mach1.9pants
Hero
I have been reading a lot about the lack of intra-class diversity with the 2 'builds' being seen as the only 2 viable archetypes by some. I disagree: builds are optional and powers will be your defining characteristic IMO.
However looking at what little we know about powers it seems that powers bypass standard (at least 3E) ability related effects. For example there is no reason for a Rogue to ever just make a melee attack if he has the 'Deft Strike' power (Attack: Dexterity vs. AC * Hit: 1[W] + Dexterity modifier damage.); he will always use this DEX or STR/CHA based at will power. Unless of course he uses a better DEX based power.
A house-rule: If you want a Rogue with INT as his defining ability simply replace CHA/DEX/STR with INT for the powers etc you think appropriate and could have a 'using your brains' based fluff definition.
For example:
*Artful Dodger some witty brains based title:You gain a bonus to AC equal to your Intelligence modifier against opportunity attacks.
*Positioning Strike:....Artful Dodger some witty brains based title:You slide the target a number of squares equal to your Intelligence modifier.
I personally have no problem that someone can use a bit of tactical nouse to get an enemy to blunder in the wrong direction; it is just as likely as charming him to go that way
So... I personally think that there will not be a problem it tailoring your character using what is available within the RAW. However I also think that the easiest of house-rules will allow you to go even further. Want a clever warrior? change a few STR and CON based Fighter powers to INT and off you go, want a wise and perceptive Rogue? change all the CHA powers to WIS grasshopper, etc
This is obviously conjecture on a massive scale, but hopefully it will be pretty simple. Esp if we can use a PDF version of the powers and print them on a card, after a little editing.
Thoughts?
However looking at what little we know about powers it seems that powers bypass standard (at least 3E) ability related effects. For example there is no reason for a Rogue to ever just make a melee attack if he has the 'Deft Strike' power (Attack: Dexterity vs. AC * Hit: 1[W] + Dexterity modifier damage.); he will always use this DEX or STR/CHA based at will power. Unless of course he uses a better DEX based power.
A house-rule: If you want a Rogue with INT as his defining ability simply replace CHA/DEX/STR with INT for the powers etc you think appropriate and could have a 'using your brains' based fluff definition.
For example:
*
*Positioning Strike:....
I personally have no problem that someone can use a bit of tactical nouse to get an enemy to blunder in the wrong direction; it is just as likely as charming him to go that way

So... I personally think that there will not be a problem it tailoring your character using what is available within the RAW. However I also think that the easiest of house-rules will allow you to go even further. Want a clever warrior? change a few STR and CON based Fighter powers to INT and off you go, want a wise and perceptive Rogue? change all the CHA powers to WIS grasshopper, etc
This is obviously conjecture on a massive scale, but hopefully it will be pretty simple. Esp if we can use a PDF version of the powers and print them on a card, after a little editing.
Thoughts?
Last edited: