JustinCase
the magical equivalent to the number zero
[MENTION=6776182]JustinCase[/MENTION], I'm alright with this!
Thanks!

[MENTION=6776182]JustinCase[/MENTION], I'm alright with this!
[MENTION=23298]industrygothica[/MENTION], I'm taking a look at the magic items for Lyllie. Anything you might want?
The rules I've been following are basically those from the DMG, give or take. I tend to make attack items a bit more expensive, since I design enemy armor as something linked to the setting, and therefore less flexible, granting a bit more advantage to offense bonuses, but I've left it aside since we dabated it back in the thread.
It would go somewhat like this:
Common - 50-100 GP
Uncommon - 101-500 GP
Rare - 501 - 5000 GP
Very rare - 5001 - 50000 GP
Legendary - 50001+ GP
Now, we're holding on to the idea that an uncommon with little bonuses would give you around 200-300 GP cost. Special effects can be judged as you choose the item and we discuss it here, ok?
I hope this helps!
You're an arcanist, yes? Wand of the War Wizard will help with hitting.