MoogleEmpMog
First Post
Ourph said:The collective sigh of relief in the WFRP fan community when it was announced that WFRPv2 would NOT be d20 would lead me to believe otherwise. The attitude that most Warhammer fans were fans simply because of the setting, not the system, is the elitism I'm talking about. I've had tons of discussions with people about Warhammer with other Warhammer fans and while the setting is always part of the appeal, the combat, skill and career systems are also major parts of what people talk about enjoying about Warhammer. I can certainly understand that not everyone feels that way, but to assume that the majority of people could care less about the system is, IMO and IME a stretch.
Here's the problem you have with what I, at least, am saying, and what I think JohnSnow is saying, too. (I mean, the problem you have aside from throwing around terms like "d20 elitist" in reference to at least one person who prefers HERO and SilCore to d20 and True20 to regular d20 and all of them to actual D&D).
First, when you say "Warhammer fans," you mean fans of the relatively niche Warhammer Fantasy Roleplay. I mean fans of the wildly successful, industry-leading, multiple-electronic-game-spawning, stores-across-multiple-continents Warhammer Fantasy Battle. Some of whom may have played WHFR, but, if sales are any indication, many of whom did not.
If you asked me to sit down and design a Warhammer roleplaying game, I'd start with the battle and skirmish games and extrapolate the system from them. Obviously, character development and non-combat resolution systems would have to be put together, and having 1 Wound might be a bit lethal even for Warhammer

From the sounds of it, neither d20 nor WHFR would suit my conception of a Warhammer Roleplaying Game based on system, which means that either would have to do so purely based on how well the system modelled the setting - independent of any system-based expectations I might have.