eriktheguy
First Post
Monster Knowledge:
Arcana (Int): Fey, Shadow, Elemental
Dungeoneering (Wis): Aberrant
Natural (Wis): Natural
Religion (Int): Undead, Religion
So intelligence covers the most creature origins, but you could argue that natural creatures are far more common. Still, knowledge of fey, shadow, elemental, immortal and undead will be far more valuable in later tiers. Nature still claims dragons though (afterall, why would arcana apply to MAGICAL beasts).
Arcana does also cover knowledge of the Far Realm, although dungeoneering is used for creatures from the Far Realm (?). In my campaigns, history, religion and arcana tend to be used fairly often. Magical effects and places tend to be linked with arcana (and in a planescape campaign, that's a lot).
If you wanted to give more cred to players with Int, you could always do more knowledge based skill challenges (assuming your party has 1 or 2 int focused heroes). It might be easier than changing the game rules, unless this is really bugging your players.
Arcana (Int): Fey, Shadow, Elemental
Dungeoneering (Wis): Aberrant
Natural (Wis): Natural
Religion (Int): Undead, Religion
So intelligence covers the most creature origins, but you could argue that natural creatures are far more common. Still, knowledge of fey, shadow, elemental, immortal and undead will be far more valuable in later tiers. Nature still claims dragons though (afterall, why would arcana apply to MAGICAL beasts).
Arcana does also cover knowledge of the Far Realm, although dungeoneering is used for creatures from the Far Realm (?). In my campaigns, history, religion and arcana tend to be used fairly often. Magical effects and places tend to be linked with arcana (and in a planescape campaign, that's a lot).
If you wanted to give more cred to players with Int, you could always do more knowledge based skill challenges (assuming your party has 1 or 2 int focused heroes). It might be easier than changing the game rules, unless this is really bugging your players.