Yes it does. It does so after combining a bunch of distinct subskills that were the reason why the character sheet knowledge sectionThe 5E game defaults Arcana, History, Nature and Religion all to INT. Basically all four Lore skills are INT. So I'm not sure I'm understanding how INT is getting condensed down to just Arcana in your view? I'm probably misunderstanding you.
But this point is part of the reason why to me it seems odd that so many people seem to think INT has no use when almost every single check for lore or information defaults to INT. Unless those DMs just don't require INT checks for lore or information and just give it out freely? I suppose that's possible but seems a weird gameplay choice to me. Or is it the idea that only one member of the party needs the high INT in order to get all the lore and info the party needs and thus everyone else can "dump" it? I suppose I can understand that way of thinking too... but from a party member perspective I don't know if I'd want us all to put all those eggs into a single Wizard basket and expect them to recall all our answers all the time. Spreading the "recall lore" wealth seems a safer and better bet to me. But maybe that's just me?
- The single skill arcana is combined from all of these once distinct subskills: ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts)Architecture and engineering (buildings, aqueducts, bridges, fortifications
- The single skill history is combined from these once distinct subskills: royalty, wars, colonies, migrations, founding of cities
- The single skill nature is combined from all of these once distinct subskills: animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin
- The single skill religion is combined from all of these once distinct subskills: gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead
"What kind of breath does a blue dragon have?", "does a mummy have a phylactery like a lich?", " does X have Y"? is absolutely a thing player knowledge can avoid needing to ask to begin with. The trouble with making some of the other arcana examples critical is the fact that a GM needs to get that information to the players somehow or they are confused & don't know enough to understand things if not just stuck at a roadblock with no idea what to do.I did not say it is a gitgud problem. You said, it can be replaced by player knowledge and arcana.
I agree there are those skills just that they tend to be pretty far into the extreme niche of the kinds of plots stories & gameplay that d&d itself specializes towards. If those are important they suffer the same "players need to get the info somehow or...." as arcana. Even then a good sized group is bound to have nature & religion across a druid/ranger/cleric/paladin & history itself is pretty niche even compared to those.I count a few more skills and I pointed out, that you can ask for knowledge checks.
None taken. I think we were talking about a different flavor of player knowledge that changes some of the context in important ways & the reasons why frequent checks of importance don't really do it. Hopefully we can point at the same metaphorical page a bit better nowI also acknowledged, that int needs a bit more. So if you feel offended, I am sorry.
But if you think, you can replace int fully by player knowledge, this is on you.

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