Unless we have a last minute cancellation, tonight should be the first session playing campaign converted to fourth edition. I have tried as best as I can to retain the spirit of the 3E character. I'd welcome some comments to make sure he's mechanically sound. He's supposed to be something a a trickster who also really likes blasty fire spells.
Name: Cade Thornpuller
Race: Halfling
Class: Wizard 9 (Warlock multiclass)
Stats:
Str: 8; Con: 12; Dex: 14; Int: 19; Wis: 7*; Cha: 18
*Cade has permanently sacrificed a point of wisdom to become master of a homoculous. If the creature is destroyed, he will regain his wisdom.
Defenses:
AC: 22; Fort: 17; Ref: 20; Will: 22
Feats: Armor Training: Leather; Pact Initiate (Fey, Bluff chosen as trained skill); Skill Focus: Bluff; Astral Fire; Acolyte Power (Beguiling Tongue)
Trained Skills: Arcana, Bluff*, Diplomacy, Insight, Religion
*also focused
Implement Mastery: Wand of Accuracy
Items:
Wand of Otherwind Stride +2 (use warlock ability otherwind stride 1/day)
Leather Delver's Armor +2
Cloak of survival +2
Bag of Holding
Cursed weakness amulet (Not worn! DM needs to assign a level for curse.)
900 gp alchemical reagents
Powers:
At-will: Illusory Ambush, Scorching Burst
Encounter 1 - Eyebite (from multiclass feat)
Encounter 1 - Force Orb
Daily 1 - Flaming Sphere
Daily 1 - Sleep
Utility 2 - Beguiling Tongue (from multiclass feat)
Encounter 3 - Color Spray
Daily 5 - Fireball
Daily 5 - Web
Utility 6 - Invisibility
Utility 6 - Disguise Self
Encounter 7 - Enemies Abound
Daily 9 - Lightning Serpent
Daily 9 - Wall of Fire
(Of the ones he has to choose on a daily basis, most often he'll select Flaming Sphere, Fireball, Invisibility, and Wall of Fire)
Rituals Known :
Comprehend Languages, Magic Mouth, Make Whole, Tenser's Floaitng Disk, Arcane Lock, Enchant Magic Item, Hallucinatory Item, Magic Circle, Disenchant Magic Item, Phantom Steed, Sending
Name: Cade Thornpuller
Race: Halfling
Class: Wizard 9 (Warlock multiclass)
Stats:
Str: 8; Con: 12; Dex: 14; Int: 19; Wis: 7*; Cha: 18
*Cade has permanently sacrificed a point of wisdom to become master of a homoculous. If the creature is destroyed, he will regain his wisdom.
Defenses:
AC: 22; Fort: 17; Ref: 20; Will: 22
Feats: Armor Training: Leather; Pact Initiate (Fey, Bluff chosen as trained skill); Skill Focus: Bluff; Astral Fire; Acolyte Power (Beguiling Tongue)
Trained Skills: Arcana, Bluff*, Diplomacy, Insight, Religion
*also focused
Implement Mastery: Wand of Accuracy
Items:
Wand of Otherwind Stride +2 (use warlock ability otherwind stride 1/day)
Leather Delver's Armor +2
Cloak of survival +2
Bag of Holding
Cursed weakness amulet (Not worn! DM needs to assign a level for curse.)
900 gp alchemical reagents
Powers:
At-will: Illusory Ambush, Scorching Burst
Encounter 1 - Eyebite (from multiclass feat)
Encounter 1 - Force Orb
Daily 1 - Flaming Sphere
Daily 1 - Sleep
Utility 2 - Beguiling Tongue (from multiclass feat)
Encounter 3 - Color Spray
Daily 5 - Fireball
Daily 5 - Web
Utility 6 - Invisibility
Utility 6 - Disguise Self
Encounter 7 - Enemies Abound
Daily 9 - Lightning Serpent
Daily 9 - Wall of Fire
(Of the ones he has to choose on a daily basis, most often he'll select Flaming Sphere, Fireball, Invisibility, and Wall of Fire)
Rituals Known :
Comprehend Languages, Magic Mouth, Make Whole, Tenser's Floaitng Disk, Arcane Lock, Enchant Magic Item, Hallucinatory Item, Magic Circle, Disenchant Magic Item, Phantom Steed, Sending