Integrating D&D Classes with D20M [Updated 8th April]

A new version of Classically Modern is available for FREE download at

http://members.lycos.co.uk/merlinsworkshop/

Changes include:

Changed Legacy and Heritage spell lists to include 'covert' or 'social' spells to give the option of a sorcerer without overt magic
Changed Song Focus and Dervish Focus into Traditions and trimmed some spells from them
Modified Bard class to receive Heritage Focus as the initial feat, with Song Tradition adn Dervish Tradition as FX options.

Added Elemental Focus with spells relating to elemental magic.
Revamped Earth, Air, Fire and Water Traditions.
Added Light, Force and Weather Traditions
Added Elemental Focus and the new traditions as options available to the Sorcerer and Druid
Revamped Battle Focus.
Revamped Shadow Focus.
Reformatted Life & Trail Focii.
Reformatted Song & Dervish Traditions

Moved talens from the Mystical Performance talent tree to the Fast-Talk and Influence talent trees
Completely replaced the Mystical Performance talent tree
Added Bonus feats and the Influence talent tree to the Bard prestige class
Added example of character creation, using the Bard with caster levels in Innate casting.
 

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Another update

OK folks, after feedback and revision version 0.5 is now available for download at the usual place:

http://members.lycos.co.uk/merlinsworkshop/

Changes include
*Merging class FX lists into feat and talent lists.
*Changing wording of FX option description to indicate that an FX class feature can be used to purchase either an FX talent or an FX feat.
*Reformated classes
*CHanged prerequisits for the Improved ... Caster feats to make it necessary to have cross class skill points in the key skill in order to progress caster level
*Added feats Improved Arcane Cantrip, Improved Innate Cantrip, and Improved Orison.
*Included new feats in relevant classes.
*Revamped class information chapter, clarifying the way in which class feats, class talents and FX class features work. Changed the orfer of entries to match the class descriptions
 


New Version available.

Updates include:

Added section on vocations as Genre neutral variant starting occupations.
Renamed Barbarian
Occupation as the Tribal Vocation.
Began to add design comments to the document.
Moved
class changes into the relent classes.
Changed formatting on “Building a Bard” to show that it is
an example.
Corrected example bard progression at 6 th level.

Added CSBone's Archaic Occupations
 




It appears to be back now.

There is also a mirror site at

insightpub.digitalrice.com

If anyone has any suggestions for a good host site, I'm all ears (in a non-vulcan kind of way).
 

I have a question --

The Daredevil has only one talent tree, but gain multiple talent selections. Using this class as my example -- it has only Adrenaline. Adrenaline has 7 selectable features, some of which stack with themselves (Damage Threshold).

Now -- can a character select a talent from trees he already has access to other than the ones for the class he gained the talent selection from? Say a Tough Hero has Daredevil... and gains a talent selection, but doesn't want something out of Adrenaline. Could he select something out of his Damage Reduction, Energy Resistance, or Unbreakable talent trees from Tough Hero?
 
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Second Question --

Traditions, which sorta represent School Specialization (if I'm understanding their position in this document) are not mutually exclusive? One can take Necromantic Tradition, and then pick up Enchantment Tradition, and go on to pick up a few of these... It's just kinda difficult to swallow from a traditional, sacred-cow point of view, and I'm not sure if it's wholly balanced.


Third Question --

Why would someone with the option to take Scholastic/Scholary or Devotion Focus NOT take it? They basically provides the biggest spell lists for your buck.
 

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