commandercrud
Hero
Not at all. It affects hit point recovery and player recklessness more than anything.Wouldn't that seriously hose the classes whose abilities only recharge on a long rest?
Not at all. It affects hit point recovery and player recklessness more than anything.Wouldn't that seriously hose the classes whose abilities only recharge on a long rest?
With 1:5 our group found people leaning into warlocks and such - short rest classes - which to my mind speaks to your concern. I found that a 1:3 ratio between short/long balanced the classes. So I use 1 day short, 3 day long, with a gap between of same length. Also inserted a 1 hour breather for spending HD. With 1:3 it has been balanced (so far).Wouldn't that seriously hose the classes whose abilities only recharge on a long rest?
Or are you suggesting everything moves to short-rest recharge under this system?