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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Intelligent Magic Swords? (2e AD&D)
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<blockquote data-quote="Willie the Duck" data-source="post: 9655004" data-attributes="member: 6799660"><p>It's generally considered fine on these boards (especially when acknowledged). So long as you don't expect people from X years to respond or back up their statements from then.</p><p></p><p>So, going back to the OP...</p><p></p><p>My recollection is that we had the most intelligent swords in my original main-group ongoing campaign (a BX/BECMI/1E hybrid that we started at age 8-9 and kept going for years). This was one where the DM was also a kid and we tried all the weird rules and who knows how much of it we got right. We also collected powerful henchmen&retainers (based on our understanding of those rules) and pets (coming from the dragon subdual rules and such). Sometimes they showed independent agency, sometimes not -- the justification being that since they were often the same alignment as our characters were, naturally they would make much the same decisions. Most importantly, that would have been the time when both players and DM would forget that the intelligent magic sword was present until the player remembered that it had a per-day spell that would be appropriate in the situation. As we branched out into other campaigns, I think they slowly disappeared as too-much-work once we started getting better about tracking what was present, etc. and we either house-ruled out the intelligence part of weapons with per-day spells or just had other house rules to address the same issues they were there to solve. </p><p></p><p>One of my favorite lines from Overly Sarcastic Productions:<em> "Now, I'm not exactly the sharpest knife in the Caesar, but..."</em></p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9655004, member: 6799660"] It's generally considered fine on these boards (especially when acknowledged). So long as you don't expect people from X years to respond or back up their statements from then. So, going back to the OP... My recollection is that we had the most intelligent swords in my original main-group ongoing campaign (a BX/BECMI/1E hybrid that we started at age 8-9 and kept going for years). This was one where the DM was also a kid and we tried all the weird rules and who knows how much of it we got right. We also collected powerful henchmen&retainers (based on our understanding of those rules) and pets (coming from the dragon subdual rules and such). Sometimes they showed independent agency, sometimes not -- the justification being that since they were often the same alignment as our characters were, naturally they would make much the same decisions. Most importantly, that would have been the time when both players and DM would forget that the intelligent magic sword was present until the player remembered that it had a per-day spell that would be appropriate in the situation. As we branched out into other campaigns, I think they slowly disappeared as too-much-work once we started getting better about tracking what was present, etc. and we either house-ruled out the intelligence part of weapons with per-day spells or just had other house rules to address the same issues they were there to solve. One of my favorite lines from Overly Sarcastic Productions:[I] "Now, I'm not exactly the sharpest knife in the Caesar, but..."[/I] [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Intelligent Magic Swords? (2e AD&D)
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