Campbell
Relaxed Intensity
Akrasia said:I don't understand this. *Mearls* claimed that, after 5 years of existence, only 2-3 people were competent at designing for d20. He also claimed that D&D was unquestionably "the best" system out now.
In reply, Nephew's point was that *if* D&D was indeed "the best system" out there, it seemed strange that only 2-3 people could design competently for it.
It was a pretty effective point IMO.
Although hyperbole was involved I believe Mearls was indicating that he believed that few of the current band of d20 designers are capable of doing design work for d20, and that a number of those that are capable of doing d20 design work do not participate in such an endeavor publicly because they have more profitable avenues for their skillsets.
While I do not believe that Mearls' assesment is completely correct, I do believe there is an element of truth to Mike's observations. Like you I believe that the exodus of numerous companies away from the banner is a 'Good Thing' although for slightly different reasons. What I'm seeing is a group of designers that never really wanted to design d20 products moving back to an area that is within their forte, designing games that fit their expectations of what a roleplaying game should look like, rather than trying to force their design philosophies on a game system that is not fitting for the type of work that they'd rather do. Additionally I see what Mike is talking about in reguard to the brain drain all the time in my experience checking out numerous campaign websites for both Fantasy HERO and D&D where I see design work that is evidently much more solid than a lot of what I see out there on the d20 market as it exists today.
Addendum
Of course, I have no more knowledge of game publishing market than any other gamer. I also do not presume to speak for Mr. Mearls. I am merely relating my interpretation of his remarks, which retains some favorable bias since Mearls has produced outstanding material that I make almost weekly use out of.
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