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<blockquote data-quote="delericho" data-source="post: 5635412" data-attributes="member: 22424"><p>Okay, granted, they should make the PDFs available for sale again. These probably represent <em>tiny</em> levels of sales, but given the cost relative to the goodwill it would generate it seems an obvious thing to do.</p><p></p><p>(I <em>don't</em> see them making up new scans to replace existing, low-quality ones. That they so casually pulled the sales, and that they've been in no rush to bring them back suggests to me that the existing scans weren't selling much, which suggests there is little value in improving the scans.)</p><p></p><p>But beyond that?</p><p></p><p></p><p></p><p>How occasional? An article that's intended to support multiple editions will require at least three different versions (pre-3e, 3e, 4e), significantly increasing the development costs. They could also do articles for specific editions, of course, and then face complaints from the majority (4e players) about 'useless' articles. Given the problems they've recently had with just getting a full raft of 4e articles out there in the month, is this really feasible?</p><p></p><p></p><p></p><p>My understanding is that the VTT is going to be almost rules-neutral. I'm not sure if this just means there an "old edition" option that turns off the built-in rules support, though.</p><p></p><p></p><p></p><p>These would be nice, but the old editions are different enough that they would be entirely new tools for each edition. Even the 1st Edition and 2nd Edition character builders may well have to be different tools.</p><p></p><p>If they're different tools, they're expensive to develop. Can WotC really expect 1st Edition players to sign up for their VTT in sufficient numbers to make it worthwhile? More to the point, even if they believe the players are out there in sufficient numbers, are they willing to take the risk in building these tools?</p><p></p><p></p><p></p><p>These would all be great... but I'm not sure what they really have to do specifically with supporting old editions, though.</p><p></p><p></p><p></p><p>That all sounds nice... but would people buy it? You're talking about a very niche item (a deluxe adventure), sold to a niche within a niche (1st Ed D&D players), who either don't have the original version or who are willing to pay for the updated version. And then there are those who will inevitably declare that WotC ruined a classic adventure with their update.</p><p></p><p>I can see a bit more traction for a <em>new</em> adventure (and thus one that nobody has), but then we're back to the problems that WotC don't have experience designing for 1st Edition, they don't have a good reputation for adventures, and there are others out there doing compatible adventures.</p><p></p><p>I think that's the key problem I'm seeing with this. There are things that WotC could produce that <em>might</em> entice old edition players to buy... but producing those things is going to be expensive, the old edition players have shown that they <em>don't need</em> WotC, so are WotC really willing to take the risk?</p></blockquote><p></p>
[QUOTE="delericho, post: 5635412, member: 22424"] Okay, granted, they should make the PDFs available for sale again. These probably represent [i]tiny[/i] levels of sales, but given the cost relative to the goodwill it would generate it seems an obvious thing to do. (I [i]don't[/i] see them making up new scans to replace existing, low-quality ones. That they so casually pulled the sales, and that they've been in no rush to bring them back suggests to me that the existing scans weren't selling much, which suggests there is little value in improving the scans.) But beyond that? How occasional? An article that's intended to support multiple editions will require at least three different versions (pre-3e, 3e, 4e), significantly increasing the development costs. They could also do articles for specific editions, of course, and then face complaints from the majority (4e players) about 'useless' articles. Given the problems they've recently had with just getting a full raft of 4e articles out there in the month, is this really feasible? My understanding is that the VTT is going to be almost rules-neutral. I'm not sure if this just means there an "old edition" option that turns off the built-in rules support, though. These would be nice, but the old editions are different enough that they would be entirely new tools for each edition. Even the 1st Edition and 2nd Edition character builders may well have to be different tools. If they're different tools, they're expensive to develop. Can WotC really expect 1st Edition players to sign up for their VTT in sufficient numbers to make it worthwhile? More to the point, even if they believe the players are out there in sufficient numbers, are they willing to take the risk in building these tools? These would all be great... but I'm not sure what they really have to do specifically with supporting old editions, though. That all sounds nice... but would people buy it? You're talking about a very niche item (a deluxe adventure), sold to a niche within a niche (1st Ed D&D players), who either don't have the original version or who are willing to pay for the updated version. And then there are those who will inevitably declare that WotC ruined a classic adventure with their update. I can see a bit more traction for a [i]new[/i] adventure (and thus one that nobody has), but then we're back to the problems that WotC don't have experience designing for 1st Edition, they don't have a good reputation for adventures, and there are others out there doing compatible adventures. I think that's the key problem I'm seeing with this. There are things that WotC could produce that [i]might[/i] entice old edition players to buy... but producing those things is going to be expensive, the old edition players have shown that they [i]don't need[/i] WotC, so are WotC really willing to take the risk? [/QUOTE]
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