Hi everyone,
Charles Rice has just wrapped up the Modern20 conversion for Interface Zero, a gritty cyberpunk campaign setting, and I wanted to share some of the great work he's done with everyone!
Check out these NPCs and security programs:
BOUNTY HUNTER
Lots of bounty hunters are no better than the suspects they bring in, being more interested in the money involved than in serving justice.
Bounty Hunter (Tank 4): HD 4d12+8; HP 34; Init +2; Spd 35 ft; Defense 14, flatfooted 13 (+1 Dex, +3 Class); BAB +3; Atk +5 melee (1d6+2 NL unarmed), or +4 ranged (2d10+4 Desert Eagle); SQ Resilient, 3 DR/bludgeoning; AL none; SV Fort +6, Ref +3, Will +2, Rec +6; Rep +6; Str 15, Dex 13, Con 14, Int 12, Wis 12, Cha 10.
Background: Law Enforcement
Occupation: Private Investigator: Perks 2 (Professional Reputation, Urban Tracking)
Hobby: Computers
Skills: Athletics 7 (+9, +8 in armor), Computers 4 (+5), Firearms 4 (+5), Influence 7 (+11), Legal 4 (+5), Perception 7 (+8), Streetwise 7 (+8), Unarmed 7 (+9), Vehicles 4 (+5)
Feats: Body Block, Expert In Your Field (Perception): +2 Reputation for this feat, Loner: +4 skill checks when working alone, Improved Disarm, Improved Grab, Intimidating Presence, Point Blank Shot
Access/Contacts/Followers: Supply Contact: Bonded Clients (26 Wealth)
Wealth: 11
Possessions: Basic TAP, Blatant Basic Prosthetic Arm w/ lock release fingers, Desert Eagle, 24 rounds .50 AE ammunition (3 clips), Nanoweave shirt
Tolerance: 12
Character Disadvantages: Code: Miserly (DSR 2)
--------------------
BORG: OVERBORG GLADIATOR
Hulking, armor-plated misanthropic outcasts with a grudge against society, cyborg pit-fighters that go this far “overborg” tend to solve problems with their hammer-like fist as their ‘ware starts taking a toll on their already unstable psyches.
Overborg Gladiator (Tank 8): HD 9d12+36; HP 94; Init +2; Spd 30 ft; Defense 18, flatfooted 16 (+2 Dex, +6 Class); BAB +6; Atk +12 melee (1d10+8 unarmed), or +8 ranged (2d6+4 HK MP5); SQ Resilient, 3 DR/piercing, +1 DR vs. bludgeoning, piercing and slashing; AL none; SV Fort +12, Ref +6, Will +1, Rec +10; Rep +4; Str 18, Dex 14, Con 18, Int 10, Wis 8, Cha 8.
Background: Criminal
Occupation: Thug: Perks 2 (Power Punch, Professional Reputation)
Hobby: Weapons
Skills: Computers 11 (+11), Crime 4 (+4), Firearms 11 (+13), Influence 11 (+18), Perception 4 (+3), Streetwise 4 (+3), Unarmed 11 (+15), Weapons 4 (+8)
Feats: Attack Focus (unarmed): +2 attack rolls, Diesel, Endurance Training: +2 Con, Great Fortitude, Increased Tolerance x2, Intimidating Presence, Soldier On, Unstoppable 1, Unstoppable 2, Unstoppable 3, Whatever Doesn’t Kill You
Access/Contacts/Followers: Supply Contact: Promoter (32 Wealth)
Wealth: 8
Possessions: Basic TAP, Blatant Augmented Musculature I, Blatant Armor Plating, Blatant Melee Spurs IV, Blatant Infra/Ultra Optics, 2 Blatant Advanced Prosthetic Arms (w/ Masterwork Melee Spurs IV), Blatant Fortified Skeleton, HK MP5, 90 rounds 9x19mm ammunition (3 clips), Masterwork Scavenger’s Trench
Tolerance: 7
Character Disadvantages: Code: Impulsive (DSR 2)
---------------------------
AI SECURITY PROGRAM: NILE TECHNOLOGY SPHINX
(Military-grade encryption/defense program)
A NILE Sphinx is a high end AI defensive program that appears in VR as a classic sphinx with the hindquarters and forelimbs of a lion, the wings of a falcon and the head and torso of a beautiful woman, the neon NILE Technological Enterprises logo and trademark revolving above her head. A sphinx is typically attached as a guardian program to important files or domains. Intruders are met with a logic problem that must be overcome in order to proceed. Such problems usually involve symbolic or abstract logic and might include complex VR simulations. In direct VR combat, sphinxes use their powerful claws to flay the avatars of their enemies.
AI, Security Program: Nile Sphinx (Powerhouse 8): HD 10d10; HP 55; Init +1; Spd 30 ft; Defense 24, flatfooted 16 (+1 Dex, +7 Int, +6 Class); BAB +8; Atk +14 melee (1d10+11 cutter), or +9 ranged (by weapon); SQ Melee Master; AL Company; SV Fort +14, Ref +6, Will +6, Rec +4; Rep +4; Str (Pro) 18, Dex (Fin) 12, Con (Rob) 0, Int 20, Wis 18, Cha 18.
Background: Manmade AI
Occupation: Hacker: Perks 2 (Aggressive Stance, Precision Strike)
Hobby: Firearms
Skills: Academics (Current Virus Profiles) 11 (+16), Computers 11 (+16), Engineering 11 (+16), Firearms 4 (+5), Influence 11 (+15), Legal 11 (+15), Perception 11 (+15), Read/Write Language (native+ 5 more), Speak Language (native+ 5 more), Unarmed 11 (+15), Weapons 11 (+15)
Feats: Attack Focus 1 (Cutter), Attack Focus 2 (Cutter), Attack Specialization 1 (Cutter), Attack Specialization 2 (Cutter), Book Learning 1: +2 Intelligence, Great Fortitude x2, Lucky, Night Vision, Smart Defense: +2 Intelligence modifier for this feat, System Hog
Access/Contacts/Followers: Top Secret Access
Wealth: 5
Possessions: Cutter: deadly, +3 damage; Codewall: 4 DR
Character Disadvantages: Code: Loyal to Company (DSR 2)
----------------------
AI SECURITY PROGRAM: SHARC
The Super Heavy Anti-Raider Cutter is the latest, greatest, and currently most common mid-range anti-raider AI software available to the general public. SHARCs swim the Deep around prime raider targets the way real sharks float around a bloody carcass. In fact SHARCs bear a close resemblance to their namesakes seeming to swim though the deep at about chest height.
AI, Security Program: SHARC (Tank 4): HD 4d12; HP 26; Init +1; Spd 35 ft; Defense 17, flatfooted 13 (+1 Dex, +3 Int, +3 Class); BAB +3; Atk +6 melee (1d6+4 cutter), or +4 ranged (by weapon); SQ Resilience; AL SHARC; SV Fort +4, Ref +3, Will +1, Rec +4; Rep +2; Str (Pro) 14, Dex (Fin) 12, Con (Rob) 0, Int 12, Wis 10, Cha 6.
Background: Manmade AI
Occupation: Hacker: Perks 2 (Aggressive Stance, Precision Strike)
Hobby: Weapons
Skills: Athletics 7, Computers 7, Legal 7, Perception 7, Unarmed 7, Weapons 4
Feats: Attack Focus (cutter), Body Block, Smart Defense: +2 Intelligence modifier for this feat, System Hog, Teamwork (SHARCs), Unstoppable 1, Whatever Doesn’t Kill You
Access/Contacts/Followers: Confidential Access
Wealth: 5
Possessions: Cutter: deadly, +2 damage; Codewall: 1 DR
Character Disadvantages: None
Charles Rice has just wrapped up the Modern20 conversion for Interface Zero, a gritty cyberpunk campaign setting, and I wanted to share some of the great work he's done with everyone!
Check out these NPCs and security programs:
BOUNTY HUNTER
Lots of bounty hunters are no better than the suspects they bring in, being more interested in the money involved than in serving justice.
Bounty Hunter (Tank 4): HD 4d12+8; HP 34; Init +2; Spd 35 ft; Defense 14, flatfooted 13 (+1 Dex, +3 Class); BAB +3; Atk +5 melee (1d6+2 NL unarmed), or +4 ranged (2d10+4 Desert Eagle); SQ Resilient, 3 DR/bludgeoning; AL none; SV Fort +6, Ref +3, Will +2, Rec +6; Rep +6; Str 15, Dex 13, Con 14, Int 12, Wis 12, Cha 10.
Background: Law Enforcement
Occupation: Private Investigator: Perks 2 (Professional Reputation, Urban Tracking)
Hobby: Computers
Skills: Athletics 7 (+9, +8 in armor), Computers 4 (+5), Firearms 4 (+5), Influence 7 (+11), Legal 4 (+5), Perception 7 (+8), Streetwise 7 (+8), Unarmed 7 (+9), Vehicles 4 (+5)
Feats: Body Block, Expert In Your Field (Perception): +2 Reputation for this feat, Loner: +4 skill checks when working alone, Improved Disarm, Improved Grab, Intimidating Presence, Point Blank Shot
Access/Contacts/Followers: Supply Contact: Bonded Clients (26 Wealth)
Wealth: 11
Possessions: Basic TAP, Blatant Basic Prosthetic Arm w/ lock release fingers, Desert Eagle, 24 rounds .50 AE ammunition (3 clips), Nanoweave shirt
Tolerance: 12
Character Disadvantages: Code: Miserly (DSR 2)
--------------------
BORG: OVERBORG GLADIATOR
Hulking, armor-plated misanthropic outcasts with a grudge against society, cyborg pit-fighters that go this far “overborg” tend to solve problems with their hammer-like fist as their ‘ware starts taking a toll on their already unstable psyches.
Overborg Gladiator (Tank 8): HD 9d12+36; HP 94; Init +2; Spd 30 ft; Defense 18, flatfooted 16 (+2 Dex, +6 Class); BAB +6; Atk +12 melee (1d10+8 unarmed), or +8 ranged (2d6+4 HK MP5); SQ Resilient, 3 DR/piercing, +1 DR vs. bludgeoning, piercing and slashing; AL none; SV Fort +12, Ref +6, Will +1, Rec +10; Rep +4; Str 18, Dex 14, Con 18, Int 10, Wis 8, Cha 8.
Background: Criminal
Occupation: Thug: Perks 2 (Power Punch, Professional Reputation)
Hobby: Weapons
Skills: Computers 11 (+11), Crime 4 (+4), Firearms 11 (+13), Influence 11 (+18), Perception 4 (+3), Streetwise 4 (+3), Unarmed 11 (+15), Weapons 4 (+8)
Feats: Attack Focus (unarmed): +2 attack rolls, Diesel, Endurance Training: +2 Con, Great Fortitude, Increased Tolerance x2, Intimidating Presence, Soldier On, Unstoppable 1, Unstoppable 2, Unstoppable 3, Whatever Doesn’t Kill You
Access/Contacts/Followers: Supply Contact: Promoter (32 Wealth)
Wealth: 8
Possessions: Basic TAP, Blatant Augmented Musculature I, Blatant Armor Plating, Blatant Melee Spurs IV, Blatant Infra/Ultra Optics, 2 Blatant Advanced Prosthetic Arms (w/ Masterwork Melee Spurs IV), Blatant Fortified Skeleton, HK MP5, 90 rounds 9x19mm ammunition (3 clips), Masterwork Scavenger’s Trench
Tolerance: 7
Character Disadvantages: Code: Impulsive (DSR 2)
---------------------------
AI SECURITY PROGRAM: NILE TECHNOLOGY SPHINX
(Military-grade encryption/defense program)
A NILE Sphinx is a high end AI defensive program that appears in VR as a classic sphinx with the hindquarters and forelimbs of a lion, the wings of a falcon and the head and torso of a beautiful woman, the neon NILE Technological Enterprises logo and trademark revolving above her head. A sphinx is typically attached as a guardian program to important files or domains. Intruders are met with a logic problem that must be overcome in order to proceed. Such problems usually involve symbolic or abstract logic and might include complex VR simulations. In direct VR combat, sphinxes use their powerful claws to flay the avatars of their enemies.
AI, Security Program: Nile Sphinx (Powerhouse 8): HD 10d10; HP 55; Init +1; Spd 30 ft; Defense 24, flatfooted 16 (+1 Dex, +7 Int, +6 Class); BAB +8; Atk +14 melee (1d10+11 cutter), or +9 ranged (by weapon); SQ Melee Master; AL Company; SV Fort +14, Ref +6, Will +6, Rec +4; Rep +4; Str (Pro) 18, Dex (Fin) 12, Con (Rob) 0, Int 20, Wis 18, Cha 18.
Background: Manmade AI
Occupation: Hacker: Perks 2 (Aggressive Stance, Precision Strike)
Hobby: Firearms
Skills: Academics (Current Virus Profiles) 11 (+16), Computers 11 (+16), Engineering 11 (+16), Firearms 4 (+5), Influence 11 (+15), Legal 11 (+15), Perception 11 (+15), Read/Write Language (native+ 5 more), Speak Language (native+ 5 more), Unarmed 11 (+15), Weapons 11 (+15)
Feats: Attack Focus 1 (Cutter), Attack Focus 2 (Cutter), Attack Specialization 1 (Cutter), Attack Specialization 2 (Cutter), Book Learning 1: +2 Intelligence, Great Fortitude x2, Lucky, Night Vision, Smart Defense: +2 Intelligence modifier for this feat, System Hog
Access/Contacts/Followers: Top Secret Access
Wealth: 5
Possessions: Cutter: deadly, +3 damage; Codewall: 4 DR
Character Disadvantages: Code: Loyal to Company (DSR 2)
----------------------
AI SECURITY PROGRAM: SHARC
The Super Heavy Anti-Raider Cutter is the latest, greatest, and currently most common mid-range anti-raider AI software available to the general public. SHARCs swim the Deep around prime raider targets the way real sharks float around a bloody carcass. In fact SHARCs bear a close resemblance to their namesakes seeming to swim though the deep at about chest height.
AI, Security Program: SHARC (Tank 4): HD 4d12; HP 26; Init +1; Spd 35 ft; Defense 17, flatfooted 13 (+1 Dex, +3 Int, +3 Class); BAB +3; Atk +6 melee (1d6+4 cutter), or +4 ranged (by weapon); SQ Resilience; AL SHARC; SV Fort +4, Ref +3, Will +1, Rec +4; Rep +2; Str (Pro) 14, Dex (Fin) 12, Con (Rob) 0, Int 12, Wis 10, Cha 6.
Background: Manmade AI
Occupation: Hacker: Perks 2 (Aggressive Stance, Precision Strike)
Hobby: Weapons
Skills: Athletics 7, Computers 7, Legal 7, Perception 7, Unarmed 7, Weapons 4
Feats: Attack Focus (cutter), Body Block, Smart Defense: +2 Intelligence modifier for this feat, System Hog, Teamwork (SHARCs), Unstoppable 1, Whatever Doesn’t Kill You
Access/Contacts/Followers: Confidential Access
Wealth: 5
Possessions: Cutter: deadly, +2 damage; Codewall: 1 DR
Character Disadvantages: None