Insight's "The Isle of Dread" - Chapter One

OOC: Thanks. Vrashek's streetwise kinda sucks, so perhaps his old friend Questor could provide a little assistance?
 

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Questor, Halfling Chaos Sorcerer6

OOC: Why, yes, yes of course!

IC: Questor will help Vrashek in selecting the proper elements of disguise with which to alter the group's appearance, keeping him alerted to the local practices and fashions at all times.

"No, no, no, you've got it all wrong, man! We're in Specularum, not your tribal hunting grounds. The waistcoat should be cut in this fashion, and the cravat hangs just here."

OOC: [One Success, if I may be so bold?] and I can't, of couse!

[sblock=Questor's sheet]
Questor, Halfling Chaos Sorcerer 6
Alignment: Good

XP: 7,500+1,000[finding R. Barbarosa]=8,500+300[Ogre battle]=8,800+500[recuing Barbarosa]=9,300

S 14 +2
D 16 +3
C 14 +2
I 11 +0
W 9 -1
C 18 +4

HP: 51/51 -- Bloodied: 25
Surges/Day: 7, Surge Value: 12

[DEFAULT MELEE ATTACK: +2DAGGER, +10 att, 1d4+4 damage, crit damage=8+2d6]
[+9 ATT BONUS ON CHA-BASED SORCERER ATTACK POWERS
+9=+3(1/2 Level)+2(magic dagger - Sorcerer Implement)+4(cha mod)]

Defenses [+2 AC versus AoO - Halfling Racial Feature]
AC: 17= 10+3(one-half level)+1(magic cloth Bloodthread Armor)+3(dex mod)
[AC: 19 when bloodied because of his Bloodthread Armor]
Fort: 15=10+3(one-half level)+2(con/str mod)
Ref: 16=10+3(one-half level)+3(dex mod)
Will: 17=10+3(one-half level)+4(cha mod)

Skills: [+2 racial bonus to Acrobatics and Thievery]
Arcana +8 = +5(trained)+3(1/2 Level)+0(int)
Bluff +12 = +5(trained)+3(1/2 Level)+4(cha)
Intimidate +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item)
Diplomacy +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item)

Feats:
Halfling Agility (attacker takes -2 on second chance reroll)
Arcane Spellfury (+1 to attack rolls after hitting with at-will attack)
Ritual Caster (master and perform rituals)
[Questor's Possible Next Feat -- Disciplined Wild Soul (roll twice to
determine Wild Soul damage type)]

Racial Features:
Bold - +5 racial bonus to saves vs. fear
Nimble Reaction - +2 racial bonus to AC vs. opportunity attacks
Second Chance [*Encounter* - also see below|- Immediate Interrupt
[When hit, force opp to re-roll the att & use second roll, even if it's lower (or higher)]

Class Features:
Wild Magic
-Chaos Burst - First attack roll in every battle determines special benefit:
even roll = +1 AC, odd = Questor may make a saving throw
-Chaos Power - Bonus to damage with arcane powers=Dex mod (+3)
-Unfettered Power - On natural 20 with arcane attack, slide target 1
square and knock it prone after all other effects | AND When roll
natural 1, must Push each creature w/in 5 squares of Questor 1 square
-Wild Soul - After Extended Rest, Roll 1d10 to determine Resistance (5)
until next extended rest -- [Questor's Current Wild Soul Resistance= 5/Cold]
[1-Acid/2-Cold/3-Fire/4-Force/5-Lightning/6-Necrotic/
7-Poison/8-Psychic/9-Radiant/10-Thunder]

At-Will Powers:
-L1 Chaos Bolt [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chaos pwr)]
psy dam secondary attack for 1d6 (+9[cha, dagger, chaos power])
dam if roll even number for primary att]
-L1 Storm Walk [+9 att, cha vs. fort, 1d8+9 [+4(cha)+2(dagger)+3(chaos pwr)]
thunder dam and shift 1 sq before or after att]

Encounter Powers:
-Racial Power: Second Chance - immediate interrupt [When an attack hits Questor,
he may force the enemy to roll the attack again [at -2 due to to Questor's Halfling
Agility Feat] and the enemy uses the second roll even if it's lower (or higher)]
-L1 Bedeviling Burst [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chs pwr)]
psy dam + push target 3 sq]
-L3 Poisonous Exhalation [+9 att, cha vs. fort, 2d8+9[+4(cha)+2(dagger)+3(chs pwr)]
poison dam + target is -2 fort until end of my next turn]

Daily Powers:
-L1 Dazzling Ray [+9 att, cha vs. will, 6d6+9 [+4(cha)+2(dagger)+3(chaos power)]
radiant dam and target is -3 to att if I roll an even number (save ends) miss 1/2 dam]
-L5 Reeling Torment [+9 att, cha vs. will, 3d8+9 [+4(cha)+2(dagger)+3(chaos pwr)]
psy dam +slide target 3 sq at start of each of its turns (save ends), miss 1/2 dam
and only slide 1 sq]

Utility Powers:
-L2 Elemental Shift [MINOR ACTION] [Daily] - change resistance granted by wild soul to
another type for rest of encounter + one ally w/in 5 sq gains resist 5 to that
damage type for rest of encounter, too
-L6 Swift Escape [IMMEDIATE INTERRUPT] [Encounter] : if hit by close or area att Questor
teleports 5 sq (2+dex mod)

Equipment, Including Magic:
Bloodthread Armor +1 (L5, cloth) +1 and gain +2 more to AC and saves when bloodied
Dagger +2 (L6) [+3(prof bonus)+3(1/2 Lvl)+2(Str)+2(Item)=+10 Att]
(crit - +2d6 damage) (it also adds +2 to att and dam of Sorcerer Powers)
Circlet of Authority (L7) +2 item bonus to Diplomacy and Intimidate Checks
Standard Adventurers' Kit (15 gp)
Everburning Torch (30gp)
Ritual Book (50 gp)
***Animal Messenger (10gp comp cost)
***Brew Potion (component cost = price of elixir created)
***Travellers' Feast (35 gp comp)
***Make Whole (20% of item cost for com)
***Knock (35 gp comp)
***Comprehend Language (10gp comp)
***Detect Secret Doors (25gp comp)
Ritual Components for Animal Messenger, Animal Messenger, Travellers' Feast,
Travellers' Feast, Knock, Knock, Knock, Comprehend Languages, Detect Secret Doors

Description:
Questor stands 4'1" tall and weighs 77 pounds. He is slender with piercing
bright blue eyes that shine out from his dark face. His hair is raven black
and most days he sports two days worth of stubble on his face. His long
hair is kept in check by his gleaming silver Circlet (of authority). His
dagger has a long, slender, wavy blade and its hilt is set with rhinestones.

Background:
Questor (at least he claims that's is his real name but he never
offeres a surname to go with it), was born and raised in the
halfling communities not too far from Karameikos and
Specularum. Upon becoming of age, he moved to Specularum
intending to ply his arcane talents for fun and profit. He was
making a decent living using his talents to redecorate homes,
repair pots and pans, rid houses of rodents, etc. when he
heard about the Swords of Darokin looking for talent. He
immediately applied and was accepted. [Stolen from Rhun's
post] "And immediately had to flee for his life with the
half-orc Vrashek, after pissing off the Veiled Society!

[/sblock]
 
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OOC: Why, yes, yes of course!

IC: Questor will help Vrashek in selecting the proper elements of disguise with which to alter the group's appearance, keeping him alerted to the local practices and fashions at all times.

"No, no, no, you've got it all wrong, man! We're in Specularum, not your tribal hunting grounds. The waistcoat should be cut in this fashion, and the cravat hangs just here."

[One Success, if I may be so bold?]

OOC: Unfortunately, no. Questor is just aiding Vrashek's Bluff check to disguise people. Vrashek does get a +2 bonus to his Bluff check now.

Questor would need to do something more substantial to get a success for the skill challenge. It doesn't mean he can't make another Streetwise check, but describe what he's doing to move things along.
 


The group should probably decide if they are going to try to meet Captain Rex at Shanty's End or not.

Also - remember the two goals that are still before you. You need to find Barbarossa's map and find a ship that will take you to the Isle of Dread. During however many skill checks you want to make, you should be attempting to make progress towards one of those two goals.
 


Questor, Halfling Chaos Sorcerer 6

OOC: Rats, I was afraid of that!

Questor will stop a sailor-looking person and inquire, "Pardon me, do you know where one might go to look for a ship that's for hire at a reasonable cost?"

[sblock=Questor's sheet]
Questor, Halfling Chaos Sorcerer 6
Alignment: Good

XP: 7,500+1,000[finding R. Barbarosa]=8,500+300[Ogre battle]=8,800+500[recuing Barbarosa]=9,300

S 14 +2
D 16 +3
C 14 +2
I 11 +0
W 9 -1
C 18 +4

HP: 51/51 -- Bloodied: 25
Surges/Day: 7, Surge Value: 12

[DEFAULT MELEE ATTACK: +2DAGGER, +10 att, 1d4+4 damage, crit damage=8+2d6]
[+9 ATT BONUS ON CHA-BASED SORCERER ATTACK POWERS
+9=+3(1/2 Level)+2(magic dagger - Sorcerer Implement)+4(cha mod)]

Defenses [+2 AC versus AoO - Halfling Racial Feature]
AC: 17= 10+3(one-half level)+1(magic cloth Bloodthread Armor)+3(dex mod)
[AC: 19 when bloodied because of his Bloodthread Armor]
Fort: 15=10+3(one-half level)+2(con/str mod)
Ref: 16=10+3(one-half level)+3(dex mod)
Will: 17=10+3(one-half level)+4(cha mod)

Skills: [+2 racial bonus to Acrobatics and Thievery]
Arcana +8 = +5(trained)+3(1/2 Level)+0(int)
Bluff +12 = +5(trained)+3(1/2 Level)+4(cha)
Intimidate +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item)
Diplomacy +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item)

Feats:
Halfling Agility (attacker takes -2 on second chance reroll)
Arcane Spellfury (+1 to attack rolls after hitting with at-will attack)
Ritual Caster (master and perform rituals)
[Questor's Possible Next Feat -- Disciplined Wild Soul (roll twice to
determine Wild Soul damage type)]

Racial Features:
Bold - +5 racial bonus to saves vs. fear
Nimble Reaction - +2 racial bonus to AC vs. opportunity attacks
Second Chance [*Encounter* - also see below|- Immediate Interrupt
[When hit, force opp to re-roll the att & use second roll, even if it's lower (or higher)]

Class Features:
Wild Magic
-Chaos Burst - First attack roll in every battle determines special benefit:
even roll = +1 AC, odd = Questor may make a saving throw
-Chaos Power - Bonus to damage with arcane powers=Dex mod (+3)
-Unfettered Power - On natural 20 with arcane attack, slide target 1
square and knock it prone after all other effects | AND When roll
natural 1, must Push each creature w/in 5 squares of Questor 1 square
-Wild Soul - After Extended Rest, Roll 1d10 to determine Resistance (5)
until next extended rest -- [Questor's Current Wild Soul Resistance= 5/Cold]
[1-Acid/2-Cold/3-Fire/4-Force/5-Lightning/6-Necrotic/
7-Poison/8-Psychic/9-Radiant/10-Thunder]

At-Will Powers:
-L1 Chaos Bolt [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chaos pwr)]
psy dam secondary attack for 1d6 (+9[cha, dagger, chaos power])
dam if roll even number for primary att]
-L1 Storm Walk [+9 att, cha vs. fort, 1d8+9 [+4(cha)+2(dagger)+3(chaos pwr)]
thunder dam and shift 1 sq before or after att]

Encounter Powers:
-Racial Power: Second Chance - immediate interrupt [When an attack hits Questor,
he may force the enemy to roll the attack again [at -2 due to to Questor's Halfling
Agility Feat] and the enemy uses the second roll even if it's lower (or higher)]
-L1 Bedeviling Burst [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chs pwr)]
psy dam + push target 3 sq]
-L3 Poisonous Exhalation [+9 att, cha vs. fort, 2d8+9[+4(cha)+2(dagger)+3(chs pwr)]
poison dam + target is -2 fort until end of my next turn]

Daily Powers:
-L1 Dazzling Ray [+9 att, cha vs. will, 6d6+9 [+4(cha)+2(dagger)+3(chaos power)]
radiant dam and target is -3 to att if I roll an even number (save ends) miss 1/2 dam]
-L5 Reeling Torment [+9 att, cha vs. will, 3d8+9 [+4(cha)+2(dagger)+3(chaos pwr)]
psy dam +slide target 3 sq at start of each of its turns (save ends), miss 1/2 dam
and only slide 1 sq]

Utility Powers:
-L2 Elemental Shift [MINOR ACTION] [Daily] - change resistance granted by wild soul to
another type for rest of encounter + one ally w/in 5 sq gains resist 5 to that
damage type for rest of encounter, too
-L6 Swift Escape [IMMEDIATE INTERRUPT] [Encounter] : if hit by close or area att Questor
teleports 5 sq (2+dex mod)

Equipment, Including Magic:
Bloodthread Armor +1 (L5, cloth) +1 and gain +2 more to AC and saves when bloodied
Dagger +2 (L6) [+3(prof bonus)+3(1/2 Lvl)+2(Str)+2(Item)=+10 Att]
(crit - +2d6 damage) (it also adds +2 to att and dam of Sorcerer Powers)
Circlet of Authority (L7) +2 item bonus to Diplomacy and Intimidate Checks
Standard Adventurers' Kit (15 gp)
Everburning Torch (30gp)
Ritual Book (50 gp)
***Animal Messenger (10gp comp cost)
***Brew Potion (component cost = price of elixir created)
***Travellers' Feast (35 gp comp)
***Make Whole (20% of item cost for com)
***Knock (35 gp comp)
***Comprehend Language (10gp comp)
***Detect Secret Doors (25gp comp)
Ritual Components for Animal Messenger, Animal Messenger, Travellers' Feast,
Travellers' Feast, Knock, Knock, Knock, Comprehend Languages, Detect Secret Doors

Description:
Questor stands 4'1" tall and weighs 77 pounds. He is slender with piercing
bright blue eyes that shine out from his dark face. His hair is raven black
and most days he sports two days worth of stubble on his face. His long
hair is kept in check by his gleaming silver Circlet (of authority). His
dagger has a long, slender, wavy blade and its hilt is set with rhinestones.

Background:
Questor (at least he claims that's is his real name but he never
offeres a surname to go with it), was born and raised in the
halfling communities not too far from Karameikos and
Specularum. Upon becoming of age, he moved to Specularum
intending to ply his arcane talents for fun and profit. He was
making a decent living using his talents to redecorate homes,
repair pots and pans, rid houses of rodents, etc. when he
heard about the Swords of Darokin looking for talent. He
immediately applied and was accepted. [Stolen from Rhun's
post] "And immediately had to flee for his life with the
half-orc Vrashek, after pissing off the Veiled Society!

[/sblock]
 


To Sea!
The final sequence of Chapter One continues as the heroes attempt to find the map and a ship to take them to the Isle of Dread.

Stonegod
Step softly, and let the shadows ward you.
OOC: Stealth to assist. That should be +5, so 10
OOC: Not really sure what Skaros was trying to accomplish here, but in any event, it was not successful.

One Failure.


Vrashek and Questor
Questor will help Vrashek in selecting the proper elements of disguise with which to alter the group's appearance, keeping him alerted to the local practices and fashions at all times.

"No, no, no, you've got it all wrong, man! We're in Specularum, not your tribal hunting grounds. The waistcoat should be cut in this fashion, and the cravat hangs just here."
"Ah, yes...thank you Questor."

OOC: Natural 1. Rats. No help from Vrashek on this!

Questor and Vrashek spend a few hours going through various clothing shops, tailors, and haberdasheries in and around the Upswallow District, but cannot find suitable disguises for all of the heroes.

While doing this, both of the heroes notice people eyeing them in a suspicious manner. Before the heroes can do anything about it, the suspicious people vanish into the crowds.

OOC: One Failure.


Questor
Questor will stop a sailor-looking person and inquire, "Pardon me, do you know where one might go to look for a ship that's for hire at a reasonable cost?"
OOC: That's enough to get Questor started, but these skill challenges require asking more than one person for assistance. We'll count this as a step in the right direction.

"Right," an amiable seafaring chap says. He's standing in front of Shanty's End, a well known sailor's hang out.

"Name's Porrence, by the way. Yeah, I know of some ships for hire. Of course. I'm a sailor, by trade. Been learning a bit of the navigator's trade, actually. I've hired on to the Extravagant, but she's still docked due to some... entanglements... with the local tax authority."

He looks around. "So, what sort of ship are you keen on? Cargo ship? Passenger ship? No-questions-asked sort of ship?"

OOC: That's two Failures and one that might be a success, depending on how Questor decides to pursue it.


SUCCESSES: 0
Success Point: The heroes have acquired some map to the Isle of Dread and have hired a ship to sail there.
FAILURES: 2
Failure Point: The Veiled Society catches up to the heroes before they can set sail.
 

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