SweeneyTodd
First Post
ThirdWizard said:Big playstyle difference there. Most people I know would consider that quite "backwards" logic. First determine how heavy the boulders are, then determine if the PCs can move them quickly is how I have always seen it done. Thus it makes a huge difference. In one case, the PCs' ability to succed is based on thier own abilities. In the other DM's whim (if the DM didn't want them to be able to pass by the rubble, then it would conveniently be too heavy for the PCs to move).
Thus, big playstyle difference. One way is governed by PC ability, the other by DM whim. If this is how a rules-lite system is going to be, I personally would not like to play it.
But why are there boulders there in the first place?
Why are there kobolds in the dungeon that first level PCs go to?
Complex rules justify GM's whim. Seriously. They don't replace it. When people spend lots of time preparing stat blocks for enemies, do you really believe that their first thought is "What is Zyaxx the wizard really like?" The first thought is how they can provide a challenge.
There is a heck of a lot of GMing information out there (including many of the threads on this forum) about how to come up with objective rules information that justifies GM whim. Even "I want to make an adventure" falls into this.
If you're saying that you prefer this stuff to be better hidden, so that it's easier to immerse yourself in the world and the character, okay. If you're saying you want all the numbers crunched up front because then you can enjoy defeating a set, objective challenge, okay. (I do this, too, only in my GM prep I have difficulty, and not the weight.)
But do realize that those boulders are only there because the GM invented them.
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