Mearls said:I'll draw an analogy.
Why did TSR release the SAGA system? Think back to that time - 2e was sinking, TSR was in dire shape. Why do you think they released SAGA?
Akrasia said:I don't think 'customization' requires a 'complexity'. It is worth mentioning that there are some very good, comparatively 'rules light' games that allow for a lot of PC customization (as much as 3e). Some examples: Cinematic Unisystem (Angel/Buffy) and True 20 (which uses feats as the main way to distinguish between different characters).
C&C does allow for some customization (more than pre-3e D&D). But customization is not its forte, as it is focused on traditional 'D&D archetypes'. For 'non-D&D-ish' campaigns, I would not use C&C, but instead Cinematic Unisystem or True 20.
I do--that's how I play d20. buzz and others can talk all they want about players need to know how to ballpark Jumps across chasms (although I think Ourph sufficiently demonstrated that setting DC's in 3e "RAW" can be just as arbitrary as any other task resolution system with which I'm familiar) but that's not how it works in my game.Akrasia said:I don't understand what this means.
Joshua Dyal said:[snip]
The robustness and completeness of the rules is we can use to cover all kinds of situations, even those that aren't necessarily specifically spelled out in the rules. They are not a constraining force for us that we feel bound to follow to the letter, though, especially when it's slowing down our pace, for which we have much less patience than for the occasional DC that's off by a point or two because we didn't calculate it exactly.
Akrasia said:I don't think 'customization' requires a 'complexity'. It is worth mentioning that there are some very good, comparatively 'rules light' games that allow for a lot of PC customization (as much as 3e).
Mythmere1 said:The more you try to respond, the more you fuel the people who are threatened by other rule systems. If you're going to argue, at least argue with Joshua Dyal or MoogleEmpMog or someone who prefers 3E without feeling threatened enough to sling insults.

Joshua Dyal said:That may be the first time I've seen someone refer to me as someone they'd refer to argue with because at least my argument is substantive instead of insulting. Makes an old fart like me feel loved.
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Compare that to a 3rd edition skeleton stat block:
Medium Undead
Hit Dice: 1d12 (6 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 Dex, +2 natural, +2 heavy steel shield), touch 11, flat-footed 14
Base Attack/Grapple: +0/+1
Attack: Scimitar +1 melee (1d6+1/18–20) or claw +1 melee (1d4+1)
Full Attack: Scimitar +1 melee (1d6+1/18–20) or 2 claws +1 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: — —
Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
Saves: Fort +0, Ref +1, Will +2
Abilities: Str 13, Dex 13, Con —, Int —, Wis 10, Cha 1 Str 13, Dex 17, Con —, Int —, Wis 10, Cha 1
Feats: Improved Initiative
Environment: Temperate plains
Organization: Any
Challenge Rating: 1/3
Treasure: None
Alignment: Always neutral evil
Advancement: —
Level Adjustment: —

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.