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Interested in new dragon designs for 5e (5.5e or 6e)?
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<blockquote data-quote="Laurefindel" data-source="post: 7844058" data-attributes="member: 67296"><p>I hear you; this is fantasy, not hard sci-fi. But biology doesn't need to be "correct" to make some internal sense. So dragons share gross physical attributes. It may help to define those attributes and start from a narrower paradigm. (as in any creative process, this is a back-and forth exchange between design and execution).</p><p></p><p>The iconic colours don't have to be plain and solid to be distinctive, so aesthetically speaking, you could take some distance without betraying the source. Their respective environments are also iconic and should give clues to their appearance; mountains require strong grip to cling to cliffs, it's hard to manoeuvre a large body in a forest, so greens are probably sleek. Deserts and badlands give lots of space for flyers who can spot preys from afar; superior flyers probably have the choicest spots. Or perhaps blues are crappy flyers and that's why they ended up there? Cold is almost anathema to the classical fire-breathing dragon. Ice breath? really? Well it is, so what pushed that evolutionary branch? Swamps and bogs require good swimming skills etc.</p><p></p><p>Then there are the newer attributes: black's horns, blue's nasal tusk, red's frills and straight horns, green's head fin, white's thick skull. You can decide to include them for continuity's sake, or not.</p><p></p><p>...hum, where was I going with all this? Crap, I can't think of a sensible conclusion</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 7844058, member: 67296"] I hear you; this is fantasy, not hard sci-fi. But biology doesn't need to be "correct" to make some internal sense. So dragons share gross physical attributes. It may help to define those attributes and start from a narrower paradigm. (as in any creative process, this is a back-and forth exchange between design and execution). The iconic colours don't have to be plain and solid to be distinctive, so aesthetically speaking, you could take some distance without betraying the source. Their respective environments are also iconic and should give clues to their appearance; mountains require strong grip to cling to cliffs, it's hard to manoeuvre a large body in a forest, so greens are probably sleek. Deserts and badlands give lots of space for flyers who can spot preys from afar; superior flyers probably have the choicest spots. Or perhaps blues are crappy flyers and that's why they ended up there? Cold is almost anathema to the classical fire-breathing dragon. Ice breath? really? Well it is, so what pushed that evolutionary branch? Swamps and bogs require good swimming skills etc. Then there are the newer attributes: black's horns, blue's nasal tusk, red's frills and straight horns, green's head fin, white's thick skull. You can decide to include them for continuity's sake, or not. ...hum, where was I going with all this? Crap, I can't think of a sensible conclusion [/QUOTE]
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Interested in new dragon designs for 5e (5.5e or 6e)?
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