D&D (2024) Inspiration change to reroll

I don't generally play on tables that use inspiration, but have always thought it should be a re-roll.

I think using it as RAW adds to decision paralysis in a boring way. Re-rolling would be much better.

Caveat: I mostly play martial characters. They tend to get fewer rolls with high impact and frequent lower impact rolls.
 

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I give my players Inspiration at the start of each session, and they can use it once in the session to reroll anything except damage. Kind of like a Bennie in Savage Worlds.
 

Yeah, we're switching to it being a reroll in our upcoming campaign. We'll be allowing it to be used to reroll anything, with the rider that you have to reroll all the dice in a pool - so if you're fireball damage had a bunch of 1's you can't just reroll those few dice! :)
 

For those that are having trouble remembering to hand out or use Inspiration, use something physical to track them!

Since I started using heavy poker chips, forgetting Inspiration doesn't happen anymore. As a DM, there's a stack by my screen that reminds me, and for the players, they usually can't stop playing with them.

Deciding when and when not to use Inspiration is one of the more interesting choices players get to make; seems a shame to get rid of that.
 
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We ran our playtest today and I was a "reroll" guy. Mainly because otherwise no one used em. Today they were being used unprompted quite a lot. And every time someone earned one it was not only cool but other players would jump in to remind folks even though the players didn't forget, lots of "yea! awesome!"

And we used the rule as written, choose to roll first.

Only one session, five hours, levels 1, 3 and 5. I think I'm sold.
 

I like it as a reroll but can see the benefit as advantage. I may house rule to use it either way, declare first as advantage or after as a reroll but you have to keep the new roll.
 

I like it as a reroll but can see the benefit as advantage. I may house rule to use it either way, declare first as advantage or after as a reroll but you have to keep the new roll.
I’m thinking I might let it be used 3 ways:
- Advantage
- Re-roll
- Re-roll damage (all dice)
 

Oh... I like the reroll damage, I know my players wilt when their big fireball is nearly all 1s. I might also allow spellcasters to force an enemy to reroll a save. It sucks when you drop your big spell for the day, the enemy saves and your turn is essentially lost.
 


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