Voadam
Legend
GURPS is another 80s one that has fantasy as a core option. Point buy instead of class and level system, stats cut down to four (str, dex, health (con) and int), lots of granular skills, 3d6 instead of d20 for rolls gives a bell curve result, hp are like D&D but generally start and stay around 10, parrying and dodging mechanics, default magic system is much lower power with spells working as skills with prerequisites and along fairly tight spell college themes.
The 4th edition redoes some point costs to address balance issues from earlier editions. 1e-3e is pretty much the same, 3e has the fantastic genre books.
System is a good option for a low powered, more realistic baseline.
The 4th edition redoes some point costs to address balance issues from earlier editions. 1e-3e is pretty much the same, 3e has the fantastic genre books.
System is a good option for a low powered, more realistic baseline.
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