buzz said:Ditto. See my comment above on most of the distances in 1e being in inches.
Gentlegamer said:(A)D&D had combat as an important (but not the most important) element
diaglo said:to me Monopoly is wrong. you are out to be cut throat and screw over your friends and family to achieve a Monopoly.
QUOTE]
Well, I was going to do those things anyway, so why not make a game out of it. Of course, I am speaking theoretically here, as my dad always wins at Monopoly. Every game we all know he is going to get the light orange monopoly and kick us all. Every game we resolve not to let him. Every game "Well, Dan, for St. James Place with 4 houses you owe me...". On second thought, Diaglo is right, Monopoly is wrong.
Your English has been perfectly fine; but your arguments have been less than clear.rabindranath72 said:Sorry for my bad english, it is not my home language. That is why I suppose I did not explain well my point.
WRONG! Dancey said no such thing. Go back and reread what he did say. He AT NO POINT made any claim that even closely resembles that. He also made no great claims for "scientificness" of his claims -- he merely said that based on some observation of his, his opinion was that the stated benefit of rules lite games (saving time; faster pace) is not realized.rabindranath72 said:1) Mr Dancey WROTE that rules light games are "worse" than rules heavy games, and cited taking some measurements and so on. My point was that, SINCE THERE ARE LOTS OF PLAYERS OUT THERE THAT CAN PROVE OTHERWISE, his assertions could not be taken scientifically as they sounded.
Yes, you did. You didn't clarify that IN YOUR EXPERIENCE stuff until I called you on it, and now you're trying to say that's what you were doing all along. You made statements about 3e that were anecdotal and specific to YOU and YOUR CONDITION, but initially at least, presented them as irrefutable facts. You tried to exclude 3e from being rules lite by a number of criteria, that I disputed, saying that FOR ME, 3e is rules lite by your criteria.rabindranath72 said:2) I HAVE WRITTEN, if you take care to read the posts above, that in MY EXPERIENCE, AND IN THOSE OF MANY OTHERS, CREATING AN HIGH LEVEL CHARACTER can be time consuming. AND I AM NOT EXTRAPOLATING ANYTHING, if you mind reading my post CAREFULLY.
I've never said if I agree with Dancey one way or another for one thing. And that's pretty rich of you to now try and make that point, as that was the WHOLE POINT of my reply; to take you to task for doing EXACTLY what you are now accusing Dancey of doing.I have simply proof of the contrary of what Mr. Dancey (and you, I suppose) is saying. Which IS NOT extrapolating anything, but simply stating that part of the population does not satisfy certain assumptions. And THESE, I can prove (expected values, confidence tests and so on).
Quite right. And I have not said anything uncivil. If you percieve that to be the case, I can only deduce that you are overly sensitive to having it pointed out that you are wrong. If that's the case, then that's not my problem.4) Since I always close my posts with greets, just to signify that the discussion can be held on civil tones, and that we are not talking about "serious" topics such as hunger in the world or religion, I would STRONGLY appreciate that you do the same and show a bit of politeness. Otherwise, I will not bother to answer to your posts, since your replies qualify you.
I'm not saying they can't. I'm saying that I can see a disconnect when playing a "lite" RPG that takes these factors into account by relying mostly on GM fiat. When you point to real-world justifications, it emphasizes that you're really just playing "Mother, may I". The GM is suddenly deciding how strong a PC is, or how a slick surface would affect their footing, whether it's reasonable that the character could make the jump, etc. I.e., you're in territory where players could potentially be pulling out their sports almanacs and Guiness' Book of Records to prove what could or couldn't be done.RFisher said:Why do you think a GM of a rules light system can't take all these factors & more into account when deciding the difficulty?
Does the number of inches a PC could move in a combat round not count all of a sudden?fredramsey said:Never used minis in 1e. Why? There was no tactical movement rate. None, nada.
huh?fredramsey said:Never used minis in 1e. Why? There was no tactical movement rate. None, nada.
mearls said:In RPGs, the interface is the "mental space" that exists between the player and the game. So, miniatures and battlemats are an element of the interface. It's easier for me to make a decision and apply the rules if I can see where my sorcerer is in relation to the terrain, monsters, and the rest of the party.
I think there are a lot of issues with the interface in D&D. To extend the above example, I can see where my character is but can I easily "see" and understand all his options - cast a spell, make an attack, try to trip a foe, and so forth. By the same token, when making a character can I "see" and understand the feats, spells, skills, and so forth that I can choose from to build my PC?
That step, that act of recognizing, understanding, and using the options within the rules deals wtih the game's interface. I'm increasingly convinced that the interface is the most important part of an RPG, because the act of choosing and employing an option is the act of playing the game.
mearls said:I think this is related to the false light v. heavy dichotomy in that when people say, "I want a system that creates a 20th-level NPC in 20 minutes" that has nothing to do with the number of rules present, but rather the time and effort it takes to interface with a particular set of rules.
buzz said:Does the number of inches a PC could move in a combat round not count all of a sudden?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.