fredramsey
First Post
SweeneyTodd said:Something I don't get, which may just be my own perspective getting in the way, is why rules-light games are perceived as "Cops & Robbers".A badly designed rules light game can, but nobody's defending badly designed games.
HeroQuest, Sorcerer, The Pool, Dogs in the Vineyard, FATE -- one thing these games have in common is that any conflict at all that comes up can be resolved using the basic mechanic. These conflicts can be interesting and challenging. There's little cause for confusion or debate, except perhaps about difficulty levels (which always have to be decided).
There's also lots of things these games don't address. How much I can carry. Whether or not I can jump a seven-foot ditch. How long I can hold my breath. The relative damage of different-size swords.
But if those things ever came up in an interesting fashion, something involving a conflict with real stakes, you could use the rules to resolve them. And if they don't show up in an interesting fashion, then why do I care?
^^^^ What he said.