Insight's "The Isle of Dread" - Chapter One

Questor, Halfling Chaos Sorcerer 6

Questor becomes a little bit sullen and sulks a bit. "Ropes more useful than Halflings! Whoever heard of such nonsense?!"
 

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"Hmm," Astra hmmms. "Would a distraction be useful? Perhaps we're better off if they remain completely ignorant of our approach though." She shades her eyes and looks over towards the sun to gauge how long they have before it sets.

"Let us hope they don't run out of ale."
 

"The Society is already on us like a halfling on a sheep. If we can get in and out without being seen, I believe that would be our best bet."
 

Questor, Halfling Chaos Sorcerer 6

"The Society is already on us like a halfling on a sheep. If we can get in and out without being seen, I believe that would be our best bet."
Questor mutters, "I resemble, uh, resent that remark, sorta. Baaaaa."
 


Geirgrim struggles to stifle his own laughter lest the nearby guards become curious. "I'd not say that ropes are more useful than halflings in general, but certainly in this situation."
 


Questor, Halfling Chaos Sorcerer 6

OOC: You are keeping this game going, aren't you, Insight? Am I still welcome in this thread? :-S
 


THE WAITING GAME
Our heroes wait at the Veiled Society compound until dark...

The activity inside the complex waxes and wanes as the sun goes down. Our heroes use vantage points in the short trees surrounding the compound to note six total buildings, four of which are occupied at any one time. Between six and twelve people are milling about in the courtyard space at any given time. The security of this place seems pretty lax.

Just after dusk, Mr. Feathers flies out of the compound and lands on a tree near the southern wall. The parrot flaps his wings and nods at Goldie.

OOC: Feel free to ask any surveillance-related questions. The game will move ahead to nightfall once the players are ready.
 

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