Interesting Campaigns

Gwaihir

Explorer
In a (roughly) sentence. Please describe the most interesting campaigns/Setting hooks you have run or played in.

Example: the PCs discover and eventually an ancient order of ancient men who are dedicated to keeping holy relics from the evil forces of the world.

(I've always wanted to run this with the ancient men being "retired" popes and the bad guys being the Nazis.)
 

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I suppose I have to toot my own campaign world of Morvia here (it's shameless I know :heh:) Although I have been running this campaign world for 15+ years, it has grown beyond my expectations. The idea of it is that it was created by 9 gods who started to a play a game of cat and mouse with the people who populated the lands. Because rivalries started to form between the gods in the heavens it was reflected on Morvia in the people. It was like a large gameboard for them. Until one god decided to bring a mortal into Godsrealm and raised them to god status. Once that precedent was set all of the gods started doing it. The problem was that the people who were elevated to the level of gods brought their earthly desires with them and overthrew the original nine gods into the abyss where they became demons and devils. One of these demons was summoned by an evil Drow Cleric who decided it was time to bring the oriiginal 9 gods back but in their demon form. This one demon was the main BBG in my campaign who haunted the PCs. At any rate, that's the gist of it. By the way, here's a rough map I did of one of the areas most people played in.
 

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In a world where Vikings meet the rennaisance, agents of the great library travel upstream into the heart of darkness in the hollowed out shell of a giant nautalus.
 

At least I still have my pants

Short Version:

Intelligent talking monkey ninja-pirate-assasins, in a world ruled by demon-kings, stealing treasure from long-lost sci-fi empires for the criminal underworld of a fantastic city ruled by distant, indifferent immortals.

Long Version:

[sblock]
In a world ruled by demon kings, in a vast fantastic city governed by wise, magical, and totally indifferent immortals, one thing ,and one thing only, matters: treasure. Whether you are an intelligent talking monkey, an esoteric assassin, a pirate who has pulled into Oudison Harbour to escape demon-king fleets, an outsider has only one way to fend of the predations of a greedy criminal underworld: treasure. Can you find love, happiness, or a little grace in Aupothert?

Yes, we will be playing the melodramatic TSoY in a home-brewed setting. Get in on the chance to create races, keys, and secrets and let them lose in mad, crimson-spattered adventures.

Key Words: Elric, Damon Runyan, Heavy Metal Comics, Roger Dean album covers, Glorantha's Pavis, The City-State of the Invincible Overlord, Kafka's "The Castle," Borges' "Labyrinths," Manhattan/NYC, Las Vegas, the pirates of the South China seas, the illustrations to Exalted.

Here is how it was created:

I am kind of short on inspirations right now. But something I was
thinking:

- Space Opera with a crew of vagabonds who go from planet to planet trying to strike it rich
- The criminal underworld of a fantastic city ruled by distant, indifferent immortals
- maybe playing in the world of Near itself.
The criminal underworld of a fantastic city ruled by distant, indifferent immortals.

I don't care as long as I get to be an intelligent, talking monkey, trained in Japan to be a sneak-thief for a secret assassin's guild and captaining a corsair ship off the Barbary coast.

All those options together?

Intelligent talking monkey ninja-pirate-assasins in a world ruled by demon-kings stealing treasure from long-lost sci-fi empires for the criminal underworld of a fantastic city ruled by distant, indifferent immortals.

Sounds good!
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1: In a world of technology and reality bending magick, the players embark on a journey to discover the truth behind this reality and the forces that control it.

2: Necromancy has fused with technology to form a society of questionable morals and merits, amongst a civil war that kills thousands daily the players must find a scroll of the lost gods. (This one is only in beginning stages, since it is mainly waiting for the Shadow Power Source, but some one-off games based in the world has been done).

3: The Spirit-World is in shambles and the endless winter continues unabated, a refugee train is the last remnant of the players world and must be protected at all cost.
 

Check it!

A quick trip down memory lanes equivalent of Daigon Alley...My most unusual games and those of a few other...

30 Years of Weird - Strangest Campaigns Ever
http://www.enworld.org/forum/genera...-30-years-weird-strangest-campaigns-ever.html

My most interesting ongoing D&D world is over 25 years old...In a magical, medieval reflection of our modern world the heroes are considered superbeings - men, woman and creatures whose skills and magic are far above the norm for mortals. Banded together by a mystical Celestial Being (later revealed to be a god), these...superheroes if you will...form a world spanning order that saves lives, fights injustice and staves off the ever encroaching forces of evil.

Modeled after the Legion of Super Heroes and Green Lantern comic books I grew up on, my D&D world's most basic assumption is that only 1 in a few thousand fighting men is A Fighter! Only 1 in several thousand people have the gift of magic and only 1 in a thousand of them becomes a Wizard. Well, take a thousand warriors and a thousand wizards and only a tiny percentage of those have what it takes to join the order of heroes that make up the main PC team.

AD
 

The PC's gradually discover that a dead PC was a member of a nearly vanished secret organization that controlled the succession of the kings to the throne, as well as guarding the prison/tomb of a dragon god and find themselves taking his place - personally choosing the successor to the king (killed by the dragon god that they accidentally let loose because nobody was guarding the prison/tomb anymore) and then defeating the dragon god before it could destroy the entire kingdom.
 

Sorry these are so long!

-A girl lies in a coma, the only survivor of the disastrous crash of her family's starship. Can the PCs (heroes from story books the girl read, and merely figments of her dreamscape) cross the planar boundaries and save her life? Is their belief in their identities strong enough to survive in the real world?

-The continent is beset by insidious monsters that hide in the form of normal people. The only hope is the shadowy organisation that creates powerful mercenaries that are part monster themselves. Will the PCs prevail before they become completely monstrous themselves, or will their strange powers become too tempting?

-PCs pledge to complete the mission their father could not, and follow his trail- will history repeat itself once more?
 

-The continent is beset by insidious monsters that hide in the form of normal people. The only hope is the shadowy organisation that creates powerful mercenaries that are part monster themselves. Will the PCs prevail before they become completely monstrous themselves, or will their strange powers become too tempting?
Reminds me of Claymore.
 


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