Leif
Adventurer
Ok, thanks. I freely admit to knowing NOTHING that's in any of the Essentials books. My 4E knowledge comes from the hardcover books, and was limited even at that. So now I'm not only limited, I'm totally outdated!Dave has the gist of it. Essentially, the math assumes you already have a enchanted weapon; the "math fix" addresses the discrepancy between your attack value with that bonus and monster defense. The Expertise line of feats is meant to close that gap. This is the reason Living Eberron/Living ENWorld give a +1 atk bonus at certain levels.
You stated having a +2 weapon allows you to avoid that issue; I just want you to know that it does not. I am not telling you to change anything; I just want you to know (and knowing is half the battle TM).

Hm. How are you doing 2 dice of damage with at-wills outside of Epic levels?
Um, yeah, mistake there, was reading the wrong line.I was going to ask the same.
I add Cha AND Dex??? Party time!2d10+6 -> Not sure about the 2d10, but +6 looks rather low for a chaos sorcerer. They add (at least) Cha mod (4) + Dex mod (3) + Enhancement bonus dagger (2) = 9
Thanks. See above about the +2 dice thing. eesh, and I thought I knew what I was doing!I just generated Q in the CB, and noted several things:
- You still have 1000gp to spend as a 6th level character
- there is no at-will power at your level that gives 2dX (at Epic, yes).
- And, yes, his Dex bonus isn't added to any of those damage (should be +9 all told).
I'm attaching the PDF for reference.