Inspect my converted Wizard 9

Wolfwood2

Explorer
Unless we have a last minute cancellation, tonight should be the first session playing campaign converted to fourth edition. I have tried as best as I can to retain the spirit of the 3E character. I'd welcome some comments to make sure he's mechanically sound. He's supposed to be something a a trickster who also really likes blasty fire spells.

Name: Cade Thornpuller
Race: Halfling
Class: Wizard 9 (Warlock multiclass)

Stats:
Str: 8; Con: 12; Dex: 14; Int: 19; Wis: 7*; Cha: 18
*Cade has permanently sacrificed a point of wisdom to become master of a homoculous. If the creature is destroyed, he will regain his wisdom.

Defenses:
AC: 22; Fort: 17; Ref: 20; Will: 22

Feats: Armor Training: Leather; Pact Initiate (Fey, Bluff chosen as trained skill); Skill Focus: Bluff; Astral Fire; Acolyte Power (Beguiling Tongue)

Trained Skills: Arcana, Bluff*, Diplomacy, Insight, Religion
*also focused

Implement Mastery: Wand of Accuracy

Items:
Wand of Otherwind Stride +2 (use warlock ability otherwind stride 1/day)
Leather Delver's Armor +2
Cloak of survival +2
Bag of Holding
Cursed weakness amulet (Not worn! DM needs to assign a level for curse.)
900 gp alchemical reagents

Powers:
At-will: Illusory Ambush, Scorching Burst
Encounter 1 - Eyebite (from multiclass feat)
Encounter 1 - Force Orb
Daily 1 - Flaming Sphere
Daily 1 - Sleep
Utility 2 - Beguiling Tongue (from multiclass feat)
Encounter 3 - Color Spray
Daily 5 - Fireball
Daily 5 - Web
Utility 6 - Invisibility
Utility 6 - Disguise Self
Encounter 7 - Enemies Abound
Daily 9 - Lightning Serpent
Daily 9 - Wall of Fire

(Of the ones he has to choose on a daily basis, most often he'll select Flaming Sphere, Fireball, Invisibility, and Wall of Fire)

Rituals Known :
Comprehend Languages, Magic Mouth, Make Whole, Tenser's Floaitng Disk, Arcane Lock, Enchant Magic Item, Hallucinatory Item, Magic Circle, Disenchant Magic Item, Phantom Steed, Sending
 

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Looks pretty solid. There will probably be quite a few people who will tell you that your int is too low, that starting out with anything but an 18+ (at first level) will cripple your character. You shouldn't pay too much attention to that.

The powers you have chosen seem to fit perfectly to your character concept.

Cheers
 


I do not recognize Illusionary Ambush at all. Is that in the PH?

I like this character, especially the skill selection.

Its a power from the "Class Acts" article in Dragon 364.

BTW, I like the character. He looks like he'll be really fun to play in 4e since he appears to both have his niche and be versatile.
 

Well, I just got back. I think he played just fine. Web proved more useful than I would have thought possible. It's sad for the main bad guy when he can't make a save to save his life, and his only ranged power is a recharge.
 

Well, I just got back. I think he played just fine. Web proved more useful than I would have thought possible. It's sad for the main bad guy when he can't make a save to save his life, and his only ranged power is a recharge.

In my 3.5 Red Hand of Doom game that I ran last night, a web spell prolly saved the party from a tpk.
 

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