Psion
Adventurer
fredramsey said:Man. It's getting hard to remember which site I'm on: enworld or rpg.net...
The RPGnet argument is hacking on Mearls' predictions more than Ryan's disdain for rules light games.
and, RPGnet is blue.

fredramsey said:Man. It's getting hard to remember which site I'm on: enworld or rpg.net...
Psion said:Not sure I know what you are getting at, but I'd be interested in what you have to say.
say what?der_kluge said:Well, I can see your point, but there are just so many other little things in 3rd edition that don't exist in ... OD&D - the myriad spells, and things like DR, or counterspelling which can complicate combat.
. . . and the game regresses back into a tabletop miniatures wargame.mearls said:In RPGs, the interface is the "mental space" that exists between the player and the game. So, miniatures and battlemats are an element of the interface. It's easier for me to make a decision and apply the rules if I can see where my sorcerer is in relation to the terrain, monsters, and the rest of the party.
When I speak of "about an hour", I mean precisely that. It is a number. And it is borne of experience. Since (it seems) you are vastly better than me (less than five minutes on average), then kudos to you.Joshua Dyal said:That's completely beside the point, though, isn't it? Or did you read my response to your post? Your problem is amply illustrated in the other part of what I quoted. You make connections and conclusions that aren't there and aren't true, stir in ridiculous hyperbolic statements and anecdotal evidence, and then try to make some point about your statistical credentials. Since your entire argument is based on non-statistical anecdotes and hyperbole, I don't care if you're a freakin' mentat -- it has no bearing on the conversation at hand.
Gentlegamer said:. . . and the game regresses back into a tabletop miniatures wargame.
Gentlegamer said:. . . and the game regresses back into a tabletop miniatures wargame.
(A good rule of thumb for any student of RPG design - frame a question about RPGs in terms of other game forms. I think that's a useful tool to burrow into whether a question is important or a red herring.)
That step, that act of recognizing, understanding, and using the options within the rules deals wtih the game's interface. I'm increasingly convinced that the interface is the most important part of an RPG, because the act of choosing and employing an option is the act of playing the game.
I think this is related to the false light v. heavy dichotomy in that when people say, "I want a system that creates a 20th-level NPC in 20 minutes" that has nothing to do with the number of rules present, but rather the time and effort it takes to interface with a particular set of rules.
Gentlegamer said:. . . and the game regresses back into a tabletop miniatures wargame.
it never left.Gentlegamer said:. . . and the game regresses back into a tabletop miniatures wargame.