occupy any space that would be considered non beneficial. Essentially allowing him to target a foe without being able to be targeted himself. Seventh Sense (or higher) and Omnipresent will counter this effect.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">----------------------------</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>New Artifacts:</strong></span></p><p><span style="font-size: 18px"><strong></strong></span></p><p><span style="font-size: 18px"><strong>The Armor of Saras:</strong> The silver barding of Maximus, impenetrable, indestructible and keeping the user nearly invincible it is a gift from Diaz, former Aspect of Light imbued with ever more power as Thychen in his dying gasps rested the fate of the universe as it was on Maximus’s shoulders. The Armor is incredibly magical, a gift beyond his ability to enchant himself, and though made of extramultiversal materials native to Aravoth it appears however as plain silver, ornate but not overly so, much like masterwork barding, fit for perhaps a duke or baron. It grants the Amaranthine Transcendent Ability, boosting Natural AC by Maximus’ Hit Dice x4, 20,000, which stacks with his preexisting x4 to Nat AC, granting him 80,000 Natural AC. It also conveys this bonus (20,000) to Touch AC, Attack Rolls, and as an additional bonus to Saving Throws. It is made of superdense Katcheen, making the armor invulnerable to attack even from such materials like Kuvatchim and Strong Symmetrical Matter.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">--------------------------</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><u>New Transcendent Abilities: </u></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Hypersonic: </strong></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em>You move manifold times the speed of sound or the speed of light</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Prerequisites: Supersonic, Dex 130</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Your speed increases 10 fold. This increases any other speed boosts by this amount and makes all speed boosts from all sources stack, not overlap including Superluminal allowing you to move many times faster than the speed of light when used in conjunction.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><u>New Cosmic through Omnific Abilities: </u></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Cosmic - Omnific ____ Effect</strong></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em>Your energy burns brighter and stronger than ever before</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Prerequisite: Effect power that deals direct damage boosted to Uncanny Effect levels</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Your Uncanny Mastered basic damaging effect (Fire, Wind, Ice, Atomic, Ultima, Etc) can be boosted to the next stage of power. For example Uncanny Fire Effect can for a Cosmic Ability deal d20s instead of d6s of damage changing it’s name to Uncanny Cosmic Fire Effect. For Abilities that have multiple effects associated with it, like Atomic Effect, It will take a Transcendent Ability to upgrade and once upgraded the damage of the Fire, Force, Disintegration and Wind will all increase to d20s, not to d100s as Transcendent Atomic Effect.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><u>New Omnific Abilities:</u></span></p><p></p><p></p><p><strong><span style="font-size: 18px">Space Folding</span></strong></p><p><span style="font-size: 18px"><em>You can pinch space and time to immediately move anywhere in the cosmos.</em></span></p><p><span style="font-size: 18px">Prerequisites: Superluminal, Starflight, Dexterity ∞</span></p><p><span style="font-size: 18px">Benefit: You are able to fold space to instantly travel to any point in the multiverse at any time (up to a space the size of the pleroma, areas of infinite space, or areas beyond the measure of time and space such as Kuvatchim or Aravoth only allow multiverse sized areas of space to be travelled instantly in this way) this effectively makes you occupy all spaces for all positive benefits or effects, and not occupy any space that would be considered non beneficial. Essentially allowing you to target a foe without being able to be targeted itself. Seventh Sense (or higher) and Omnipresent will allow you to counter this effect.</span></p></blockquote><p></p>
[QUOTE="Beefermatic, post: 8671424, member: 6670757"] So in my campaign, the Aspect of Light, named Diaz, turned on Thychen the Supreme Being helping to bring about the end of days. Maximus was once Diaz' mount, a Legendary Celestial Charger who refused to follow his master's disastrous plan. As Thychen watched in horror as all he was was being torn from him, he embedded a small fraction of his power and spoke into existence the Chaos Word of Light into Maximus, transforming the Charger into a new Aspect, The Aspect of Loyalty to serve as a watchdog for his corpse and a guardian of the Cosmos while Thychen attempts to recover or be saved from certain and permanent fall as the Supreme Being. [B][U][SIZE=6]Aspect of Loyalty: Maximus[/SIZE][/U][/B] [SIZE=5][I]The Aspect of Silver Light, The Celestial Charger, Protector of the Cosmos. ---------------------------- You feel space begin to quake, softly at first but growing in intensity like the hoofbeats of a stampede. You see a spiral of silver light superimposed upon existence like an overlay, it starts small and burns ever brighter swirls of silvery gold followed by a wave of blinding light of the purest white. Like a tunnel, it points right at you. The hoofbeats get louder and finally in it’s center you see charging towards you what appears to be a riderless brown horse in silver armor, fairly mundane looking besides it’s impressive aura and the feeling of bravery filling your heart.[/I] [B]High Lord - Stage 5 Macro-Tiny Outsider (appears Large size generally) (Extraplanar) Hit Dice:[/B] ∞/ [5000d1000 Fighter (+15,000d10 Magical Beast not included into most HD dependent statistics)+ 1,000,000, +42,875,000 ] x1000 (49,025,000,000 hp) [B]Initiative:[/B] Always Acts First / +10,583 (+8575 Dexterity +1000 Divine +1000 Galphshin) [B]Speed:[/B] Superluminal x300, Folds Space, Starflight [B]Armor Class:[/B] ∞/ 110,725 (+8575 Dexterity, +8575 Dodge, +8575 Deflection, + 2000 Divine/Galphshin, +1000 Luck, +2000 Circumstance, +80,000 Natural (Legendary Beast and Armor of Saras)) [B]Flat-Footed:[/B] 93,575 [B]Touch:[/B] 50,725 [B]Space/Reach:[/B] 1500 ft./ Infinite [B]Base Attack/Grapple:[/B] +5000/+76,300 [B]Attack: -Expression of Power+Ultima+Kinetic+Astro Effect:[/B] ∞/+76,300 ranged or melee touch, 1,250 attacks doubling each round [B]-Hooves and Teeth of the Charger:[/B] ∞/+76,300 Melee Touch, 1,250 attacks, each limb (3,750 Attacks total) [B]Damage: - Expression of Power+Ultima+Kinetic+Astro Effect:[/B] 30,000d1,000 Unblockable Divine Damage, + 20,000d1,000 Bludgeoning Piercing or Slashing Damage +5000d20 (d20s repeating for 2,000 rounds), (Average 800,000,000 damage and 1,600,000 repeating damage) Line of Sight Range x4 Perfect Weapon Speicalization, x4 Quantum Effect 18-20/ x4 Crit [B]-Hooves and Teeth of the Charger: [/B]∞ damage/ 5,000d1,000 Bludgeoning and Piercing+ ∞/8575 Str +, +45,000d1,000 Expression of Power Hoof+ 7,500d20 Ultima Hoof (d20s repeating for 2,000 rounds) + Omnific Kinetic Hoof 30,000d1,000 Bludgeoning Piercing or Slashing Damage (3,520,377,300 Average damage per hit, + 6,600,000 repeating damage) x4 Quantum Effect/ X11 Unearthly Weapon Specialization, 16-20/ x11 Crit [B]Special Attacks:[/B] Expression of Power, Words of Chaos, The Cube of Zo, Summon Neutronium Golem [B]Special Abilities:[/B] Alter Reality (6000th level spells), Divine Aura (All Creation), Starflight [B]Special Qualities:[/B] Cosmic Consciousness (All Creation), Cosmic Firmament, DR 5,000,000/--. Divine Bonus +1000, Godly Realm, Immortality, Immunity to Natural and Magical Effects, SR 7010, Spell Reflection [B]Saves: [/B][I]Cannot Fail Saving Throws [/I]Fort+ 50,225 Ref +50,225 Will +50,225 [B]Abilities:[/B] Str ∞/ 17,100 (Str 4275 base x4 Legendary Strength) +8,575 Dex 17,100 (Dex 1165 base) +8,575 Con ∞/ 17,100 (Con 4275 base x4 Legendary Constitution) +8,575 Int 17,100 (1135 Base) +8,575 Wis 17,100 (2155 base) +8,575 Cha 17,100 (2195 base) +8,575 [B]Skills:[/B] All Skills considered to be ∞/ Omnicompetent and Maven, all skills= 7003 + Relevant Ability Modifier, as all abilities are even, he can hit a DC 15,598 with a roll of ‘20’ ([U]Note:[/U] I generally don’t put the lesser versions of an ability down if they have the upgraded version of the power, but it is factored for in previously established powers, Maximus has only a single Artifact Item and thusly gains 4x the base Divine Abilities or, 1 base, +1 for each Artifact liquidated (3) so 1+3=4 per point of divine bonus, or, 4000 Divine Abilities total, each Omnific power is 216 Divine Abilities, or the eqivalent of 18.5 Omnific Abilities) [B]Feats:[/B] Bestial Charge, Improved Initiative, Weapon Focus: Natural Attacks, Improved Natural Attack x10, Weapon Specialization: Natural Attacks, Improved Crit, Improved Crit Multiplier, Whirlwind Attack, Greater Two Weapon Fighting [B]Epic Feats:[/B] Epic Weapon Specialization, Epic Weapon Focus, Infinite Reflection, Legendary Archer, Epic Initiative, Greater Crit, Greater Crit Multiplier, Perfect Two Weapon Fighting, Perfect Three Weapon Fighting [B]Divine Abilities:[/B] Amaranthine Body, Amaranthine Mind, Amaranthine Soul, Amaranthine Spirit, Celerity, Divine Dodge (uncanny dodge), Eternal Freedom, Heavenly Body, Heavenly Mind, Heavenly Soul, Heavenly Spirit, Invincibility, Legendary Beast, Perfect Initiative, Telluric Effect, Precognition, Post Cognition, Quantum Effect, Strong Body, Strong Mind, Strong Soul, Strong Spirit, Superior Crit, Superior Crit Multiplier [B]Cosmic Abilities:[/B] Abrogate, Apostasy, Elusion, Slipstream, Perfect Weapon Focus, Perfect Weapon Specialization, Cosmic Kinetic Effect, Daunting Body, Daunting Mind, Daunting Soul, Daunting Spirit, Perfect Crit, Perfect Crit Multiplier, Soniferous (Armor), Supersonic, Unearthly Reach, Unearthly Effect [B]Transcendental Abilities:[/B] Amaranthine, Astro Effect (6), Dead Zone, Invincibility, Perfect Defense, Transcoporeal, Transfinite, Transilient Fortitude, Transilient Reflexes, Transilient Will, Transmigration, Transmortality, Transpersonal, Transtemporal, Transversal, Equilibrium, Hypersonic, Sophism, Superluminal, Transcendent Kinetic Effect, Rectify, Ultima Effect (6), Ultimate Weapon Focus, Ultimate Weapon Specialization, Unreal [B]Omnific Abilities:[/B] Expression of Power, Cosmic Nullification, Infinite Strength, Infinite Constitution, Omniversal, Omnific Kinetic Effect, Omnipresent, Omnific Toughness, Superior Dominance, Space Folding, Tenth Sense, Transcendental Inspiration, Transcendental Presence, Transcendental Nescience, [B]Metempiric Abilities: [/B]Words of Chaos, Stymie the Dissolve [B]Alignment:[/B] Beyond Alignment [B]Environment:[/B] The Crystalline Eyrie of the Akasha [B]CR:[/B] 8,333 [B]ECL:[/B] 10,000 [B][U]Combat:[/U][/B] Maximus is a straightforward and intense fighter. An animal to begin with, he fights now much like he did in life, but uses his incredible power with a keen mind. He is a Fighter and uses his skill in combat to best foes relying mainly in his natural attacks crushing foes with stomps and bites. His attacks are imbued with his Omnific power and he knows most enemies both can’t resist and can’t withstand his attacks, and he pounds foes out until they simply cease to exist. He is a dutiful and merciful fighter but can easily understand the modus of other beings and will cast judgement and base his actions on that judgement. Against incarnations of primordial evil, darkness, or oblivion or obvious champions of evil, he unleashes his [I]Por Es Ry Hei[/I] Word of Chaos annihilating them in a flash of golden lightning, if they survive, he kills them with his bare hooves, breaking them underneath his infinite strength. If against enemy Spellcasters, he relies on his Elusion, Invincibility and Sophism abilities coupled with his literal infinite strength to ignore most spells cast on him, he will Alter Reality to counterspell and dispel any negative debuffs cast upon him simply attempting to match whatever they threw at him or the strongest ability cast, and though not the most creative spellcaster or the most nuanced, his insane DCs and abilities make his abilities usually succeed. He opens combat with a full charge, abrogate and cosmic nullification countering his opponent’s ability to counter abrogate, striking over a thousand times with each hoof and his bite or Whirlwind attack with a kick striking all enemies arrayed against him. He prefers to take enemies on 1 at a time, however but is a careful and efficient fighter and wont hesitate to just end combat immediately. He will summon in a stampede of horse like Neutronium Golems if needed, all with an additional 2000 Strength making them incredibly physically strong. He generally will plan for a fight using Precognition and Postcognition in conjunction to 10th and 11th sense to know a foe’s weaknesses and strengths before he commits to combat and will use his Transcendent Inspiration and Transcendent Presence to boost both himself and his Golems and any allies he may have as well. He is physically one of the most powerful Aspects and exploits this to his advantage every time. He largely relies on his Ultimate Weapon Focus, Ultimate Weapon Specialization, and Perfect Critical and Perfect Critical Multipliers to slaughter foes directly. He uses his Astro Effect and Rectify alongside Utter Eye to ensure those destroyed by him are written out of reality itself, never to return. He relied on his Taiha Word of Chaos and several layers of defense to keep himself safe knowing that without Infinite level power he can’t truly be killed, even if destroyed, which is difficult to pull off without 10th sense at least as he knows everything that’s about to happen, he simply just let himself be destroyed. He is a stoic and tactical fighter know knows his strengths and how to properly apply leverage, but lacks magical nuance and is vulnerable to comparable beings with powerful magic that’s able to circumvent his mighty defenses. If pressed into a situation where victory is unobtainable, or death is certain, he uses his Tatauta Word of Chaos to make both he and the enemy invulnerable to damage and attempts to negotiate, however, in the end, he is a warrior, and if truly pressed he will drop the pretenses and always fight to the death. [B][U]Abilities[/U] Hypersonic:[/B] x10 Movement Speed, stacks with all other movement speed increases [B]Beast of Legend (Legendary Companion):[/B] You are of the stock of the Legendary Beasts: This gives you a x4 multiplier on your Natural AC and multiplies your overall HD by x4, giving you a bonus equal to 3x your level to base attack bonus, and gain x3 your HD in extra d10’s of health. Fort and Reflex saves increase by 3x your level going up a fast progression and Will Save going up at slow progression. However you only gain the benefit of your standard level, without the modifier, for purposes of Divine Abilities, Skills, Hp beyond d10’s, and all other level dependent effects. [B]Portfolios: Strength x2, Stoicism x2:[/B] Maximus is the Overdeity of Endurance. He gains the following abilities: [I]-Oblivious to Pain: Maximus cannot tell how injured he is easily -Sloth’s Dex: -1000 to Dex -Death Before Dishonor: Maximus cannot Renege on a Personal Challenge, but also will not fight those he feels are at an obvious disadvantage -Rhino’s Cunning: -1000 to Int -Shield of Endurance/ Endurance Ward: All Allies and yourself are immune to Strength and Constitution Drain or Damage -Greater Scion of Endurance: +2000 to Strength and Constitution -Enduring Brethren: +2000 to summoned allies Strength and Constitution scores. -Instrument of Endurance: Ignore Critical Hits made against you, and Ignore Hardness and Damage Reduction -Uncanny Kinetic Effect x4: See Below -Enduring Soul: +Str and Con bonus to Regeneration -Legendary Endurance: Strength and Constitution scores are doubled -Cosmic Imperfection Disease/ Fear/ Madness: 3 items in existence can defeat Maximus’ Cosmic String -Total Endurance: Add an opponent’s Strength and Constitution to your own until the end of combat -Legendary Endurance: Strength and Constitution scores are quadrupled -Transilient Fortitude: You cannot fail Fort saves (Does not stack with Invincibility)[/I][/SIZE] [SIZE=5][I]-Enduring Presence: Allies within your Divine Aura gain Legendary Strength and Legendary Constitution[/I] [B]Expression of Power:[/B] Treated as an Omnific-level Effect power, creates a vibrant flash of silver white energy like starlight at Maximus’ whim as light pervades reality itself. This replaces melee and ranged attacks, avoids all mundane or magical defenses, not subject to negation though Learned Ability Immunity, Thelemic Damage Induction, Invincibility, Sophism, or similar damage blocking powers, and cannot be Abrogated or otherwise removed. Miss chances due to concealment, armor class, or other abilities work properly, multiple attacks and weapon specializations etc all work properly with this ability.[/SIZE] [LIST] [*][SIZE=5][I]Beam[/I] 30,000d1000 (30,000,000) Divine Damage, Line of Sight ft. Ray, No Save[/SIZE] [*][SIZE=5][I]Blast[/I] 15,000d1000 (15,000,000) Divine Damage, Line of Sight ft. Range, 12,525 ft. Radius, Ref Save (DC 38,800) for ½[/SIZE] [*][SIZE=5][I]Blood [/I]6000d1000 (6,000,000) Divine Damage, Ref Save (DC 38,800) Negates[/SIZE] [*][SIZE=5][I]Breath[/I] 15,000d1000 (15,000,000) Divine Damage, 50,000,000,000 Light Year Cone or Line of Sight Line, Ref Save (DC 38,800) for ½[/SIZE] [*][SIZE=5][I]Hand[/I] 45,000d1000 (45,000,000) Divine Damage, Melee Touch, No Save[/SIZE] [*][SIZE=5][I]Immolation [/I]45,000d1000 (45,000,000) Divine Damage, affects All Creation, Ref Save (Dc 38,800) for ½[/SIZE] [*][SIZE=5][I]Storm[/I] 6000d1000 (6,000,000) Divine Damage, affects All Creation, Ref Save (DC 38,800) for ½[/SIZE] [*][SIZE=5][I]Strike[/I] 6000d1000 (6,000,000) Divine Damage on each attack[/SIZE] [*][SIZE=5][I]Wrath[/I] 15,000d1000 (15,000,000) Divine Damage, 50,000,000,000 Light Year Gaze, Will Save (DC 38,800) Negates[/SIZE] [/LIST] [SIZE=5][B]Omnific Kinetic Effect with Astro Effect:[/B] Maximus’ hooves deal damage as if the whole universe was crashing down upon you. This deals d1000’s of Bludgeoning, Piercing, or Slashing Damage and can be used to perform applicable combat maneuvers at a distance (Trip, Bullrush, Disarm) but cannot be used to pin or grapple foes. This stacks with the Kinetic Effect he gains from his Divine Portfolios dealing 4d1000 per hit dice they also have a large chance to eradicate foes from existence. The DM must roll eradication chances 4 times for each successful attack, Inner Eye is enough to keep safe from this ability though Evil Eye will negate the protection. Utter Eye without being abrogated or otherwise cancelled out makes this a death sentence.[/SIZE] [LIST] [*][SIZE=5][I]Beam[/I] 20,000d1000 (10,000,000) Divine Damage, Line of Sight Ray, No Save, 25% chance of destruction[/SIZE] [*][SIZE=5][I]Blast[/I] 10,000d1000 (5,000,000) Divine Damage, 50,000,000,000 Mile Range, 12,525 ft. Radius, Ref Save (DC 38,800) for ½, and 12.5% chance of destruction[/SIZE] [*][SIZE=5][I]Blood [/I]5000d1000 (5,000,000) Divine Damage, Ref Save (DC 38,800) Negates, 5% chance of destruction[/SIZE] [*][SIZE=5][I]Breath[/I] 10,000d1000 (10,000,000) Divine Damage, 50,000,000,000 Light Year Cone or Line of Sight Line, Ref Save (DC 38,800) for ½, and 25% chance of destruction[/SIZE] [*][SIZE=5][I]Hand[/I] 30,000d1000 (30,000,000) Divine Damage, Melee Touch, No Save 50% chance of destruction[/SIZE] [*][SIZE=5][I]Immolation [/I]30,000d1000 (30,000,000) Divine Damage, affects All Creation, Ref Save (Dc 38,800) for ½, and 50% chance of destruction[/SIZE] [*][SIZE=5][I]Storm[/I] 5000d1000 (5,000,000) Divine Damage, affects All Creation, Ref Save (DC 38,800) for ½, 5% chance of destruction[/SIZE] [*][SIZE=5][I]Strike[/I] 5000d1000 (5,000,000) Divine Damage on each attack, 5% chance of destruction[/SIZE] [*][SIZE=5][I]Wrath[/I] 10,000d1000 (10,000,000) Divine Damage, 50,000,000,000 Light Year. Gaze, Will Save (DC 38,800) Negates, 25% chance of destruction[/SIZE] [/LIST] [SIZE=5][B]Words of Chaos: [/B]Words used by the Akashic at the beginning of existence capable of unimaginable feats of power. These effects are treated as free actions, and have no save unless otherwise stated, Maximus generally does not talk, thusly he simply must think the words with intention in order to use these abilities.[/SIZE] [LIST] [*][SIZE=5][I]Tatauta[/I]: The Akashic word of power for work, Prevail or Endurance, blocks an infinite amount of damage and protects the entire cosmos, can be reupped as an immediate action if negated (as by Infinite Effect)[/SIZE] [*][SIZE=5][I]Galphshin:[/I] The Word of Valor grants a Circle of Protection effect against all alignments at a +5000 bonus, provides complete immunity to negative morale effects, charms, compulsions, mundane or magical and grants all allies within his Divine Aura +1,000,000 base temporary HP (multiplied by HP multipliers) and a +1000 Morale bonus on all rolls, saves, checks, DCs, attack, ac, skills, caster level and damage as if it were an additional Divine Bonus though coming from a different source thusly not being subject to abilities that effect or are effected by divine bonuses.[/SIZE] [*][SIZE=5][I]Reeheeri: [/I]The word of the hunt, and the power to chase those who walk between dimensions, time, and space and even into Aravoth, Akasha, and the greater reality itself. Thychen has imparted a great trust in Maximus, relying on his power like a watchdog to watch over his corpse until the time where he can recover. As such, Maximus can know if any being attempts to reach Thychen’s body or know any thing he chooses to focus on and can immediately intercept them. This extends without limits to all beings who’s motivations may even just be slightly against the Will Divine and extends to his own motivations as well allowing Maximus to root out any being, ignore any concealment, circumstance or cover bonuses to any attacks, abilities, saves, etc, and roll or check, this also allows Maximus to chase the Watchers of Reim, and reach anywhere in the multiverse immediately as if he were folding space. Maximus must only think the word.[/SIZE] [*][SIZE=5][I]Taiha:[/I] Word of Protection, Souls, and Resurgence, this Allows Maximus’ Cosmic String, Transmortality, and Immortality to be utterly undefeatable unless the Word of Chaos: Sharn is used against it. At which point the word must be spoken (or thought) again to reapply this effect. Otherwise even if destroyed he will return to life with full hp and a free full attack as an immediate action if destroyed and even beings such as Thychen Himself can’t fully destroy Maximus[/SIZE] [*][SIZE=5][I]Por Es Ry Hei:[/I] The word of neverending Light, Diaz’ signature attack and ability before his fall from grace, now bestowed upon the Celestial Charger Maximus. Por is the word for Light, Es Ry Hei are seals put on the ability by the Supreme Being allowing it’s power to utterly cancel out the machinations of Darkness and for Maximus to affect any being regardless of power ignoring Transilient affects on Saving Throws and Dominance powers of any level. As an attack, it creates a halo of light high above and around the enemy from which they cannot escape. The halo moves relative to the enemy’s position and allows no save. It then unleashes a potent blast of holy lightning bolts down unerringly upon the foe or foes and deals d10,000s of damage to them based on their HD as per Antimatter Effect, dissolving them as their bodies are literally turned to photons, this damage is multiplied based on the enemy’s Hit Point Multiplier. This damage revisits itself every round, dealing full damage every round forever until Judgement has been deemed meted out. This damage cancels out a single layer of infinite health or Unlimited Regeneration, and as such will bypass Infinite Constitution, Invincible Shields, Omnific Toughness, Indissoluble, or Transmortality. Por Es Ry Hei can be used to peel off multiple layers of defense but must be used one time for each layer of defense to be countered. Sin (SinKuRyEpSu) the word of Universal Eradication, or the Wuji Dragon’s Breath of Cleansing Light can be used to counter this effect. It also allows Light, all across Existence, in any form of any size to be controlled by your any whim, effectively allowing you to control the Light of the very multiverse itself. This ability is both active and passive, once spoke it's effect is constant and need not be spoke again, unless used as an attack. Maximus was in essense the effect of this word being spoken with the intention of placing it on a new being, he is assumed to always be controlling the Light around him to the extent of the current universe he inhabits.[/SIZE] [/LIST] [SIZE=5][B]Stymie the Dissolve:[/B] Maximus holds within him the egg of time, the last drop of Thychen’s power, the very spark of his soul. Like a phylactery. As such Thychen’s Cosmos will continue on even if Thychen dies, with Maximus’s power holding the fabric of the cosmos together. If Maximus ever reaches Supreme Being status Thychen will be restored to full power creating a separate reality, a copy of Maximus’ existence where he can rule as Supreme Being once again. This also gives Maximus use of the 11th Sense Metempiric Ability but only in regards to Thychen’s Reality, and the Utter Eye Omnific power. [B]Apostasy:[/B] Maximus has no Alignment and is immune to all Alignment-based effects though in actions and demeanor he is Lawful Good [B]Alter Reality:[/B] As a Swift Action, Maximus may duplicate the effect of any spell of level 337th or lower or any Epic Spell with a DC of 15,598 or lower. All his spells deal standard damage (Thus, a simple Fireball cast by Maximus would deal 10d6 Fire Damage, but he could cast the spell theoretically many many times by turning it into an epic spell). These effects have a DC of 34,310 +Spell Level [B]Cosmic Consciousness:[/B] Maximus perfectly perceives the entirety of Creation at all times. [B]Dead Zone:[/B] Maximus can evoke a Dead Magic Zone within his Divine Aura (All Creation) that prevents the function of all magic and supernatural abilities without impeding his own abilities [B]Godly Realm:[/B] Maximus’ Godly Realm encompasses All Creation. Any enemy facing him from within suffers a -2000 Divine Penalty on Armor Class and all rolls as cosmic forces of unspeakable potency prevent them from harming the Protector of the Cosmos [B]Omnispective:[/B] Maximus Perceives the universe from all perspectives, this nullifies and counters the miss chance of interdemensional and nebulous beings. [B]Omniversal:[/B] All attacks are felt by all beings of your choice in your divine aura. [B]Superior Dominance: [/B]Opponents with 2/3ds Maximus’ hit dice fail all saves and are hit with every attack. [B]Starflight:[/B] Maximus can reach any spot in the Multiverse in 1d3 minutes [B][I]Summon Neutronium Golem: [/I][/B]1/round Maximus may summon 5d1000 Neutronium Golems all with +2000 Strength and + 1000 hp per hit dice [B]Ultima Effect:[/B] (Effect repeats itself for 2000 rounds)[/SIZE] [LIST] [*][SIZE=5][I]Beam[/I] 5000d20 Divine Damage, lasts for 2000 rounds stacks with multiple hits, Line of Sight ft. Ray, No Save[/SIZE] [*][SIZE=5][I]Blast[/I] 2500d20 Divine Damage, lasts for 2000 rounds stacks with multiple hits Line of Sight ft. Range, 12,525 ft. Radius, Ref Save (DC 38,800) for ½[/SIZE] [*][SIZE=5][I]Blood [/I]1250d20 Divine Damage, lasts for 2000 rounds stacks with multiple hits, Ref Save (DC 38,800) Negates[/SIZE] [*][SIZE=5][I]Breath[/I] 5000d20 Divine Damage, 12,525 ft. Cone or 50,000,000,000 Light Year Line, Ref Save (DC 38,800) for ½[/SIZE] [*][SIZE=5][I]Hand[/I] 7500d20 Divine Damage, Melee Touch, No Save[/SIZE] [*][SIZE=5][I]Immolation [/I]7500d20 Divine Damage, affects All Creation, Ref Save (Dc 38,800) for ½[/SIZE] [*][SIZE=5][I]Storm[/I] 12500d20 Divine Damage, affects All Creation, Ref Save (DC 38,800) for ½[/SIZE] [*][SIZE=5][I]Strike[/I] 1250d20 Divine Damage on each attack[/SIZE] [*][SIZE=5][I]Wrath[/I] 2500d20 Divine Damage, 12,525 ft. Gaze, Will Save (DC 38,800) Negates[/SIZE] [/LIST] [SIZE=5][B]Unreal:[/B] Maximus cannot be affected by magic born of Creation [B]Perfect Defense:[/B] AC is at ∞ [B]Perfect Critical:[/B] 16-20 Base Crit chance with Hooves and Bite [B]Perfect Critical Multiplier:[/B] x11 Damage with a Critical Hit [B]Unearthly Weapon Specialization:[/B] Hoof and Bite attacks deal x11 base damage [B]Ultimate Weapon Focus:[/B] You no longer miss with Hoof and Bite attacks [B]Ultimate Weapon Specialization:[/B] Gain 1 attack for every 5 points of attack bonus you have (1250 attacks per limb, 3 limbs: hoof, hoof, bite) [B]Equilibrium:[/B] All Stats are equal thusly all stats are at ∞ [B]Infinite Strength:[/B] Strength is ∞ [B]Infinte Constitution: [/B]Constitution is ∞ [B]Omnific Toughness:[/B] You have ∞ Health, this stacks with other ∞ health bonuses [B]Invincibility:[/B] You can make a Fort save against any damage taken, if successful you take no damage [B]Amaranthine:[/B] You gain your Hit Dice x4 to your Natural Armor [B]Elusion:[/B] You can make a Reflex Save against an Enemy’s Attack Roll, if successful you dodge the attack taking no damage [B]Sophism:[/B] You can roll a Will save against an enemy’s total ECL and if successful may ignore the attack and take no damage. [B]Transilient Will:[/B] Can’t fail Will saves, doesn’t stack with Sophism [B]Transilient Fortitude:[/B] Can’t fail Fort saves, doesn’t stack with Invincibility [B]Transilient Reflexes:[/B] Cant fail Reflex saves, doesn’t stack with Elusion [B]Precognition/Postcognition:[/B] Maximus knows the plots goals motives and history of any being he encounter. Beings wishing to hide this knowledge must make a Will Save of 38,800 [B]Utter Eye:[/B] Maximus always uses the most favorable result of a die roll, while all opponents within his Divine Aura (All Creation) use the lowest possible result for all die rolls [B]Space Folding[/B] Maximus can pinch space and time to immediately move anywhere in the cosmos. [I]T[/I]his effectively makes him occupy all spaces for all positive benefits or effects, and not occupy any space that would be considered non beneficial. Essentially allowing him to target a foe without being able to be targeted himself. Seventh Sense (or higher) and Omnipresent will counter this effect. ---------------------------- [B]New Artifacts: The Armor of Saras:[/B] The silver barding of Maximus, impenetrable, indestructible and keeping the user nearly invincible it is a gift from Diaz, former Aspect of Light imbued with ever more power as Thychen in his dying gasps rested the fate of the universe as it was on Maximus’s shoulders. The Armor is incredibly magical, a gift beyond his ability to enchant himself, and though made of extramultiversal materials native to Aravoth it appears however as plain silver, ornate but not overly so, much like masterwork barding, fit for perhaps a duke or baron. It grants the Amaranthine Transcendent Ability, boosting Natural AC by Maximus’ Hit Dice x4, 20,000, which stacks with his preexisting x4 to Nat AC, granting him 80,000 Natural AC. It also conveys this bonus (20,000) to Touch AC, Attack Rolls, and as an additional bonus to Saving Throws. It is made of superdense Katcheen, making the armor invulnerable to attack even from such materials like Kuvatchim and Strong Symmetrical Matter. -------------------------- [U]New Transcendent Abilities: [/U] [B]Hypersonic: [/B] [I]You move manifold times the speed of sound or the speed of light[/I] Prerequisites: Supersonic, Dex 130 Your speed increases 10 fold. This increases any other speed boosts by this amount and makes all speed boosts from all sources stack, not overlap including Superluminal allowing you to move many times faster than the speed of light when used in conjunction. [U]New Cosmic through Omnific Abilities: [/U] [B]Cosmic - Omnific ____ Effect[/B] [I]Your energy burns brighter and stronger than ever before[/I] Prerequisite: Effect power that deals direct damage boosted to Uncanny Effect levels Your Uncanny Mastered basic damaging effect (Fire, Wind, Ice, Atomic, Ultima, Etc) can be boosted to the next stage of power. For example Uncanny Fire Effect can for a Cosmic Ability deal d20s instead of d6s of damage changing it’s name to Uncanny Cosmic Fire Effect. For Abilities that have multiple effects associated with it, like Atomic Effect, It will take a Transcendent Ability to upgrade and once upgraded the damage of the Fire, Force, Disintegration and Wind will all increase to d20s, not to d100s as Transcendent Atomic Effect. [U]New Omnific Abilities:[/U][/SIZE] [B][SIZE=5]Space Folding[/SIZE][/B] [SIZE=5][I]You can pinch space and time to immediately move anywhere in the cosmos.[/I] Prerequisites: Superluminal, Starflight, Dexterity ∞ Benefit: You are able to fold space to instantly travel to any point in the multiverse at any time (up to a space the size of the pleroma, areas of infinite space, or areas beyond the measure of time and space such as Kuvatchim or Aravoth only allow multiverse sized areas of space to be travelled instantly in this way) this effectively makes you occupy all spaces for all positive benefits or effects, and not occupy any space that would be considered non beneficial. Essentially allowing you to target a foe without being able to be targeted itself. Seventh Sense (or higher) and Omnipresent will allow you to counter this effect.[/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Insanely high powered entities from my storyline/ Gods and Monsters update
Top