billd91
Not your screen monkey (he/him)
Of course they are, they just don‘t use the same rule mechanic as PCs using the influence action.If that's the case then are npcs just incapable of lieing to PCs?
Of course they are, they just don‘t use the same rule mechanic as PCs using the influence action.If that's the case then are npcs just incapable of lieing to PCs?
I feel the Deception skill too needs to (nominally) key off of Intelligence.So one major (and likely controversial) change from the latest packet: Insight is no longer your primary "lie detector" type stats. Deception is now opposed by the intelligence score of the person you are trying to bluff.
This is a major flavor change, no longer is your wise cleric the one sniffing out lies, its your book nerd wizard.
Intelligence has long been thought of as a dump stat for characters not focused in it. Do you think this change will help that? Do you think this change makes sense?
Of course NPCs can lie to PCs. Players can decide for themselves if they think the NPC is lying or not, and if they want to take steps to verify that assumption they can use the Search action to determine the NPC’s state of mind, which according to the glossary is a Wisdom check (Insight).If that's the case then are npcs just incapable of lieing to PCs?
I think the bonus proficiencies is all you would need to make Int a priority stat for most characters, on par with Constitution.there should be more mechanical benefits from Int.
add int bonus to number of languages, tools or weapons that you are proficient
add one skill proficiency at +1 bonus, two skills at +3 bonus and one expertise at +5 bonus.
remove one skill and one tool or language from background if Int is 8 or lower.
rework saves to 3 saves:
fort save; uses both str and con mods, all current str and con DCs
reflex save: uses both dex and int mods, all current dex DCs
will save: uses both wis and cha mods, all current int, wis and cha DCs