Insight's "The Isle of Dread" - Chapter One

Vrashek moves along as quietly as possible, hoping that they can lose the guards in the darkness.

Vrashek is able to lead everyone away from the building. He finds a secure place to regroup - just as a cadre of Veiled Society guards, perhaps 2 dozen of them, arrive at the building where Barbarossa was kept.

OOC: I'm going to give 2 successes for that one. Nice roll!

A total of THREE SUCCESSES!
 

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Astra takes it on herself to obscure the groups tracks, and marks of their passage. Though doing so for a group of people isn't easy, as a skilled tracker herself she knows what to look for, and therefore what to eliminate.
 

Astra takes it on herself to obscure the groups tracks, and marks of their passage. Though doing so for a group of people isn't easy, as a skilled tracker herself she knows what to look for, and therefore what to eliminate.

Excellent work! Astra spends a minute or so, doing the best she possibly can in that short a time period, and obscures the path that the heroes and Barbarossa took from the prison building.

OOC: One success!

A total of FOUR SUCCESSES!
 

Adam of Brightcastle

Adam is only able to help the group by supporting Barbarossa during the run, at times nearly carrying the older man. Not as resourceful as the others, but it is a job that needed to be done.

[sblock=OOC]


[sblock=Character Sheet]
Adam of Brightcastle
Perception: 19 Insight: 13 Normal Vision
AC 25 Fortitude 21 Reflex 20 Will 20
Initiative: +4
Hit Points: 56 / 56 Bloodied: 28
Temporary Hit Points: 0
Resist: 1 all
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.0
Healing Surge: 11 Surges per day: 14 / 14
At-Will Powers: Valiant Strike, Ardent Strike, Strike of Hope
Encounter Powers: Holy Smite 0/2, Righteous Shield, Shield of Discipline
Daily Powers: Restore Vitality, Call Celestial Steed 1/2, Arc of Vengeance

Condition: Defender Aura
[/sblock][/sblock]
 

Adam of Brightcastle

Adam is only able to help the group by supporting Barbarossa during the run, at times nearly carrying the older man. Not as resourceful as the others, but it is a job that needed to be done.

"What are ye --" Barbarossa says as the knight picks him up and helps him along. "I'm na some sorta doll ye can toss 'round!"

OOC: Another success! You guys are rolling pretty well.

A total of FIVE SUCCESSES!
 

Questor, Halfling Chaos Sorcerer 6

Feeling a little lonesome and a little invulnerable, Questor doesn't move at all but just hunkers down quietly and hopes his friends remember to come rescue him, or make some distraction so he can dash to them while the villains' attention is diverted.

[sblock=Questor's sheet]
Questor, Halfling Chaos Sorcerer 6
Alignment: Good

XP: 7,500 + 1,000 [finding R. Barbarosa] = 8,500 + 300 [Ogre battle] = 8,800

S 14 +2
D 16 +3
C 14 +2
I 11 +0
W 9 -1
C 18 +4

HP: 51 -- Bloodied: 25
Surges/Day: 7, Surge Value: 12

[DEFAULT MELEE ATTACK: +2DAGGER, +10 att, 1d4+4 damage, crit damage=8+2d6]
[+9 ATT BONUS ON CHA-BASED SORCERER ATTACK POWERS
+9=+3(1/2 Level)+2(magic dagger - Sorcerer Implement)+4(cha mod)]

Defenses [+2 AC versus AoO - Halfling Racial Feature]
AC: 17= 10+3(one-half level)+1(magic cloth Bloodthread Armor)+3(dex mod)
[AC: 19 when bloodied because of his Bloodthread Armor]
Fort: 15=10+3(one-half level)+2(con/str mod)
Ref: 16=10+3(one-half level)+3(dex mod)
Will: 17=10+3(one-half level)+4(cha mod)

Skills: [+2 racial bonus to Acrobatics and Thievery]
Arcana +8 = +5(trained)+3(1/2 Level)+0(int)
Bluff +12 = +5(trained)+3(1/2 Level)+4(cha)
Intimidate +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item)
Diplomacy +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item)

Feats:
Halfling Agility (attacker takes -2 on second chance reroll)
Arcane Spellfury (+1 to attack rolls after hitting with at-will attack)
Ritual Caster (master and perform rituals)
[Questor's Possible Next Feat -- Disciplined Wild Soul (roll twice to
determine Wild Soul damage type)]

Racial Features:
Bold - +5 racial bonus to saves vs. fear
Nimble Reaction - +2 racial bonus to AC vs. opportunity attacks
Second Chance [*Encounter* - also see below|- Immediate Interrupt
|When hit, force
opp to re-roll the att & use second roll, even if it's lower (or higher)]

Class Features:
Wild Magic
-Chaos Burst - First attack roll in every battle determines special benefit:
even roll = +1 AC, odd = Questor may make a saving throw
-Chaos Power - Bonus to damage with arcane powers=Dex mod (+3)
-Unfettered Power - On natural 20 with arcane attack, slide target 1
square and knock it prone after all other effects | AND When roll
natural 1, must Push each creature w/in 5 squares of Questor 1 square
-Wild Soul - After Extended Rest, Roll 1d10 to determine Resistance (5)
until next extended rest -- [Questor's Current Wild Soul Resistance= 5/Cold]
[1-Acid/2-Cold/3-Fire/4-Force/5-Lightning/6-Necrotic/
7-Poison/8-Psychic/9-Radiant/10-Thunder]

At-Will Powers:
-L1 Chaos Bolt [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chaos pwr)]
psy dam secondary attack for 1d6 (+9[cha, dagger, chaos power])
dam if roll even number for primary att]
-L1 Storm Walk [+9 att, cha vs. fort, 1d8+9 [+4(cha)+2(dagger)+3(chaos pwr)]
thunder dam and shift 1 sq before or after att]

Encounter Powers:
-Racial Power: Second Chance - immediate interrupt [When an attack hits Questor,
he may force the enemy to roll the attack again [at -2 due to to Questor's Halfling
Agility Feat] and the enemy uses the second roll even if it's lower (or higher)]
-L1 Bedeviling Burst [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chs pwr)]
psy dam + push target 3 sq]
-L3 Poisonous Exhalation [+9 att, cha vs. fort, 2d8+9[+4(cha)+2(dagger)+3(chs pwr)]
poison dam + target is -2 fort until end of my next turn]

Daily Powers:
-L1 Dazzling Ray [+9 att, cha vs. will, 6d6+9 [+4(cha)+2(dagger)+3(chaos power)]
radiant dam and target is -3 to att if I roll an even number (save ends) miss 1/2 dam]
X-L5 Reeling Torment [+9 att, cha vs. will, 3d8+9 [+4(cha)+2(dagger)+3(chaos pwr)]
psy dam +slide target 3 sq at start of each of its turns (save ends), miss 1/2 dam
and only slide 1 sq]

Utility Powers:
-L2 Elemental Shift [MINOR ACTION] [Daily] - change resistance granted by wild soul to
another type for rest of encounter + one ally w/in 5 sq gains resist 5 to that
damage type for rest of encounter, too
-L6 Swift Escape [IMMEDIATE INTERRUPT] [Encounter] : if hit by close or area att Questor
teleports 5 sq (2+dex mod)

Equipment, Including Magic:
Bloodthread Armor +1 (L5, cloth) +1 and gain +2 more to AC and saves when bloodied
Dagger +2 (L6) (+3 prof bonus, so +5 to melee att, +7 counting str mod)
(crit - +2d6 damage) (it also adds +2 to att and dam of Sorcerer Powers)
Circlet of Authority (L7) +2 item bonus to Diplomacy and Intimidate Checks
Standard Adventurers' Kit (15 gp)
Everburning Torch (30gp)
Ritual Book (50 gp)
***Animal Messenger (10gp comp cost)
***Brew Potion (component cost = price of elixir created)
***Travellers' Feast (35 gp comp)
***Make Whole (20% of item cost for com)
***Knock (35 gp comp)
***Comprehend Language (10gp comp)
***Detect Secret Doors (25gp comp)
Ritual Components for Animal Messenger, Animal Messenger, Travellers' Feast,
Travellers' Feast, Knock, Knock, Knock, Comprehend Languages, Detect Secret Doors

Description:
Questor stands 4'1" tall and weighs 77 pounds. He is slender with piercing
bright blue eyes that shine out from his dark face. His hair is raven black
and most days he sports two days worth of stubble on his face. His long
hair is kept in check by his gleaming silver Circlet (of authority). His
dagger has a long, slender, wavy blade and its hilt is set with rhinestones.

Background:
Questor (at least he claims that's is his real name but he never
offeres a surname to go with it), was born and raised in the
halfling communities not too far from Karameikos and
Specularum. Upon becoming of age, he movedto Specularum
intending to ply his arcane talents for fun and profit. He was
making a decent living using his talents to redecorate homes,
repair pots and pans, rid houses of rodents, etc. when he
heard about the Swords of Darokin looking for talent. He
immediately applied and was accepted. [Stolen from Rhun's
post] "And immediately had to flee for his life with the
half-orc Vrashek, after pissing off the Veiled Society!

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Skaros turns towards the way they came, looking to channel fire to burn. Fire is always a good distraction.
OOC: Arcana to burn something way from us as a suitable distraction:
 

Skaros turns towards the way they came, looking to channel fire to burn. Fire is always a good distraction.
OOC: Arcana to burn something way from us as a suitable distraction:

Skaros sets alight a huge section of wall and building not too far from the heroes' location. The guards, at first set aback at the blaze and then distracted in trying to fight the fire, have no real chance to stop the heroes' escape from the compound.

The heroes are able to leave the Veiled Society compound with Rory Barbarossa in tow! And Mr. Feathers!

OOC: That's the final success needed to complete your escape! You have completed the minor quest associated with freeing Barbarossa and can now move on to whatever you wish.

XP will be awarded in the OOC thread.
 

Vrashek grins toothily. "That was some fun. Nice to stick a bone in the Society's craw for a change." The half-orc twirls a dagger in hand, and then neatly sheaths the blade. "However, they're going to be looking for us. We should get out of town while the getting is good."
 

OOC: Feel free to commiserate for the time being. You should probably decide on a course of action.

If you've forgotten what's going on - understandable, given how long the Veiled Society complex sequence took - remember that Barbarossa supposedly knows how to get to the Isle of Dread, but that there's a map he may need to help you guys get there.

Hopefully, that will give you enough to go on for now.
 

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