unobserved
First Post
Also just thought that in a one-on-one game, say featuring a rogue cat-burglar, a DM might be able to use the disease mechanics for something along the lines of being "on or off" one's game.
Something along the lines of a string of bad luck could trigger bad nerves that result in a lack of self confidence. Instead of rolling endurance checks at each extended rest, the could be rolled at the end of attempted missions with success or failure of the mission being a determining factor in a bonus to the roll.
Something along the lines of a string of bad luck could trigger bad nerves that result in a lack of self confidence. Instead of rolling endurance checks at each extended rest, the could be rolled at the end of attempted missions with success or failure of the mission being a determining factor in a bonus to the roll.