reanjr
First Post
A quick fix
My players are not allowed to keep more than 10gp of their starting money. If they want to carry more than weapons, rope, and 2 day supply of water, they have to start keeping track of it. And their backpack is very interfering with combat. Not to mention sacks are lost easily. And anyone who regularly carries around that kind of cash finds that he is very popular with the thieve's guild.
My players learn quick that they cannot abuse wealth. Alot of them end up buying property because it's the easiest way to manage all of it.
SinisterMinister said:I had always assumed that all first-level characters were supplied with a portable hole. How else to explain how easily people can carry around 150 gp, 250 sp, 324 cp, 5 gems worth 50 gp, 2 gems worth 10 gp, 100 feet of rope, camping gear, a week's supply of food and water, etc.?
My players are not allowed to keep more than 10gp of their starting money. If they want to carry more than weapons, rope, and 2 day supply of water, they have to start keeping track of it. And their backpack is very interfering with combat. Not to mention sacks are lost easily. And anyone who regularly carries around that kind of cash finds that he is very popular with the thieve's guild.
My players learn quick that they cannot abuse wealth. Alot of them end up buying property because it's the easiest way to manage all of it.