Interest in '50s supernatural noir?

I updated the sheet with some more background and re-arranged a couple of skills. I'm almost there...
Committed Hero said:
Rrrico, suave.
Looks great to me - remember he has an FBI-issued sidearm before you buy more.
That answers one question for me - are the Super Colt stats in Weapons Locker? Can he get a shotgun through the Bureau as well?
Committed Hero said:
You can decide who your professor contact is now, or you can surprise me during play. I would just be interested too know what field, etc - that sort of thing. He's basically a plot device if you need one.
Already done - planted an opportunity for you to use him for setting hooks as well, if you like.
Committed Hero said:
Also, tell me what you want out of this game! I have the first few story ideas hashed out, but I want to make sure it remains interesting and you do things that you think are cool. That tends to ease some of the frustrations of a conspiracy-type setting where there's lots of investigation and you may not feel you are progressing anywhere.
I'm fine with investigatory scenarios - that's one of the things that pulled me toward a Charismatic hero instead of a meatstick. Surprise me, indulge yourself - Special Agent Garces is on the case.

Hopefully we'll see some more characters soon.

EDIT: More questions -
1. Do you want us to select Allegiances?
2. How do you want us to handle APs?
3. Do you want us to use an on-line dice roller? If so, do you have a preference?
4. Max HP for first level, then roll for rest?
 
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EDIT: More questions -
1. Do you want us to select Allegiances?
2. How do you want us to handle APs?
3. Do you want us to use an on-line dice roller? If so, do you have a preference?
4. Max HP for first level, then roll for rest?[/QUOTE]

-Sure. Don't worry about the bureau, that's what the Career score is for.
-Normal rules.
-Yes and no. I've used the Vacuum Elemental site but we can settle on which one.
-Yes.
 

Do you accept characters who's background is quite unscrupulous? I'm statting out a character idea of Former Hitman, turned Gov/Mil. gunman. Obviously I'm not trying to be a Splinter Cell type, but I like this idea. I'll post his sheet later today.

Also, could one flavor the Law Enforcement background to be Mob related? No other background seem to encompass that. unless you wanted it that way
 
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Committed Hero said:
The Shaman said:
2. How do you want us to handle APs?
-Normal rules.
I want to make sure I understand: Ricky gets full APs for each of his four levels to start?

I'm a little concerned about the Wealth score - without Profession ranks I can barely afford to clothe my agent without Ricky going broke. Is there a rule for increasing Wealth by level without Profession? Can I assume that he is able to requisition handcuffs, magazines, and ammunition from the Bureau along with his pistol?
 

The Shaman said:
I want to make sure I understand: Ricky gets full APs for each of his four levels to start?

I don't mind - we were thinking pulp, right?

I'm a little concerned about the Wealth score - without Profession ranks I can barely afford to clothe my agent without Ricky going broke. Is there a rule for increasing Wealth by level without Profession? Can I assume that he is able to requisition handcuffs, magazines, and ammunition from the Bureau along with his pistol?

Any professional equipment can be obtained from the FBI. I posted a link above to 1950s purchace DCs too - they are a little softer than today's (this also has firearms stats for the older guns).
 

Committed Hero said:
I don't mind - we were thinking pulp, right?
:cool:
Committed Hero said:
Any professional equipment can be obtained from the FBI. I posted a link above to 1950s purchace DCs too - they are a little softer than today's (this also has firearms stats for the older guns).
I used your equipment chart, and Ricky's starting Wealth went from +5 to +2 buying a suit, a casual outfit, and a wristwatch.

He comes from a blue-collar background, so that's not a big deal, but I am wondering how his Wealth score will increase again over time without Profession.

Then again, I'm also wondering how close this campaign will be to Call of Cthulhu, in which case poor Ricky may not have much of a future to worry about... :eek:
 

Candide said:
Do you accept characters who's background is quite unscrupulous? I'm statting out a character idea of Former Hitman, turned Gov/Mil. gunman. Obviously I'm not trying to be a Splinter Cell type, but I like this idea. I'll post his sheet later today.

Also, could one flavor the Law Enforcement background to be Mob related? No other background seem to encompass that. unless you wanted it that way

If the government knows of his past, I couldn't see him getting a job at the FBI. The Urban background can cover some run-ins with the law.
 

The Shaman said:
I used your equipment chart, and Ricky's starting Wealth went from +5 to +2 buying a suit, a casual outfit, and a wristwatch.

He comes from a blue-collar background, so that's not a big deal, but I am wondering how his Wealth score will increase again over time without Profession.

I see what you mean, although when I ran these rules with 3rd level characters they never complained.

Add your level to your starting Wealth - that offsets some of the loss of Profession checks.

Plus you didn't get all of your background perks.
Each one gives you 4 Perks (and the Law Enforcement one 2) - it looks like you only used one of your LE perks and 2 of your Uni perks. You can get +1 Wealth with a Perk in either of those backgrounds, and still have room for some more core skills with the 4th Uni Perk.

That would add +6 to your starting wealth .... hmmm let's then say you have to spend at least your level's worth in wealth.

Is that OK?
 

Committed Hero said:
Plus you didn't get all of your background perks.
Each one gives you 4 Perks (and the Law Enforcement one 2) - it looks like you only used one of your LE perks and 2 of your Uni perks. You can get +1 Wealth with a Perk in either of those backgrounds, and still have room for some more core skills with the 4th Uni Perk.
Thank you - an extra +2 starting Wealth from those missed Perks makes makes a big difference.

I mean, I know the Feds don't pay well, but an FBI agent shouldn't have to take all his meals at a greasy spoon... ;)
 

I didn't know what dice to roll for Wealth, so I used what d20 mod uses. My rolls can be found here:http://krisinchico.brinkster.net/searchroll.asp?username=ArtemisTrask#143842
And, about the backgrounds. They yield 4 perks, a feat is purchased for 2 perks and skills are bought with 1 perk, and a wealth bonus increase is 2 perks?

Here he is.

Special Agent Artemis Simon Trask
Fast 2/Smart 2

STR 10/+0
DEX 16/+3 [includes +1 at 4th level]
CON 12/+1
INT 16/+3
WIS 10/+0
CHA 14+2

HP 21

Defense 18 = 10 + 3 [DEX modifier] + 5 [class bonus]
Touch 18 = 10 + 3 [DEX modifier] + 5 [class bonus]
Flat-footed 15 = 10 + 5 [class bonus]

Initiative +3 = 0 [base] + 3 [DEX modifier]

BAB +2
Melee +2 = 2 [BAB] + 0 [STR modifier]
Ranged +5 = 2 [BAB] + 3 [DEX Modifier]

Fortitude +4 = +0 [base save] + 1 [CON modifier]
Reflex +5 = 2 [base save] + 3 [DEX modifier]
Will +2 = 2 [base save] + 0 [WIS modifier]

Career 2 = 2 [base]
Empathy 1 = 1 [base]

Reputation +1
AP 24?
Wealth [starting wealth 11 = 4 +4[level] +3 [Academic/University/Intelligence background]
Allegiances: U.S. Government, British Government, Her Majesty

Starting Backgrounds –
Academic-
+1 Wealth, and Fencing

University-
+1 Wealth, University Connection(Fencing Partner)

Intelligence-
+1 Wealth, Intelligence Connection(Partner)

Skills-
Craft (Mechanical) +4 [1 rank, +3 Int]
Craft (Chemical) +4 [1 rank, +3 Int]
Drive +8 [5 ranks, +3 Dex]
Hide +7 [4 ranks +3 Dex],
Knowledge (behavioral sciences) +5 [2 ranks, +3 Int],
Knowledge (current events) +6 [3 ranks +3 Int],
Knowledge (history) +6 [3 ranks +3 Int],
Knowledge (physical science) +6 [3 ranks +3 Int],
Knowledge (pop culture) +4 [1 rank +3 Int],
Knowledge (streetwise) +5 [2 ranks +3 int],
Knowledge (tactics) +6 [3 ranks +3 Int],
Knowledge (technology) +6 [3 ranks +3 Int],
Move Silently +7 [4 ranks +3 Dex],
Read/Write Language (English, Spanish, German, French, Russian, Italian),
Sleight of Hand +7 [4 ranks +3 Dex],
Speak Language (English, Spanish, German, French, Russian, Japanese, Italian),

Feats –
Simple Weapons Proficiency [automatic]
Fencing [Academic Background]
Personal Firearms Proficiency [starting feat]
Archaic Weapon Proficiency(Sword Cane) [starting feat]
Point Blank Shot [bonus feat – 2nd level Fast]
Combat Experise [bonus feat - 2nd level Smart]

Talents –
Evasion [Fast talent]
Linguist [Smart talent]

Equipment –
Business clothes – Black suit(single breasted), Fitted Black vest, White Collared shirt, Black Bowler hat/or Black Fedora and black silk tie
Overcoat
Casual clothes – white shirt, pleated black slacks
Pocket Watch
Briefcase
S&W M27 (.357 Magnum)2d8/20/Ball./40/S/6 cyl./Med/3 lb./9
Box magazines (2)
Ammunition (.357 Magnum) (box – 50 rounds)
holster
Tape Recorder
Binoculars

Special Agent Artemis Trask was born one cool September 22, 1919. He was born in London, England to Raymond and Mary Trask. Young Artemis took after his father from early on in life. The boy excelled at various subjects in school, and was quite an athelete himself. He went to Willholm's School for boys, located in the heart of London. He like school, though later in life it would bore him to no end. After he graduated, he attended Middlesex University. His classes proved to be too easy. Even if he had more than a full load of them. After each year there, he would take classes in the summer. This amount of homework never affected his galivanting around during vacation.
Long story short, he graduated with ease from school. Now the year was 1940, Hitler had invaded Poland the year prior. Artemis' father urged his son to join the British military. Artemis was less than excited about that. Finally after much arguing, Artemis was signed up to join the British Intelligence Agency. His training ensued and he was to be a Special Agent. He along with a partner or team would gather info on the Nazis, infiltrate and apprehend certain items of interest.
Years later, during a mission, Artemis took a bullet to his left shoulder loosing a lot of it's usefulness. He was forced to leave the Agency behind. During his time in the service, his parents had passed away. His mother due to sickness, and his father from "a broken heart". Though no one really knows what that means.
Artemis, feeling he had nothing left in England, left for America to pursue a new life for himself. He moved out to Los Angeles, feeling the sunny weather would do him some good. He had all but retired. However, as time wore on he started to regain some feeling in the arm. He never lost all of his range of motion, just some. Later on, he was called by the LA branch of the FBI. They wanted him to work with a group of rag-tag individuals on some missions. Weird stuff they were about. Artemis was luke-warm about it, but signed on anyway.

Looks and Personality
Artemis is a tall, thin(but not too thin) fellow about 6'2". His dark brown hair is short and hangs at the sides. He's quite the snappy dresser, always looking overdressed for a situation. He would say it's not that he is overdressed, but that everyone else is just a slob. He has a snarky streak a mile wide, but for the most part is courteous to strangers. Though that hasn't stopped him from making a few quick jibes at people. Artemis likes America, doesn't LOVE it. He misses England, but doesn't feel a need to return. He still has the Union Jack(British flag, or it the Union Jack the Australian flag?) tattoo on his right shoulder. He still pledges allegiance to The Queen, and England itself. He holds England in higher regard than America. It's like a big brother looking at his younger sibling.

I'm sure there are mistakes. I just wanted to go ahead and post.
 

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