Dartmouth (Metropolis, 1,652,920): A major center of trade, Dartmouth is dominated by a ruthless merchant council whose members constantly plot and scheme against each other. It has a large protectorate in the fertile Dart Valley, and its large plantations in it make Dartmouth a net exporter of food.
Approximately four centuries ago, all wizards were driven from the city after a string of scandals involving necromancy. Most of these wizards fled to the Lands of the Dead, where they founded the city of Thornstone. Today, there is still a certain distrust of wizards in many parts of the citizenry, but for the most part, wizards are accepted again as a vital part of society.
Grüngarten (Small Metropolis, 614,320): This city is renowned for its many gardens and greenhouses, which provide the city with most of its food. The agricultural specialists of Grüngarten are highly regarded even in far-off regions, and can command high salaries. Eating any kind of meat is strictly illegal in this city.
Gorok-kar (Small Metropolis, 519,840): This dwarfhold has the distinction of having the only major seaport of the dwarven people. It is located within a long and mountainous fjord, which allows them to both engage in mining and selling the ore and finished products to human merchant ships. Some of the younger dwarves have even started to build their own ships, an activity which is frowned upon by their more conservative elders.
Hogenrood (Metropolis, 1,863,710): This city is famous for its Museum of Art, a gigantic structure several miles in diameter and more than two hundred yards tall at its highest point. Strange objects, pieces of art, and artifacts from all over the world (and even from other worlds) are on display here and under heavy guard. The construction of the museum actually isn't complete yet, but many mages have noticed that it seems to be designed to harness magical energies similar to a nexus tower. However, there are noticeable differences as well, whose true purpose remains unknown. This mystifies many scholars to no end, but some have remarked in private that they plan to stay far away from Hogenrood on the day the museum is completed...
Hollowhill (Large City, 213,410): By day, Hollowhill seems to be a typical Flannish City, if perhaps even more ordered and disciplined than most. By night, this impression changes radically, as the city's true ruler make their presence known: The Court of Shadows, a powerful group of fey creatures. Anyone caught in the outside becomes their plaything, and no matter how desperate the plea, no citizen of Hollowhill will unlock a door or open a window after nightfall.
Nimdenthal (Small Metropolis, 723,510): This city is infamous for surrendering to the invading armies of Negroth the Doombringer without a fight, and is still hated by the citizens of the other Flannish cities as a result, who suffered far more under his brief reign than Nimdenthal did. That the army of Nimdenthal was hardly able to withstand the might of Negroth's forces on their own is conveniently forgotten. Many other cities still levy large tolls against the goods from Nimdenthal, or boycott them outright. As a result, Nimdenthal take an almost perverse pride in being self-sufficient.
Oldenheim (Large City, 348,230): Ever since this city's merchant council slighted a powerful wizard more than three centuries ago, its inhabitants have suffered under a terrible curse: If they don't talk for at least one hour every day, their innermost thoughts and secrets will be broadcasted to everyone in the vincity. As a result, the citizens of Oldenheim are renowned for their talkativeness, and even those away from Oldenheim will tend to talk about any possible subject at great length. Visitors to Oldenheim should be aware that the curse affects all who are within the boundaries of the city.
Praxus (Large Metropolis, 3,245,840): Ever since a major city program ended approximately a hundred years ago, Praxus is generally considered the best-planned city in the world. Its streets are clean, its avenues straight, its parks well maintained, and its public buildings majestic. For the upper classes, their city is a huge source of civic pride, but its detractors ofen consider Praxus to be "soulless".
Rondhaven (Large Metropolis, 2,538,750): Much of this wealthy coastal city lies at or below the sea level. Its neighborhoods are protected by several dikes of titanic proportion. Rondhaven is considered to be relatively "liberal", as far as Flannish cities are concerned, and many artists and free thinkers flock here.
Svardholm (Large City, 430,380): This northern city-state is built on multiple small islands scattered along the coast. Svardholm is generally considered to be the last outpost of civilisation before heading into the northern wastelands.
Zuidenstadt (Metropolis, 1,852,790): This city was in a severe economic depression until recently, but a newly installed merchant council has changed that with its agressive policies. Its forces have started to "protect strategic resources" in the vincity and frequently engage in skirmishes with patrols from nearby cities. That the government of Zuidenstadt is said to be in negotiations with the League of Armach is the cause of no few concerns among the other Flannish cities.