Interludes - Brief Expeditions to Bluffside

laiyna

First Post
Art & Layout
The art is of poor quality often computer enhanced and in this way very unrealistic, the maps are all made computer made. This is an advantage becouse it gives a clear and good view of the country side, but as a drawback it misses the fantasy feel I get when I look at hand drawn maps.

Adventure
The adventure is simple and easy, prity straight foreward with little to no surprises. Even so far I would say that it will even anoy more expirienced players. It exsist of 3 stages, an intro, some wandering around and an end battle. No real dificult plot hooks, no real investigation, all straight forewards, and even smells a bit to rail roading. And the adventure rises even some question marks. Why did the city or merchnat house not interfere before now? 25 mercenaries would have a picknick for about 1 day.......

Compleetness
This adventure is very compleet and I would almost say over compleet, the village (south of Bluffside) is even documented to the most little detail, this and the way the characters are described makes it very nice adition in an Bluffside campaign, and almost a must-have for a GM who wants more then just the city, but is also interested in the seroundings.
An extra adition are the Appendix, its almost half the book full of crunchy stuff. Most stuff is interesting for a Bluffside campaign, some new monsters, prestige class and more of that stuff.

General Comment:
This product is for the people who play in Bluffside a valuable source of information, but as an adventure it is fairly poor. The main reason I give it an Average score that it would be a 4 for a Bluffside campaign, but a 2 or even 1 in any other situation. Also the power level in the module is prity high (raise dead in a small hamlet for sale?).

Laiyna
 
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