AgentDelphi18
First Post
So recently I had an idea for a character that I think would be pretty cool. But it involves a certain magic item of my own creation that I'm struggling to come up with ideas for how to structure rules around it.
Without the unnecessary background, the character is a Druid that would carry around a large branch of a tree. Not like a stick or a staff or something, but a branch, that has its own smaller branches all over it. The Druid would use it as a spell casting focus and could use Shillelagh and the stats for some simple weapon to attack with if desired. But the interesting thing is that when in times of need, the Druid can break off smaller branches of the big branch, thus temporarily either transferring magical energy to the Druid or unleashing magical energy to the surrounding area. But every time a branch is broken off, the big branch comes one step closer to being just a single length of wood. The bigger the branch broken off, the more energy is released. Eventually throughout the course of the campaign the Druid would get to the point where the branch is simply a large stick that, if broken, would indeed unleash the most energy yet, but leave the Druid without a focus through which to cast spells. I think it would be a great idea for both exciting combat moments and memorable narrative. Any ideas for how to make rules for such a thing? Preferably I'd like to have the character be able to start with it first level.
Without the unnecessary background, the character is a Druid that would carry around a large branch of a tree. Not like a stick or a staff or something, but a branch, that has its own smaller branches all over it. The Druid would use it as a spell casting focus and could use Shillelagh and the stats for some simple weapon to attack with if desired. But the interesting thing is that when in times of need, the Druid can break off smaller branches of the big branch, thus temporarily either transferring magical energy to the Druid or unleashing magical energy to the surrounding area. But every time a branch is broken off, the big branch comes one step closer to being just a single length of wood. The bigger the branch broken off, the more energy is released. Eventually throughout the course of the campaign the Druid would get to the point where the branch is simply a large stick that, if broken, would indeed unleash the most energy yet, but leave the Druid without a focus through which to cast spells. I think it would be a great idea for both exciting combat moments and memorable narrative. Any ideas for how to make rules for such a thing? Preferably I'd like to have the character be able to start with it first level.