Quickleaf
Legend
I'm curious how the Sense Motive or Insight skill works in your games. For the record I play 4e, though my understanding is the question could apply to d20/3e as well. What both these systems have in common is they established rules for social interactions which were left up to players and DMs acting it out in older editions.
There are two good blog posts that discuss the Insight skill in 4e, and have served as inspiration for my own thoughts:
http://at-will.omnivangelist.net/2010/11/serious-skills-insight/
http://dungeonsmaster.com/2010/03/skill-challenge-lie-to-me/
When a player opposes a Bluff check using Insight/Sense Motive, how do you respond? Do you flat out say "they are lying, and here's why..."?
Let's say that part of the adventure involves the PCs interacting with an unknown villain. How do you respond to a successful Insight/Sense Motive vs. the villain's Bluff without alerting the genre-savvy players' villain detector?
To phrase it another way: it's only a matter of time before the players are alerted to an unknown villain; how do you preserve that mystery beyond first contact given the existence of the Insight/Sense Motive skill?
There are two good blog posts that discuss the Insight skill in 4e, and have served as inspiration for my own thoughts:
http://at-will.omnivangelist.net/2010/11/serious-skills-insight/
http://dungeonsmaster.com/2010/03/skill-challenge-lie-to-me/
When a player opposes a Bluff check using Insight/Sense Motive, how do you respond? Do you flat out say "they are lying, and here's why..."?
Let's say that part of the adventure involves the PCs interacting with an unknown villain. How do you respond to a successful Insight/Sense Motive vs. the villain's Bluff without alerting the genre-savvy players' villain detector?
To phrase it another way: it's only a matter of time before the players are alerted to an unknown villain; how do you preserve that mystery beyond first contact given the existence of the Insight/Sense Motive skill?
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