JohnSnow
Hero
der_kluge said:'counter-spelling' is an example of mores rules than is necessary. I'm sure there are others.
Not to disagree just to disagree, but why do you say that?
When a fighter swings his sword, there's a chance, usually based on the capabilities of the other character that he won't hit. Many spells don't have saving throws or attack rolls. How do you reward characters who take pains to try to "neutralize" the spells of the enemy mage? Can no spellcaster foil the casting of another?
Counter-spelling simulates this archetypal form of fantasy adventure. So, if you feel that mages spoiling each other's spells is part of the genre, what's the mechanic for it?
Just curious.
I agree on your general point though. I think 3e probably does have "more rules than necessary." I nominate the 14 different bonus types (granted it's an improvement from earlier editions where ALL items "stacked"). Condense them down to a few rational ones and you'd rein in rampant magic abuse (or "Christmas Tree PCs") at the same time.
Attacks of opportunity could do for some simplification. Good concept - just clumsy implementation.
I'm sure there are others, but I just don't see that counter-spelling fits.