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General Tabletop Discussion
D&D Older Editions
Intelligent Magic Swords? (2e AD&D)
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<blockquote data-quote="James Gasik" data-source="post: 8972411" data-attributes="member: 6877472"><p>Well after playing around with the dice a bit, I found most intelligent weapons have fairly low Ego scores. For example, the highest one I've generated was a Giant Slayer (+2, +3 vs. Giants), </p><p>Intelligence 16, Ego 15. NG.</p><p>Communicates by speech, can read non-magical languages and maps. Speaks: 6 languages.</p><p>Detects invisible objects in a 10' radius; detects gems, kind, and number in a 5' radius.</p><p>X-Ray Vision, 40 yard range, 1 turn duration, 2/day.</p><p></p><p>According to the DMG, players have a Personality score of Intelligence + Charisma + Level, which is reduced by damage you take (the example is a 7th level Fighter who loses 1 point of Personality for every 8 points of damage they take), and while the sword can demand concessions in case of a conflict, only if their Ego exceeds the character's Personality score can they wrest control.</p><p></p><p>But I wasn't really asking if these things are too powerful or how to handle them; it's more that, by the rules, it seems they should be very common, and that hasn't been my experience, and I was wondering how common they are in other people's games.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8972411, member: 6877472"] Well after playing around with the dice a bit, I found most intelligent weapons have fairly low Ego scores. For example, the highest one I've generated was a Giant Slayer (+2, +3 vs. Giants), Intelligence 16, Ego 15. NG. Communicates by speech, can read non-magical languages and maps. Speaks: 6 languages. Detects invisible objects in a 10' radius; detects gems, kind, and number in a 5' radius. X-Ray Vision, 40 yard range, 1 turn duration, 2/day. According to the DMG, players have a Personality score of Intelligence + Charisma + Level, which is reduced by damage you take (the example is a 7th level Fighter who loses 1 point of Personality for every 8 points of damage they take), and while the sword can demand concessions in case of a conflict, only if their Ego exceeds the character's Personality score can they wrest control. But I wasn't really asking if these things are too powerful or how to handle them; it's more that, by the rules, it seems they should be very common, and that hasn't been my experience, and I was wondering how common they are in other people's games. [/QUOTE]
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