Insight's "The Isle of Dread" - Chapter One

Adam of Brightcastle

Adam quickly looks at the others what to do next. This 'stealth' missions are not exactly his expertise.

[sblock=OOC]

may I withdraw the use holy smite last round? Would hate to waste my encounter on a minion who had fallen anyway.

[sblock=Character Sheet]
Adam of Brightcastle
Perception: 19 Insight: 13 Normal Vision
AC 25 Fortitude 21 Reflex 20 Will 20
Initiative: +4
Hit Points: 56 / 56 Bloodied: 28
Temporary Hit Points: 0
Resist: 1 all
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.0
Healing Surge: 11 Surges per day: 14 / 14
At-Will Powers: Valiant Strike, Ardent Strike, Strike of Hope
Encounter Powers: Holy Smite, Righteous Shield, Shield of Discipline
Daily Powers: Restore Vitality, Call Celestial Steed 1/2, Arc of Vengeance

Condition:
[/sblock][/sblock]
 

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Vrashek raises an eyebrow, impressed by his own handiwork. He quickly moves among the bodies, collecting his shuriken, and performing a quick search for any valuables. Then, the half-orc moves back to join his companions and investigate the iron-bound door.

OOC: 27 to check the door for traps, 22 to pick the lock
 

[sblock=OOC]

may I withdraw the use holy smite last round? Would hate to waste my encounter on a minion who had fallen anyway.[/sblock]

OOC: Sure. You don't have to commit to anything you didn't have to actually use. The minions were all dead before you (or anyone else) acted.
 

Vrashek raises an eyebrow, impressed by his own handiwork. He quickly moves among the bodies, collecting his shuriken, and performing a quick search for any valuables. Then, the half-orc moves back to join his companions and investigate the iron-bound door.

OOC: 27 to check the door for traps, 22 to pick the lock

There is a shuffling behind the door. Someone is moving. They do not say a word.

The lock appears to be somewhat pedestrian in nature. Vrashek has no trouble unlatching it. Before Vrashek proceeds, however, he spots some sort of catch within the lock. Perhaps this is more complex than he first thought.

OOC: Make another Thievery check to bypass whatever this is. And/or another Perception to determine what it is. Or you can just open the door. Your call.
 

DOWNSTAIRS
Geigrim, Questor, and Skaros each hear stirring beyond (inside) the first-floor entrance to this building. They do not see any guards coming in their direction (externally, obviously!)
 

Vrashek tries to identify the second catch before working to bypass it. But regardless of what it is, the rogue knows it will need to be removed, one way or another.
 
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Questor, Halfling Chaos Sorcerer 6

Questor likewise readies his at-will Chaos Bolt power and prepares his magic dagger to serve as the conduit for the magical energy of the attack.

[sblock=Questor's Character Sheet]
Questor, Halfling Chaos Sorcerer 6
Alignment: Good

S 14 +2
D 16 +3
C 14 +2
I 11 +0
W 9 -1
C 18 +4

HP: 51 -- Bloodied: 25
Surges/Day: 7, Surge Value: 12

[DEFAULT MELEE ATTACK: +2DAGGER, +10 att, 1d4+4 damage, crit damage=8+2d6]
[+9 ATT BONUS ON CHA-BASED SORCERER ATTACK POWERS
+9=+3(1/2 Level)+2(magic dagger - Sorcerer Implement)+4(cha mod)]

Defenses [+2 AC versus AoO - Halfling Racial Feature]
AC: 17= 10+3(one-half level)+1(magic cloth Bloodthread Armor)+3(dex mod)
[AC: 19 when bloodied because of his Bloodthread Armor]
Fort: 15=10+3(one-half level)+2(con/str mod)
Ref: 16=10+3(one-half level)+3(dex mod)
Will: 17=10+3(one-half level)+4(cha mod)

Skills: [+2 racial bonus to Acrobatics and Thievery]
Arcana +8 = +5(trained)+3(1/2 Level)+0(int)
Bluff +12 = +5(trained)+3(1/2 Level)+4(cha)
Intimidate +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item)
Diplomacy +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item)

Feats:
Halfling Agility (attacker takes -2 on second chance reroll)
Arcane Spellfury (+1 to attack rolls after hitting with at-will attack)
Ritual Caster (master and perform rituals)
[Questor's Possible Next Feat -- Disciplined Wild Soul (roll twice to
determine Wild Soul damage type)]

Racial Features:
Bold - +5 racial bonus to saves vs. fear
Nimble Reaction - +2 racial bonus to AC vs. opportunity attacks
Second Chance [*Encounter* - also see below|- Immediate Interrupt |When hit, force
opp to re-roll the att & use second roll, even if it's lower (or higher)]

Class Features:
Wild Magic
-Chaos Burst - First attack roll in every battle determines special benefit:
even roll = +1 AC, odd = Questor may make a saving throw
-Chaos Power - Bonus to damage with arcane powers=Dex mod (+3)
-Unfettered Power - On natural 20 with arcane attack, slide target 1 square and
knock it prone after all other effects | AND When roll natural 1, must Push each
creature w/in 5 squares of Questor 1 square
-Wild Soul - After Extended Rest, Roll 1d10 to determine Resistance (5) until next
extended rest -- [Questor's Current Wild Soul Resistance= 5/Cold]
[1-Acid/2-Cold/3-Fire/4-Force/5-Lightning/6-Necrotic/7-Poison/8-Psychic/9-Radiant/10-Thunder]

At-Will Powers:
-L1 Chaos Bolt [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chaos power)] psy dam secondary attack for 1d6 (+9[cha, dagger, chaos power])
dam if roll even number for primary att]
-L1 Storm Walk [+9 att, cha vs. fort, 1d8+9 [+4(cha)+2(dagger)+3(chaos power)] thunder dam and shift 1 sq before
or after att]

Encounter Powers:
-Racial Power: Second Chance - immediate interrupt [When an attack hits Questor,
he may force the enemy to roll the attack again [at -2 due to to Questor's Halfling
Agility Feat] and the enemy uses the second roll even if it's lower (or higher)]
-L1 Bedeviling Burst [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chaos power)] psy dam + push target 3 sq]
-L3 Poisonous Exhalation [+9 att, cha vs. fort, 2d8+9[+4(cha)+2(dagger)+3(chaos power)] poison dam + target is -2
fort until end of my next turn]

Daily Powers:
-L1 Dazzling Ray [+9 att, cha vs. will, 6d6+9 [+4(cha)+2(dagger)+3(chaos power)] radiant dam and target is -3 to att if I roll an even number (save ends) miss 1/2 dam]
-L5 Reeling Torment [+9 att, cha vs. will, 3d8+9 [+4(cha)+2(dagger)+3(chaos power)] psy dam +slide target 3 sq at start
of each of its turns (save ends), miss 1/2 dam and only slide 1 sq]

Utility Powers:
-L2 Elemental Shift [MINOR ACTION] [Daily] - change resistance granted by wild soul to
another type for rest of encounter + one ally w/in 5 sq gains resist 5 to that
damage type for rest of encounter, too
-L6 Swift Escape [IMMEDIATE INTERRUPT] [Encounter] : if hit by close or area att Questor
teleports 5 sq (2+dex mod)

Equipment, Including Magic:
Bloodthread Armor +1 (L5, cloth) +1 and gain +2 more to AC and saves when bloodied
Dagger +2 (L6) (+3 prof bonus, so +5 to melee att, +7 counting str mod)
(crit - +2d6 damage) (it also adds +2 to att and dam of Sorcerer Powers)
Circlet of Authority (L7) +2 item bonus to Diplomacy and Intimidate Checks
Standard Adventurers' Kit (15 gp)
Everburning Torch (30gp)
Ritual Book (50 gp)
***Animal Messenger (10gp comp cost)
***Brew Potion (component cost = price of elixir created)
***Travellers' Feast (35 gp comp)
***Make Whole (20% of item cost for com)
***Knock (35 gp comp)
***Comprehend Language (10gp comp)
***Detect Secret Doors (25gp comp)
Ritual Components for Animal Messenger, Animal Messenger, Travellers' Feast,
Travellers' Feast, Knock, Knock, Knock, Comprehend Languages, Detect Secret Doors

Description:
Questor stands 4'1" tall and weighs 77 pounds. He is slender with piercing
bright blue eyes that shine out from his dark face. His hair is raven black
and most days he sports two days worth of stubble on his face. His long
hair is kept in check by his gleaming silver Circlet (of authority). His
dagger has a long, slender, wavy blade and its hilt is set with rhinestones.

Background:
Questor (at least he claims that's is his real name but he never offeres a
surname to go with it), was born and raised in the halfling communities not
too far from Karameikos and Specularum. Upon becoming of age, he moved
to Specularum intending to ply his arcane talents for fun and profit. He was
making a decent living using his talents to redecorate homes, repair pots and
pans, rid houses of rodents, etc. when he heard about the Swords of Darokin
looking for talent. He immediately applied and was accepted. [Stolen from Rhun's
post] "And immediately had to fle for his life with the half-orc Vrashek, after
pissing off the Veiled Society!
[/sblock]
 


Astra puts an arrow to nock and draws it, only the slight creaking of sinew tightening made noise. She aimed the arrow at head height, directly at the door that Vrashek is tinkering with.
 

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