Icosa, now with official Warforged race package and revised class structure.
I took Divine Soul, but it's kind of an approximation. My concept of him isn't that he has divine powers, but rather that his magic/technology duplicates these abilities (ie - some cleric spells, the occasional boost to performance, etc).
Icosa
Neutral Warforged Warlock 5 / Sorceror 1
Background: City Watch (Watcher's Eye)
Str 19 (12) +5
Dex 14 (13) +3
Con 16 (15) +4
Int 14 +3
Wis 15 +6
Cha 19 +8
HP 69
AC 21 (13 + 2 dex + 3 prof + 2 shield + 1 cloak)
Prof Bonus +3
Init +2 (adv)
Exp: 17k
Race
-------
Warforged (Envoy)
- +1 to Con, +1 Wis, +1 Cha
- Immune to Disease; Resistant to poison damage, adv vs poison condition
- Does not eat or breathe; only needs 6 hours rest/day, fully alert during rest; does not sleep
- Bonus language, bonus tool, bonus skill
- Integrated Protection (Composite Armor: AC 13 + up to +2 dex + proficiency)
- Integrated Tool (x2 proficiency using built-in tool): Thieves' tools
Class
-------
Warlock
Otherworldly Patron (Seeker)
- Shielding Aurora (bonus act resist all dmg, deal lvl+chamod to enemies in 10', dur end of next turn, 1/rest)
Pact Magic
Pact Boon (Pact of the Blade)
Invocations
- Agonizing Blast (+chamod to Eld Blast dmg)
- Thirsty Blade (2 atks per atk action)
- Improved Pact Weapon (pact blade is +1)
Sorceror
Bloodline: Divine Soul
- Divine Spellcasting - Can select cleric spells; Neutrality (gain Protection from Evil/Good)
- Favored by the Gods - roll 2d4 and add to failed attack or save, 1/rest
Proficiencies
--------------
Weapons: Simple
Armor: Light armor
Tools: Thieves' tools
Saves: Wisdom, Charisma
Feats
------
Moderately Armored (+1 Dex, Proficient in Medium Armor/Shields)
Skills
-------
Athletics +7
Insight +5
Intimidation +7
Investigation +4
Perception +5 (adv)
Languages
----------
Common
Teraphim
Dwarvish
Elvish
Spellcasting (Difficulty 15 (16 Warlock))
Slots:
2/2 3rd level warlock
2/2 1st lvl sorceror
Known
0 - Eldritch Blast, Mage Hand, Minor Illusion. Frostbite, Message, Blade Ward, Light
1 - Hex, Absorb Energy, Shield, Protection from Evil/Good
2 - Mirror Image, Shatter, Misty Step
3 - Fly, Hypnotic Pattern
Equipment
-------------
Cash: 25
Weapons
--------
Pact Blade, +8 atk, 1d8+5 dmg
Eldritch Blast, +8 atk, 1d10+4(x2) force, 120'
Armor
------
Sentinel Shield, +2 AC, adv on Perception/Initiative, 300
Gear
-----
Gauntlets of Ogre Power (a), 500
Cloak of Protection (a), 300
Rod of the Pact Keeper +1 (a), 400