Hehe nice try from Mr. Dancey but I dont buy it according to the experience I had with 3E D&D/1e/C&C.
That character creation is taking as long in rules lite systems and rules-heavier systems I cannot believe. Char creation in D&D vs. C&C is like two worlds. Where in D&D it can take hours (no joke) I have yet to see someone having longer than 30 mins for a C&C character. And of that time 15-20 mins is to make a decision on what class it should be and what race the player wants to play. That leaves 15-10 min for rolling the dice and filling out the char sheet.
Also the argument that there are too many arguments in the game has to be specified. If you put a group of long time 3e players together to have a session of C&C you will sure as heck run into that kind of situation because those players are just not used to that kind of gameplay. On the other hand if you give them a few sessions and let them get used to the new way of gaming then the whole thing could look totally different.
The argument that the DM has to be much "better" in rules-lite systems cannot be taken as it stands as well. I mean, in systems like D&D you have to be a walking rules encyclopedia to have a fluent and fast gameplay in your session, otherwise you are left sitting at the table searching in every book for that rule. I would say a DM that has all the important 3E rules in his head is as hard to find.
The term "on the fly game designer" is also quite strange. It's not that rules lite DMs always create their adventure on the fly. They prepare adventures and encounter as everyone else does, at least most of the time. Perhaps he meant that those DMs have to "wing it" more often but if that is the case he somehow doesnt understand completely how rules lite systems are played.
2) Game experience is not portable. What you learn with one GM may be exactly the opposite of how the rules are applied when you switch GMs. This creates network inefficiencies. Network inefficencies are bad.
That's the best one. I have been a player in about 4 different 3E games that went for 2-3 years before switching to 1E or C&C and not a single DM gave me the same game experience as the other one. Roleplaying is not defined by rules, it's defined by how the players interact with the gameworld and how the DM (re)acts toward the players and the gameworld. You can have as many rules as you want, it doesnt make a good DM out of a bad DM or a good game out of a bad game(world) :\