Insight's "The Isle of Dread" - Chapter One

Skaros blasts the ogre with fire.
OOC: Eldritch bolt (fire): Ref 24, 24 fire damage. Skaros has 4 THP from the minion dropping earlier.
 

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COMBAT WITH THE GUARDS
The heroes attempt to whisk Rory Barbarossa out of the Veiled Society compound.

*** The second round of combat continues ***

OOC: Initiative Order
23: Astra - COMPLETED (Spent Action Point) - * Currently Prone on Stairs *
20: Adam - COMPLETED -
18: Skaros - COMPLETED -
17: Ogre - COMPLETED -
16: Geirgrim - Pending Actions -
11: Vrashek
11: Guards
7: Questor
6: Rory Barbarossa


SKAROS
Skaros blasts the ogre with fire.
OOC: Skaros uses Eldritch Blast and hits the Ogre for 24 fire damage.


OGRE
Angered, the giant humanoid, muscled and dumb as a post, turns towards the stairs. Seeing Astra, the ogre swings his long halberd around his head and emits a war howl. He rushes towards the stairs and hefts the halberd towards the archer who wounded him. The halberd strikes true, knocking the elf onto the stairs.
OOC: Move action to within melee range of the stairs. He ends this move action 2 squares from the edge of the stairs. The stairs will provide Astra cover against any melee attacks from the "ground" level. The Ogre has reach 2. He then attacks Astra using his Halberd (melee basic attack). HITS AC with a 29. 12 damage and Astra is knocked prone. Note: The Ogre can now see Astra and Adam. They are still hidden from the 4 guards who have yet to act.


- [MENTION=11520]Scotley[/MENTION] Awaiting Geirgrim's actions
 
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Hearing the combat upstairs, Geirgrim takes up his spear and starts up quickly looking for trouble. "Somebody stay down here and keep our line of retreat open. It sounds like there is trouble upstairs." He is ready to hurl his spear at any foe he finds.

OOC: Will use grappling spirits against first foe he encounters. Target will be slowed and can't shift until the end of its next turn.
 

COMBAT WITH THE GUARDS
The heroes attempt to whisk Rory Barbarossa out of the Veiled Society compound.

*** The second round of combat continues ***

OOC: Initiative Order
23: Astra - COMPLETED (Spent Action Point) - * Currently Prone on Stairs *
20: Adam - COMPLETED -
18: Skaros - COMPLETED -
17: Ogre - COMPLETED - * Currently slowed *
16: Geirgrim - COMPLETED -
11: Vrashek - Pending Actions -
11: Guards
7: Questor
6: Rory Barbarossa


GEIRGRIM
Hearing the combat upstairs, Geirgrim takes up his spear and starts up quickly looking for trouble. "Somebody stay down here and keep our line of retreat open. It sounds like there is trouble upstairs." He is ready to hurl his spear at any foe he finds.

OOC: Will use grappling spirits against first foe he encounters. Target will be slowed and can't shift until the end of its next turn.

OOC: Actually the combat is right in front of Geirgrim, inside the building, on the ground floor!

OOC: Geirgrim hits the Ogre using Grappling Spirits and does 14 damage. The Ogre is slowed and cannot shift until the end of its next turn.
 
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[MENTION=36973]stonegod[/MENTION] - OOC: Do you want Vrashek to push past Adam and Astra or wait on them to move down the stairs?

The guards are next. Then, Questor.
 



Questor, Halfling Chaos Sorcerer 6

Questor's eyes cross slightly and he gets a mean look on his face (well, as mean as he is capable of) and shimmering waves of psychic power leap from his forehead and streak towards the ogre. The ogre's eyes then cross briefly in pain or consternation. [I have my doubts whether that's a successful attack, but here's hoping the brute has a sucky will defense!]
 
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