Integrating LMoP with PotA

Fildrigar

Explorer
I have just uploaded Integrating LMoP with PotA to the downloads area.

A guide for integrating Lost Mines of Phandelver ( from the 5e D&D Basic Set ) with the new Princes of the Apocalypse.

LMoP ends with the party at 5th level. PotA starts at 3rd level, and is fairly close to the town of Phandalin, where LMoP takes place. This is a guide that I made up to help link the two. There is also general helpful advice for making the adventure flow better, for newer DMs.

You can find the file here in the downloads section. Please use this thread for comments.
 

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pukunui

Legend
Awesome stuff! Thanks.

You mentioned elsewhere that the adventure includes some hooks to specific NPCs in Phandalin. Would you be able to talk about more about that? It's going to be a while before I can get my hands on a copy of the adventure.

Lastly, my group is currently in Wave Echo Cave, so we're pretty close to the finish. LMoP doesn't have a specific date but I think I had pegged it as being set around 1488 DR. I think I might let my group spend a the intervening years using their wealth from the mine to rebuild Tresendar Manor and help Sildar recivilize Phandalin and the like. I can then tell them that over the past year or so, the weather has started acting a bit funny and there have been rumors from over the hills to the east ...

How does that sound?
 

Fildrigar

Explorer
Awesome stuff! Thanks.

You mentioned elsewhere that the adventure includes some hooks to specific NPCs in Phandalin. Would you be able to talk about more about that? It's going to be a while before I can get my hands on a copy of the adventure.

Lastly, my group is currently in Wave Echo Cave, so we're pretty close to the finish. LMoP doesn't have a specific date but I think I had pegged it as being set around 1488 DR. I think I might let my group spend a the intervening years using their wealth from the mine to rebuild Tresendar Manor and help Sildar recivilize Phandalin and the like. I can then tell them that over the past year or so, the weather has started acting a bit funny and there have been rumors from over the hills to the east ...

How does that sound?

That will work. The three hooks from Phandalin are; Gudrin sends you there with a wagon of goods from the mine, The Sister Graele from the shrine takes a position in Red Larch and requests an escort, or Haila the Zhent asks you to investigate. Also easy to have Sildar request investigation from the Lord's Alliance. ( how I worked it in my campaign. ( In addition to the dreams for each PC.))
 
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pukunui

Legend
That will work. The three hooks from Phandalin are; Gudrin sends you there with a wagon of goods from the mine, The cleric lady from the shrine takes a position in Red Larch and requests an escort, or the Zhentarim person asks you to investigate. Also easy to have Sildar request investigation from the Lord's Alliance. ( how I worked it in my campaign. ( In addition to the dreams for each PC.))
Excellent! Thank you. I can work with that.

The group successfully completed Garaele's quest involving Agatha the banshee. I had initially planned on just ignoring the factions, but since I see they're part of PotA, I may now have Garaele invite the elven wizard PC to join the Harpers. I might also get Sildar to offer the noble fighter PC a place in the Lord's Alliance. I might even get Halia to offer to let the rogue PC join the Zhentarim, but I have a feeling he'd turn her down. He might be more inclined to join the Harpers himself.
 

Fildrigar

Explorer
I'm going to have to edit the document again, but...

It might be wise to take some options away from PCs in this adventure. My party cleared the Monastery, and really, really, really wanted to venture deeper when they found the way further down. I altered the adventure such that deeper denisons of the earth temple had used a Stone Shape spell to mostly block off the way down on the other side of the locked portcullis. I said there was about a halfling sized way to get through. They eventually left, but were discussing sending the halfling down to look about. They then went on to Rivergard Keep, and found the hidden way down the underground stream. The ghouls knocking them into the water failed to deter them, and they ended up in the Water temple at level 5. They actually made short work of almost everything, but then they ran into the Dragon Turtle. In the midst of a furious battle, the Dragon Turtle decided to use his breath weapon. ( The adventure says that the Dragon Turtle has fewer HP than normal, but I'd suggest lowering the damage his breath weapon does, and maybe lowering his +12 to hit rolls a bit. )


TPK.

They all rolled up new characters. Hopefully they've learned that sometimes running away is a good option.
 

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