Velmont
First Post
History:
Year 1967:
This year will be never forgotten by humankind. Two main event happen that year. The first man walk on the moon and the first mutant walk on earth. Puppeteer, that was the name the Washington Post gave him, and that is the name most people know him. Jimmy Guardia had the ability to control the minds of people. He took the White House in hostage, he wanted a ransom for the president. The commando team was all neutralized in a few moment, and became the body guard of the puppeteer. It was a crisis. No way to stop him. So Terry Sullivan, FBI agent, was chosen to bring the money he asked. When he met the Puppeteer, many shots was heard. Both the puppeteer and Terry Sullivan was dead. It was reported that Terry Sullivan was a mutant too, but his ability was a passive one, his brain had develloped differently. It was supposed that he was resistant to Guardia powers, and so he was able to shot the Puppeteer, before the commandos killed him, last act done under the domination of Jimmy Guardia.
Year 70s:
New mutants appeared in the world. First, they was exceptionnal, but fastly, the become more frequent. After some terrorist act from them, many organisaton was created in different country to control the mutant expension. In america, the Mutant Control Agency is created. His role is to find new mutants, list them and there powers, evaluate the risk they are, and create some action teams to be able to act against a new mutant terrorist.
Year 1981:
A mutant named Rupert Grey found the MUTANT: Mutant Union To A New Time. His organisation is pacific and want to stop the discrimination about mutant. His case is treated by the highest level of justice, and he win. The MCA mandat is change, they will record only the mutant who have broken some laws, and they won't track new mutant.
Years 80s:
The mutant phenomena is stabilizing. About 5% of the world population is affected by mutation. Mutation have been categorize. 90% of the mutants are of Iron class. Iron class mutation are purely esthetic. 9,9% are copper class: There mutation give them minor powers. Some of these mutation include having some new functionnal limb, being able to breath under water, or having very minor powers. 0.09% are silver class. These have weak extraordinary powers. 0,00999% are golden class, with great amount of power. 0,00001% are platinium class. Those mutants have powers to bring down an army at themself, that make about 30 in all the world, and the majority are enlisted in some governement organisation. The most famous one, is nicknamed the Patriot, and is member of one of the MCA action team.
International Intelligence Institut
Generally called the Institut, this Agency is know by most intelligence agency, but almost no one can identify one of his member. This agency is under the responsability of the president itself, and have for mandat to see to advice the president on international matters. Unknown to most, even the other american agency, it was they had to control "the exces" of the earth population: terrorism, drugs traffic, organized crime, industrial spying in sensible domain... and that, all over the world. In other words, all that could, in long term, affect the security of the USA.
The Institut is doing well his job, but with the growing number of mutant, it was normal for them to recruit some. Lately, a new group have been made, and they will soon enter into action.
Recuitment
For this game, I want to vreate a small group: 3 to 5 agent who will be member of the Institut. These mutants would have recieved a training of one or two years, but are mainly people who had some quality in there previous life. Generally, they have been recruited during an operation, as they frequently act with some local authority or civils. When, after the case is closed, the see a good potential, they recruit it. Some are going into training to become field agent, other remain in there posts and stay in contact with the Institut, as they have key position in some organisation.
How to create a potential agent:
I search from 3-4 field agents and 1-2 contacts. Both are created in the same manner, but each have a different advantage:
PL 10
Skills: 3:1 - I encourage to take many skills.
Powers:
Sources allowed: Mutant, Psychic, Science
Limited Source: Training (Not everything may be gained with training. Amzing saves, running and strike are good example of power that can be taken), Super-Science (I may restict too futuristic looking powers)
Forbidden Source: Mystic (Magic doesn't exist, as far as we know), Alien (We are alone in the world, as far as we know)
Forbiden Power:
Cosmic Power, Time Travel
Bonus:
Contact:
Choose 3 feats: Connected, Minions, Wealth (up to 2 times), Leadership, Skill Focus, Talented. (All restiction are waved for those bonus feats)
Field Agent:
Procuration 5: This allow the field agent to procure itself some gadget. These gadget can be chosen at any moment during the mission, but may take up to 24h to get. An agent may ask up to 5 PP of gadget per mission wihtout any question from the Institut.
Anyone can ask some gadget to the Institut, but you will need a really good reason if you have no procure left (or no procure at all), and it may take more than 24h to get.
Even if only 5% of the population are mutant, there may have
Year 1967:
This year will be never forgotten by humankind. Two main event happen that year. The first man walk on the moon and the first mutant walk on earth. Puppeteer, that was the name the Washington Post gave him, and that is the name most people know him. Jimmy Guardia had the ability to control the minds of people. He took the White House in hostage, he wanted a ransom for the president. The commando team was all neutralized in a few moment, and became the body guard of the puppeteer. It was a crisis. No way to stop him. So Terry Sullivan, FBI agent, was chosen to bring the money he asked. When he met the Puppeteer, many shots was heard. Both the puppeteer and Terry Sullivan was dead. It was reported that Terry Sullivan was a mutant too, but his ability was a passive one, his brain had develloped differently. It was supposed that he was resistant to Guardia powers, and so he was able to shot the Puppeteer, before the commandos killed him, last act done under the domination of Jimmy Guardia.
Year 70s:
New mutants appeared in the world. First, they was exceptionnal, but fastly, the become more frequent. After some terrorist act from them, many organisaton was created in different country to control the mutant expension. In america, the Mutant Control Agency is created. His role is to find new mutants, list them and there powers, evaluate the risk they are, and create some action teams to be able to act against a new mutant terrorist.
Year 1981:
A mutant named Rupert Grey found the MUTANT: Mutant Union To A New Time. His organisation is pacific and want to stop the discrimination about mutant. His case is treated by the highest level of justice, and he win. The MCA mandat is change, they will record only the mutant who have broken some laws, and they won't track new mutant.
Years 80s:
The mutant phenomena is stabilizing. About 5% of the world population is affected by mutation. Mutation have been categorize. 90% of the mutants are of Iron class. Iron class mutation are purely esthetic. 9,9% are copper class: There mutation give them minor powers. Some of these mutation include having some new functionnal limb, being able to breath under water, or having very minor powers. 0.09% are silver class. These have weak extraordinary powers. 0,00999% are golden class, with great amount of power. 0,00001% are platinium class. Those mutants have powers to bring down an army at themself, that make about 30 in all the world, and the majority are enlisted in some governement organisation. The most famous one, is nicknamed the Patriot, and is member of one of the MCA action team.
International Intelligence Institut
Generally called the Institut, this Agency is know by most intelligence agency, but almost no one can identify one of his member. This agency is under the responsability of the president itself, and have for mandat to see to advice the president on international matters. Unknown to most, even the other american agency, it was they had to control "the exces" of the earth population: terrorism, drugs traffic, organized crime, industrial spying in sensible domain... and that, all over the world. In other words, all that could, in long term, affect the security of the USA.
The Institut is doing well his job, but with the growing number of mutant, it was normal for them to recruit some. Lately, a new group have been made, and they will soon enter into action.
Recuitment
For this game, I want to vreate a small group: 3 to 5 agent who will be member of the Institut. These mutants would have recieved a training of one or two years, but are mainly people who had some quality in there previous life. Generally, they have been recruited during an operation, as they frequently act with some local authority or civils. When, after the case is closed, the see a good potential, they recruit it. Some are going into training to become field agent, other remain in there posts and stay in contact with the Institut, as they have key position in some organisation.
How to create a potential agent:
I search from 3-4 field agents and 1-2 contacts. Both are created in the same manner, but each have a different advantage:
PL 10
Skills: 3:1 - I encourage to take many skills.
Powers:
Sources allowed: Mutant, Psychic, Science
Limited Source: Training (Not everything may be gained with training. Amzing saves, running and strike are good example of power that can be taken), Super-Science (I may restict too futuristic looking powers)
Forbidden Source: Mystic (Magic doesn't exist, as far as we know), Alien (We are alone in the world, as far as we know)
Forbiden Power:
Cosmic Power, Time Travel
Bonus:
Contact:
Choose 3 feats: Connected, Minions, Wealth (up to 2 times), Leadership, Skill Focus, Talented. (All restiction are waved for those bonus feats)
Field Agent:
Procuration 5: This allow the field agent to procure itself some gadget. These gadget can be chosen at any moment during the mission, but may take up to 24h to get. An agent may ask up to 5 PP of gadget per mission wihtout any question from the Institut.
Anyone can ask some gadget to the Institut, but you will need a really good reason if you have no procure left (or no procure at all), and it may take more than 24h to get.
Even if only 5% of the population are mutant, there may have
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