SweeneyTodd
First Post
ThirdWizard said:In a rules heavy game the PCs get spot checks to see the sneaking assassin.
In rules-lite games the DM tells the PCs whether or not the PCs see the sneaking assassin.
If you can't tell the difference, then there isn't much I can do to explain it further.
EDIT: This is a generality, the exact example isn't the point. The resolution system is the point.
Okay, this helps. I really think that you're conflating "rules light" with "GM decides". If the GM, for some bizarre reason, wants to have an unspottable assassin, they've chosen to do so. Are you saying that the players should go "Whoa, back up, couldn't I have spotted him?" I think that's reasonable in any system. Is the difference that in the first case, the players can point to a rule that says they get to check?
I'm getting this feeling that maybe you're saying that complex rules offer a defense against a bad GM. I suppose that's true; if you have a GM who always says "no" unless what you want to do is specifically spelled out in the rulebook, then yeah, you want as many rules as possible.
But I don't get why anyone would want to play with a GM who constantly says "no", or is out to get the players, regardless of the rules you're using. Because the GM typically has a lot more power than the players, I don't understand why people would give that power to someone they don't trust. Rules don't offer all that much defense, except for maybe channeling a disruptive GM's "bad urges" into areas not covered by the rules.