Rhun
First Post
Yeah 2e FR introduced the Wild Magic mage I believe. I played one in Baldur's Gate II, but our DM didn't like them and so I couldn't play one in RL...![]()
That's it. It was the Wild Mage. Thanks for jarring my memory, Ryan!
Yeah 2e FR introduced the Wild Magic mage I believe. I played one in Baldur's Gate II, but our DM didn't like them and so I couldn't play one in RL...![]()
For old times sake I've attached it.
Geirgrim should improve the groups healing, nature, perception and insight. Passive perception and insight are both 25. He's got some decent controller powers at range. He's not much good in melee. AC and HP are pretty low. He's also quick with +10 init.
Questor and I are good with skipping ahead to the next day.![]()
Questor and I are also good with doing as JustKim/Nafije suggests.I think we have a couple of leads beyond Captain Rex. If you guys are not interested in chasing the gnome's story, I think you were also talking about questioning Kordin, the dwarf Veiled Society contact. There was also another member of the crew mentioned, who we haven't looked for yet. I'm not finding his name easily but it's in there somewhere.
Nafije is interested in visiting Raef's book store for a lead on the map. I'm sure we could do that the next day, but I mean, it's right next door..