Insight's "The Isle of Dread" - Chapter One


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COMBAT WITH THE GUARDS
The heroes attempt to whisk Rory Barbarossa out of the Veiled Society compound.

*** The fourth round of combat commences ***

OOC: Initiative Order
23: Astra - COMPLETED
20: Adam - PENDING
18: Skaros - POSTED, PENDING WD
17: Ogre - PENDING WD
16: Geirgrim - NEXT
11: Vrashek -
11: Guards - * G1 and G4 are Down * -
7: Questor -
6: Rory Barbarossa -



Astra
The elf on the stairs eyes the guard at the bottom, but shakes her head. The ogre HAD to be put down, before it killed someone. Very possibly her. She fires another pair of arrows in rapid succession, hardly even pausing to aim between them. She then brought another arrow to nock and her eyes quickly took in both the guard and the ogre...she never relaxed her posture, ready to fire again should one of them approach.

(Minor - Spitting Cobra Stance. Standard - Twin Strike on Ogreino)

OOC: First attack hits for 16 damage (incl. Quarry) and the second attack misses.


The ogre staggers a bit in reaction to the first arrow, but the second careens off a large armored plate on the ogre's shoulder.

[MENTION=59043]Walking Dad[/MENTION] - please post an action for Adam
[MENTION=11520]Scotley[/MENTION] - Geirgrim is the next PC who needs an action
Once that is done, I will add Skaros' posted action to the next post.
 


Adam of Brightcastle

Adam attacks and moves, binding two enemies on himself with his divine gifts. Hopefully the divine power will also help him to survive the counter attack...

[sblock=OOC]

minor: shield of discipline (adam gains resist all 4)
standard: ardent strike vs G2, hits for 7 damage and places a Divine Sanction on him
move: shift up-right (ogre is in defender aura)


[sblock=Character Sheet]
Adam of Brightcastle
Perception: 19 Insight: 13 Normal Vision
AC 25 Fortitude 21 Reflex 20 Will 20
Initiative: +4
Hit Points: 56 / 56 Bloodied: 28
Temporary Hit Points: 0
Resist: 1 all
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.0
Healing Surge: 11 Surges per day: 14 / 14
At-Will Powers: Valiant Strike, Ardent Strike, Strike of Hope
Encounter Powers: Holy Smite, Righteous Shield, Shield of Discipline
Daily Powers: Restore Vitality, Call Celestial Steed 1/2, Arc of Vengeance

Condition: Defender Aura
[/sblock][/sblock]
 
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Questor, Halfling Chaos Sorcerer 6

Questor attacks the hulking brute with his bedevilling Burst power [+9 cha vs. will, for 1d10+9 damage]



[sblock=Questor's Character Sheet]
Questor, Halfling Chaos Sorcerer 6
Alignment: Good

S 14 +2
D 16 +3
C 14 +2
I 11 +0
W 9 -1
C 18 +4

HP: 51/51 -- Bloodied: 25
Surges/Day: 7, Surge Value: 12

[DEFAULT MELEE ATTACK: +2DAGGER, +10 att, 1d4+4 damage, crit damage=8+2d6]
[+9 ATT BONUS ON CHA-BASED SORCERER ATTACK POWERS
+9=+3(1/2 Level)+2(magic dagger - Sorcerer Implement)+4(cha mod)]

Defenses [+2 AC versus AoO - Halfling Racial Feature]
AC: 17= 10+3(one-half level)+1(magic cloth Bloodthread Armor)+3(dex mod)
[AC: 19 when bloodied because of his Bloodthread Armor]
Fort: 15=10+3(one-half level)+2(con/str mod)
Ref: 16=10+3(one-half level)+3(dex mod)
Will: 17=10+3(one-half level)+4(cha mod)

Skills: [+2 racial bonus to Acrobatics and Thievery]
Arcana +8 = +5(trained)+3(1/2 Level)+0(int)
Bluff +12 = +5(trained)+3(1/2 Level)+4(cha)
Intimidate +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item)
Diplomacy +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item)

Feats:
Halfling Agility (attacker takes -2 on second chance reroll)
Arcane Spellfury (+1 to attack rolls after hitting with at-will attack)
Ritual Caster (master and perform rituals)
[Questor's Possible Next Feat -- Disciplined Wild Soul (roll twice to
determine Wild Soul damage type)]

Racial Features:
Bold - +5 racial bonus to saves vs. fear
Nimble Reaction - +2 racial bonus to AC vs. opportunity attacks
Second Chance [*Encounter* - also see below|- Immediate Interrupt |When hit, force
opp to re-roll the att & use second roll, even if it's lower (or higher)]

Class Features:
Wild Magic
-Chaos Burst - First attack roll in every battle determines special benefit:
even roll = +1 AC, odd = Questor may make a saving throw
-Chaos Power - Bonus to damage with arcane powers=Dex mod (+3)
-Unfettered Power - On natural 20 with arcane attack, slide target 1 square and
knock it prone after all other effects | AND When roll natural 1, must Push each
creature w/in 5 squares of Questor 1 square
-Wild Soul - After Extended Rest, Roll 1d10 to determine Resistance (5) until next
extended rest -- [Questor's Current Wild Soul Resistance= 5/Cold]
[1-Acid/2-Cold/3-Fire/4-Force/5-Lightning/6-Necrotic/7-Poison/8-Psychic/9-Radiant/10-Thunder]

At-Will Powers:
-L1 Chaos Bolt [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chaos power)] psy dam secondary attack for 1d6 (+9[cha, dagger, chaos power])
dam if roll even number for primary att]
-L1 Storm Walk [+9 att, cha vs. fort, 1d8+9 [+4(cha)+2(dagger)+3(chaos power)] thunder dam and shift 1 sq before
or after att]

Encounter Powers:
-Racial Power: Second Chance - immediate interrupt [When an attack hits Questor,
he may force the enemy to roll the attack again [at -2 due to to Questor's Halfling
Agility Feat] and the enemy uses the second roll even if it's lower (or higher)]
-L1 Bedeviling Burst [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chaos power)] psy dam + push target 3 sq]
-L3 Poisonous Exhalation [+9 att, cha vs. fort, 2d8+9[+4(cha)+2(dagger)+3(chaos power)] poison dam + target is -2
fort until end of my next turn]

Daily Powers:
-L1 Dazzling Ray [+9 att, cha vs. will, 6d6+9 [+4(cha)+2(dagger)+3(chaos power)] radiant dam and target is -3 to att if I roll an even number (save ends) miss 1/2 dam]
-L5 Reeling Torment [+9 att, cha vs. will, 3d8+9 [+4(cha)+2(dagger)+3(chaos power)] psy dam +slide target 3 sq at start
of each of its turns (save ends), miss 1/2 dam and only slide 1 sq]

Utility Powers:
-L2 Elemental Shift [MINOR ACTION] [Daily] - change resistance granted by wild soul to
another type for rest of encounter + one ally w/in 5 sq gains resist 5 to that
damage type for rest of encounter, too
-L6 Swift Escape [IMMEDIATE INTERRUPT] [Encounter] : if hit by close or area att Questor
teleports 5 sq (2+dex mod)

Equipment, Including Magic:
Bloodthread Armor +1 (L5, cloth) +1 and gain +2 more to AC and saves when bloodied
Dagger +2 (L6) (+3 prof bonus, so +5 to melee att, +7 counting str mod)
(crit - +2d6 damage) (it also adds +2 to att and dam of Sorcerer Powers)
Circlet of Authority (L7) +2 item bonus to Diplomacy and Intimidate Checks
Standard Adventurers' Kit (15 gp)
Everburning Torch (30gp)
Ritual Book (50 gp)
***Animal Messenger (10gp comp cost)
***Brew Potion (component cost = price of elixir created)
***Travellers' Feast (35 gp comp)
***Make Whole (20% of item cost for com)
***Knock (35 gp comp)
***Comprehend Language (10gp comp)
***Detect Secret Doors (25gp comp)
Ritual Components for Animal Messenger, Animal Messenger, Travellers' Feast,
Travellers' Feast, Knock, Knock, Knock, Comprehend Languages, Detect Secret Doors

Description:
Questor stands 4'1" tall and weighs 77 pounds. He is slender with piercing
bright blue eyes that shine out from his dark face. His hair is raven black
and most days he sports two days worth of stubble on his face. His long
hair is kept in check by his gleaming silver Circlet (of authority). His
dagger has a long, slender, wavy blade and its hilt is set with rhinestones.

Background:
Questor (at least he claims that's is his real name but he never offeres a
surname to go with it), was born and raised in the halfling communities not
too far from Karameikos and Specularum. Upon becoming of age, he moved
to Specularum intending to ply his arcane talents for fun and profit. He was
making a decent living using his talents to redecorate homes, repair pots and
pans, rid houses of rodents, etc. when he heard about the Swords of Darokin
looking for talent. He immediately applied and was accepted. [Stolen from Rhun's
post] "And immediately had to fle for his life with the half-orc Vrashek, after
pissing off the Veiled Society!
[/sblock]
 
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COMBAT WITH THE GUARDS
The heroes attempt to whisk Rory Barbarossa out of the Veiled Society compound.

*** The fourth round of combat continues ***

OOC: Initiative Order
23: Astra - COMPLETED
20: Adam - COMPLETED
18: Skaros - COMPLETED
17: Ogre - COMPLETED
16: Geirgrim - NEXT
11: Vrashek -
11: Guards - * G1, G2, and G4 are Down * -
7: Questor -
6: Rory Barbarossa -



Adam
Adam attacks and moves, binding two enemies on himself with his divine gifts. Hopefully the divine power will also help him to survive the counter attack...
[sblock=OOC]minor: shield of discipline (adam gains resist all 4)
standard: ardent strike vs G2, hits for 7 damage and places a Divine Sanction on him
move: shift up-right (ogre is in defender aura)[/sblock]
Adam drops the guard in its tracks. The body rolls into the corner.
OOC: G2 is now down.

Skaros
Skaros sneers a the guard before him before attempting to cut him down, but his concentration is not very strong.
OOC: Soul Eater vs G2: 13 AC (miss)
OOC: [MENTION=36973]stonegod[/MENTION] - Since G2 already dropped, do you want Skaros to attack the Ogre instead? The attack will miss anyway, so maybe it's a moot point.

Ogre
The ogre, distracted by Adam's glowing aura, turns and swings his giant flail. The attack misses the knight, just barely.
OOC: A swing and a miss!



[MENTION=11520]Scotley[/MENTION] - waiting on Geirgrim's action now
[MENTION=29098]Rhun[/MENTION] - Vrashek is up after that
 



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