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D&D 5E [INTEREST CHECK] The Curse of Amberstar


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I'll update the details on items today, and follow on with the story! I stayed up working till the quiet hours of night, so... The next few weeks are going to be a lot less difficult, so we can give the proper pace to the game! Thank you so much, guys!

Also, I've been reading the character interaction! Feeling very inspired at my end!
 

FYI I can keep going with the sparing til everyone is ready to move on, but don't let it hold anything up if we are ready to roll.

Harfik is using it as a chance to get some practice in and making it entertaining as he can for the servants to watch to win them over. He's not going to make any attempt to get information from them that he hasn't already but will listen to anything they have to say, showing them respect and making mental notes.
 

[MENTION=23298]industrygothica[/MENTION], I'm taking a look at the magic items for Lyllie. Anything you might want?
The rules I've been following are basically those from the DMG, give or take. I tend to make attack items a bit more expensive, since I design enemy armor as something linked to the setting, and therefore less flexible, granting a bit more advantage to offense bonuses, but I've left it aside since we dabated it back in the thread.

It would go somewhat like this:

Common - 50-100 GP
Uncommon - 101-500 GP
Rare - 501 - 5000 GP
Very rare - 5001 - 50000 GP
Legendary - 50001+ GP

Now, we're holding on to the idea that an uncommon with little bonuses would give you around 200-300 GP cost. Special effects can be judged as you choose the item and we discuss it here, ok?

I hope this helps!
 

[MENTION=23298]industrygothica[/MENTION], I'm taking a look at the magic items for Lyllie. Anything you might want?
The rules I've been following are basically those from the DMG, give or take. I tend to make attack items a bit more expensive, since I design enemy armor as something linked to the setting, and therefore less flexible, granting a bit more advantage to offense bonuses, but I've left it aside since we dabated it back in the thread.

It would go somewhat like this:

Common - 50-100 GP
Uncommon - 101-500 GP
Rare - 501 - 5000 GP
Very rare - 5001 - 50000 GP
Legendary - 50001+ GP

Now, we're holding on to the idea that an uncommon with little bonuses would give you around 200-300 GP cost. Special effects can be judged as you choose the item and we discuss it here, ok?

I hope this helps!

I mentioned a few things in this post. I didn't really see a lot of things that would increase Lyllie's ability to hit, or her damage output. Maybe I'm missing something. Regardless, I'm good with anything... or nothing. I leave it in your hands. :)


-IG
 


You're an arcanist, yes? Wand of the War Wizard will help with hitting.

Yeah, I suppose it would... maybe we can change it to look like a staff or something though? At this point I'm concerned more with thematics than optimization, and wands just aren't really Lyllie's thing. I hope that makes sense...

-IG
 


Thaaank you! I couldn't find it for the life of me!

Ok, first, go ahead and make the changes you need! The idea is to build signature characters, so we'll make things happen as you guys need.

Second...

Pearl of Power - 120 GP
Staff of Withering (I agree with your argument!) - 600 GP
Wand of the War Mage (Is that the one?) - Depending on bonus (+1=200GP; +2=600GP; +3=5500GP)

Again, these are suggestions. We can soften costs given before to make them balanced against these ones! To be honest, I'd rather have you guys building exactly what you had in mind. Prices are just for balancing purposes.

Later!



First is a Pearl of Power, an uncommon wondrous item. Basically use it once a day to regain a single spell slot of up to 3rd level. Between 101-500 gp
Also is a Staff of Withering, which fits like a glove with Lyllie's character concept. A rare item, between 501-5000 gp. I'd argue on the lower end of that; it's one of those specialty items that will only come into use on the (hopefully) rare occasions when she gets backed into melee.
 

I definitely want the Pearl.

It may be asking too much, but I'm gonna throw it out there anyway, just in case. If I were to pay the price of both the wand and the staff, plus maybe a small convenience fee, would it be possible to combine the features of both into a single weapon? So, basically a +1 Staff of Withering.

I think Lyllie's starting gold is about 1500, so I think that'll be enough to cover it all, depending on your magic item limitations.
 

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